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Source)
Soul ChargeNecromancy [Evil]
Level: Cleric 3, Sorcerer/Wizard 3
Components: V, S, F
Casting Time: 10 minutes
Range: Touch
Target: Creature touched
Duration: 24 hours or until discharged
Saving Throw: Fortitude negates
Spell Resistance: Yes
You steal a portion of the target's soul and use it to activate a wand or other spell-trigger item. The spell bestows one negative level to the target (with the normal repercussions of gaining a negative level, including the possibility of losing a level 24 hours later) and transfers the soul's energy to a crystal you carry. When the crystal holds a charge, you can use the energy in it to power a spell effect from a wand or other spell-trigger item instead of using a charge from the wand. Even if the spell normally expends two charges from the item,
soul charge can add only one charge per use.
To use this spell to active an item, you must be able to activate the item yourself. That is, the spell effect you activate must be on the spell list for your class. The spell also must be 3rd-level or lower, and the item's caster level must be less than or equal to your caster level.
Example: A 13th-level wizard with a
staff of defense wants to use this spell to trigger the staff. Only one of the staff's powers --
shield -- meets the requirements for
soul charge. The other powers,
shield of faith,
shield other, and
shield of law, aren't on the wizard's spell list.
Focus: A piece of crystal worth at least 100 gp. The crystal receives the energy stolen from the soul. A single crystal can hold only one charge. A character can carry more than one charge at a time, but must have a separate crystal for each charge.
[spoiler]
Utterly irrelevant, but very useful for tricks with Artificers:
SourceAwaken from Afar
Evocation
Level: Sor/Wiz 5, Clr 6, Drd 6
Components: V
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Target: One spell trigger activation item
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
An awaken from afar spell allows you to use a spell trigger item without actually touching the item. The item to be activated must be within the range of the awaken from afar spell, and it functions as though you yourself were triggering it from its current position. All other conditions, such as the requirement that you have the spell on your spell list or if the item's enchantment restricts its use to a particular race or individual, still apply. Both you and the item to be activated have to be on the same plane. The item cannot be in the possession of another creature at the time of activation, and it must be an item that you have previously triggered normally (in other words, without the aid of an awaken from afar spell.
New Magic Items
Ring of Spell Triggering: This ring allows the wearer to continually utilize the effects of the spell awaken from afar.
Caster Level: 9th; Prerequisites: Forge Ring, awaken from afar; Market Price: 90,000 gp.[/spoiler]