I am thinking up a character for an upcoming game. The DM has said that we will be playing gestalt and that it will be a mission based game where we are provided with our gear (and hence not worried about making money). He said we will be really over-equipped and that anti-magic fields will be common (some being stronger then normal and destroying the magic (even on magic items) rather then merely suppressing it)
We are also using the Heroic variant from UA.
We will probably start at level four.
The only other person who has any idea what he wants to play wants to be a DMM cleric//Incarnate
I want to be a two headed warforged (multi-headed from SS) who uses warblade to some degree and my peragon class (
http://brilliantgameologists.com/boards/index.php?topic=6316.0)
I also want to go into warforged juggernaut.
So far I have
1 Paragon 1 // Construct 1 | (Racial) Improved Initiative, (racial) Combat Reflexes,
| (Base) Mithrial Body, (Flaw) Power Attack, (Flaw) Improved Bull Rush
2 Paragon 2 // Construct 2 |
3 Warforged 1 // Level Adjustment 1 | (Base) Leap Attack
4 Warforged 2 // Level Adjustment 2 |
5 Warforged 3 // Paragon 3 | (Base) Leap of the Heavens
6 Warforged 4 // Juggernaut 1 |
7 Warforged 5 // Juggernaut 2 |
8 Warforged 6 // Juggernaut 3 |
9 Warforged 7 // Juggernaut 4 |
10 Warforged 8 // Juggernaut 5 |
For the paragon levels I plan to choose [spoiler]
(Second Incarnation)
Increased movement capability
Retractable Blade x2
Wings
Short Range Detection
Automated Repairs
[/spoiler]
Any suggestions of where I went terribly wrong?
The two headed warforged juggernaut with at least a few maneuvers I know I want for flavor reasons and because I've yet to play a warforged or with anything from Tome of Battle.