Sweet. So....about the class progression for this character...which should I take after Human Paragon 3...Monk w/ Decisive Strike variant, or Lion Totem Barb? Or does it matter as far as CO goes?
Upon later thought I'm not sure you can decisive strike at the end of a charge even if you have pounce. It says "full attack" not "full round action" so you may want to work with blacklite from here for now
Heh, another issue with Decisive Strike is that it requires a 'special monk weapon'....and isn't a 'full attack' a full-round action (According to the PH it is...)? so making a full attack would fulfill that criteria...
I'm not disagreeing, but I would like to make the point that just because all Teds are Neds, and all Zeds are also Neds, that does not mean that all Teds are Zeds...
I mean of course, that just because a Full Attack is a Full Round Action, does not mean that you can Decisive Strike, because Decisive Strike specifically states Full Round Action and you are only making a Full Attack. Now if it is said somewhere that FRAs and FAs are the SAME.... Then yes, you could.
If someone else could clarify, that would be wonderful.
I can clarify that Kurt Kobain was and is a dweeb!
The fact that Decisive Strike is done with unarmed strikes or special monk weapons doesn't matter btw, because the point is not to hit someone really hard with decisive strike. The point is to cause all of your attacks for the remainder of the round to do double damage. Think of it as executing a boost that requires you to hit someone at a -2 penalty with your full round action.
So, if Decisive Strike could be executed via Pounce at the end of the charge: You would take no penalty to attack (+2 for charging, -2 for Decisive Strike), hit someone once, and then by virtue of being in that spot threaten all squares within 10 feet of you. If someone provokes an AoO, then you take it and it's a double damage AoO.
However, even if you can't do it at the end of a charge, if you happen to take a monk level, you can still do it in the following round. Combine that with Combat Brute for a rather nasty hit, which as I said, makes all subsequent attacks for that round do double damage.
If the penalties to attack from power attacking and decisive strike are bothering you, make your charge attempt an overrun attempt instead and knock their ass on the floor. They'll have -4 AC for being prone and funny thing, they'll provoke an AoO for getting up!
Remember you're going for a Lockdown/Battlefield control build. Get the pretty damage numbers you can achieve with charges out of your head for now and make sure people can't get past you or move in ways you don't allow. With the Standstill feat and double damage AoOs you're looking at a very hard person to get past. That one monk level, or two if you choose (The first two levels of monk are some of the best two levels you can take of anything), is a bump to all your saves, a couple free feats, and a few nifty abilities.
...I'll get back to work now...