Now the power station was on the edge of the crater lake. It was a geothermal power station, so it was fueled by the volcanic heat of the island itself.
The group entered through a torn section of chainlink fence.
The battle map consisted of the main building, a brick building with a corrugated aluminum roof. This is the structure that housed the generators & turbines. Tubing ran to and from this and also to the cooling tower. A condenser jungle was added, full of pipes and tubes running around like some sort of alien jungle gym. For the Parkour character to enjoy, should he pick up on the cues.
Now, in this campaign universe there are a good number of "security teams"--
The PCs are loosely affiliated freelancers who are working together on a mutual contract. For this operation they are calling themselves: PARANOIA.
The team that works for the CIELCORP (the French company that owns this island compound) is called PLAISIR SADIQUE. The Parkour scout character is a survivor from when his team first responded. The PCs encountered his fiance in the medical facility. It was she who Emma administered the Morphine overdose to.
In addition to PARANOIA, a team of Russians called: CRIMSON HORIZON first appeared in the initial scene when they tried to warn off PARANOIA members from the upcoming job.
But they aren't the only other team that is trying to cherry pick. In fact a very nasty team called "SLIPPERY-WHEN-WET" has dropped members on the island. These guys however are not after the
ANGEL LIGHT and probably don't know of its existence.
Two of THESE guys are responding to their motion sensors having been tripped by the PCs though, and are secretly watching the PCs as they enter the main building...
PARANOIA head inside, leaving Raul to watch the entrance with his shotgun. Emma's player didn't make the game (A trend that was rapidly picking up, but she also had a new boyfriend, so this was understandable...) So I GM Coma'd her ass, deciding that it was a side-affect of the wounding from the first dog attack. Infection. She was running a fever and she passes out. As this drama is happening Terrin McCall finds the laptop computer bob set-up. A few tense moments later, Terrin has both a new laptop PC to replace the one that he had stolen earlier in the game AND some C4. Hurray!
The two men from SWW are not pleased that they didn't get to see their bomb blow up these interlopers-- but a grenade changes that a bit.
Ka-BOOOM! Part of the entrance explodes, and a shoot-out begins. Meanwhile, Terrin discovers that they can't just turn on the generators-- the far turbine is damaged and needs to be replaced. When he logs into the computer control panel he finds that some of the code had been removed, leaving gaps that won't allow the crane to work right-- So he has to stand next to an unconscious Emma while re-writing code, with a gun at his side, while the rest of the team scale the water tower platform in an attempt to kill this SWW bastards.
Meanwhile, outside the PCs learn how much flamethrowers suck to have used on you. The battle was pretty intense, with Miyamoto Takezo being set aflame! The PCs manage to chase off the two SWW members and get the power station up and running once again.