Tomorrow I'm going to be joining a 17th level campaign. The party lacks a cleric, so I thought I'd roll one up. However, I've had very limited experience playing clerics and, though the Cleric Handbook was very useful, I'm still not quite sure what to do. So I thought I'd ask for some pointers here.
Pertinent Information:Stats: I've not generated mine yet, but when I do it will be using my group's system: 4d6b3, 2 lines, for each stat under 12, you can add 1 point to another stat (you can't boost any above 18 pre-race)
Houserules: - Full-round spells are finished casting at the end of your turn, not the beginning of your next turn (as though druids weren't powerful enough already
)
- No tripping on AoOs
- The DM might be limiting us to 1 PrC (I'm not sure if he will do this, though he has in the past)
- He'll probably rule no nightstack-stacking, but I've not brought it up
Party Optimization Level:The optimization level of the group is generally fairly low, although I've heard that one of the players is playing some sort of Shapechanging Gish. I'm the only one who frequents (or at least lurks in) CharOp boards.
Party Composition:Aforementioned Gish (I think he also has some sort of cleric cohort, but I'm not quite sure what it does), Paladin with some weird template, Pixie Rogue, Frenzied Berserker (lacks Leap Attack, Shocktrooper, Combat Brute IIRC), Wizard (blaster
), Some other up-front fighter
My Thoughts Thusfar:It seems to me that this party is very front-line heavy, so I want to avoid the self-buff melee-zilla cleric route. I don't particularly want to clog up the battlefield with summons, so I plan on avoiding the summoner route. Right now, I'm leaning towards making a party-buffer of some kind.
Here's the build I've got so far:
Cleric 16/Hierophant 1
Race: Human
Domains:Travel, Undeath
ACF: Domain Spontaneity (Travel)
Feats:
1: Quicken Spell
Human: DMM (Quicken)
3: Chain Spell
6: DMM (Chain)
9: Extra turning
12: Extra Turning
15: Extra Turning
Reasoning:
First of all, let me make it clear how much I
hate breaking Commandment 1 of optimization. However, I really, really like the idea of chaining all those tasty, tasty touch-range buffs, and I'm not sure if I could fit in Reach Spell and DMM(reach).
This said, there may be much better ways to buff the party. I'd love to hear any feedback and suggestions (both for build and spells). Thank you in advance.