Whoa! Easy fellas. I do want you guys to play the kinds of characters you want to, but let's not go overboard here. I'm still new to DMing, so if I allow every bit of cheese in I'm going to have to work double-time to balance things out.
6th sounds good, though I'm a bit of a masochist and like the 1st level stuff. Heh.
Are flaws in? If so, I'd take noncombatant (-2 melee), and frail (-1 HP/Die)
I'm looking to play something like a warlock/wildmage (with practiced spellcaster offsetting the 3 CL penalty)/hellfire warlock (using shape soulmeld: strongheat vest to reduce ability damage taken by 1, unless you Rule that this == immunity to Con damage) mobile blaster with the obtain familiar feat (does share spells include SLA's or Invocations?), and I'm hoping for special dispensation in a few things:
- I'd like to be able to replace one of my least invocations with the Wild Mage's reckless dweomer ability at Wild Mage 3, similar to how the sorcerer or wizard can lose any prepared spell or slot to use it.
- I'd like to use the Humanoid Shape Dragonfire Adept lesser invocation at 6th, which grants the Change Shape special ability to any humanoid (I can only find small or medium humanoids) allowing me to turn into a small creature, say a whisper gnome or kobold, for the size bonuses. If you allow winged elves, I can fly at 50' (average) as an avariel. I can also get a swim speed with locathah, aquatic whatzit, and merfolk (but not water breathing without the Racial Emulation Feat, which grants subtypes, of which reptilian, dragonblood, and aquatic are all that I can find)
- I'd like to get the morphic familiar Wizard ACF from RoE in place of my 3rd level feat (If I could trade it for, say, DR 1/ Cold Iron, that would be nice). This is for use with the Improved Familiar feat from the DMG/SRD (which I'll have to take at 12th). If share spells is in, how would this interact with the Humanoid Shape invocation? Might it absorb this ability?
I'll allow one flaw per character, and one trait if desired. I'm hoping to see these roleplayed as opposed to just free feats and bonuses.
As for warlock/wildmage, do note that the way Warlock is currently set up, adding to CL past 20 nets you an extra d6 every two levels, so that CL 22 will be 10d6, CL 24 is 11d6, and so on.
Strongheart vest is not immunity, but is detected by the forces behind the Hellfire as a cheat. Binding Naberius, however, is not.
Reckless Dweomer is Wild Mage level 9, not level 3. You may, however, swap out one of your least invocations, though you must wait 1d4 rounds between uses of the ability.
One of the issues with Humanoid Shape is that it allows the player to ignore Fell Flight/Draconic flight. I'll allow it since an equal-level Wizard could have gained much the same benefit from Alter Self, 3 levels earlier. If you manage to get your hands on some hefty planar lore, you might find out about Avariels, though they're rare even in Faerun. You can morph into a Raptoran but can only fly as well as one with your HD. You could try morphing into a Wings Aspect Dragonborn, but you may face the wrath of Bahamut for making a mockery of his Children. If you still take Fell Flight on top of Humanoid Shape, treat it as increasing the form's normal flight speed by 30 feet, and increasing maneuverability to Good, unless it is already Good or Perfect.
You can qualify for Morphic Familiar as a Changeling Warlock by sacrificing one point of DR. You need to take the Obtain Familiar feat (unless gaining levels in Wizard or Sorcerer), which you can do at level 3 anyway (using your base Warlock level to determine special abilities). However, it can only shift into the form of a normal wizard familiar, and will not allow it to shift into forms from the Improved Familiar feat. This still gives it tremendous versatility, especially if you're trying to hide a Winter Wolf.
Due to its inherently chaotic bodily composition, however, you can not share Humanoid Shape with your morphic familiar.
I had a dm who ruled that nautral spell would let arcane casters cats spells while polymorphed asnlong as they could speak. Cloaker soon becamenmy favorite form.
Natural Spell remains for Druids/Wildshape Rangers.
@Prime: On the earlier concept, I have nothing against Mindspy, and could allow a template class similar to Flay's vampire class to transition a changeling into a Doppelganger (though a level of cabinet trickster does the job), or alternatively, I could create a Least or Lesser invocation that duplicates Detect Thoughts.
And sorry, no dryads or FoP this time. Maybe Dvati, but it depends on what else you would be doing with it.
@Flay: I'll take a closer look at the Tome vampire in a little bit and get back to you on it.
I'll address other issues in a little while.