Author Topic: Re: Character sheets  (Read 11566 times)

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Bozwevial

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Re: Character sheets
« Reply #20 on: November 19, 2009, 09:46:43 PM »
What does Pun-Pun look like?
He can look like whatever he wants, so... I'm guessing Johnathan Frakes.

I was quoting Pulp Fiction. ;)

PhaedrusXY

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Re: Character sheets
« Reply #21 on: November 20, 2009, 12:03:10 AM »
What does Pun-Pun look like?
He can look like whatever he wants, so... I'm guessing Johnathan Frakes.

I was quoting Pulp Fiction. ;)
:lmao at both of you.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

PhaedrusXY

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Re: Character sheets
« Reply #22 on: November 20, 2009, 12:52:23 PM »
I am making a relatively small change to the item levels that I consider appropriate for you guys. I posted it in the Rules section of this forum.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Agita

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Re: Character sheets
« Reply #23 on: November 20, 2009, 01:00:12 PM »
Items that give an enhancement bonus to attributes also, IIRC, scale with level.
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VennDygrem

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Re: Character sheets
« Reply #24 on: November 20, 2009, 01:35:50 PM »
I approve this message. :O

PhaedrusXY

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Re: Character sheets
« Reply #25 on: November 20, 2009, 02:02:12 PM »
Items that give an enhancement bonus to attributes also, IIRC, scale with level.
Yeah, I mentioned that in the other post. But that's right. I'd also like to have them scale through "odd" bonuses, but I thought that might be a bit much to digest all at once with the other stuff I just posted. :P Most people probably wouldn't care either, as they probably have even stats.


So basically what the new chart shows is what I consider "level appropriate" items for you. I only really care about the ones on the chart. For stuff below that, you can basically have as many as you want, as long as you don't go crazy with it. This is mostly for starting out.

Since I'm letting you craft one level appropriate item per level if you want, you'd be able to keep yourself on the chart by just doing that. I doubt I'll be having NPCs that you fight have items above what's listed on the chart, except maybe on rare occasions. In fact, they'll be using the original chart for the most part (unless they're abusing the Wish economy ;) ). So you probably won't be getting most of your best stuff from them.

The chart, and crafting, of course doesn't include scrolls and potions. You can make/buy/have as many of those as you want, as long as they're not spells that are way beyond what a character of your level could cast (Please be reasonable starting out. Don't write down 1,000 scrolls of Explosive Runes, precast onto something). If/when you guys get into the Wish economy stuff, I think I'll not let you wish for scrolls and other "disposable" magic items at all. That stuff can get quite abusive, given the low cost relative to the power of such items.
« Last Edit: November 20, 2009, 02:32:43 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Agita

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Re: Character sheets
« Reply #26 on: November 20, 2009, 02:33:52 PM »
Items that give an enhancement bonus to attributes also, IIRC, scale with level.
Yeah, I mentioned that in the other post. But that's right. I'd also like to have them scale through "odd" bonuses, but I thought that might be a bit much to digest all at once with the other stuff I just posted. :P Most people probably wouldn't care either, as they probably have even stats.
Well, the +1 you get at level 4 makes the stat you pumped odd if it was even before. For example, Gloves of Dexterity +2 are no more beneficial for Ris-Janna right now than Gloves of Dexterity +1, because her base Dex is 23. They will, however, be nice to have starting at level 8 when she gets another +1 (and then they'll be +3 ones starting at 9).

I approve of the changes. Still no magic weapon with an ability, but magic armors with a +1 ability are in now. Yay!
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PhaedrusXY

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Re: Character sheets
« Reply #27 on: November 20, 2009, 02:54:19 PM »
Well... since they scale... it's going to be kind of odd pricing them, I think. There technically is no such thing as a "+1 stat booster" using this system. It's just a stat booster, and it scales with your level.

I'm tempted to have the minimum bonus be +2, so they still are priced the same as now when you first get them. Their relative value won't go up, even though the bonuses you get from them do. I'm guessing this wouldn't make everyone happy, though. :P

So I guess adding the "stat boosting" ability to an item costs 1000 gp... Which means that a Belt of Magnificence would "cost" 6,000 gp using this system. I think I just heard Gary Gygax rolling over in his grave. :D


Edit: No... I can't do it... An item that boosts all of your stats in a scaling fashion shouldn't be attainable with Wish... If I keep the minimum at +2, it wouldn't be, as it would cost 24,000 gp. So I'm going to have to say that stat boosting items cost 4,000 gp. Sorry Agita. :P
« Last Edit: November 20, 2009, 02:58:42 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Agita

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Re: Character sheets
« Reply #28 on: November 20, 2009, 03:00:06 PM »
So I guess adding the "stat boosting" ability to an item costs 1000 gp... Which means that a Belt of Magnificence would "cost" 6,000 gp using this system. I think I just heard Gary Gygax rolling over in his grave. :D

Edit: No... I can't do it... An item that boosts all of your stats in a scaling fashion shouldn't be attainable with Wish... If I keep the minimum at +2, it wouldn't be, as it would cost 24,000 gp. So I'm going to have to say that stat boosting items cost 4,000 gp. Sorry Agita. :P
Curse you and your ninja edits. :P
Well, I don't really mind, since my character is fairly SAD. My character's lvl 6 anyway, so +2 is not a problem.
EDIT: However, I could add 'Dex Boosting' to my armor and free up an item slot. :D
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PhaedrusXY

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Re: Character sheets
« Reply #29 on: November 20, 2009, 03:32:13 PM »
EDIT: However, I could add 'Dex Boosting' to my armor and free up an item slot. :D
Eh, you still can. Or is that what you meant? It would cost 5001 for "magic armor" that also boosts your Dex, which is close enough to 5000. This isn't counting the mundane cost of the armor, but I don't really care about that... Or did your armor have some kind of other effect?

Edit: I decided to boost the fighter's skill points to 4, and add Spot, Listen, Sense Motive, and Diplomacy to his class skills. I also increased the uses of Combat Experience to one per fighter level, and removed the cap on the Great Experience feat.
« Last Edit: November 20, 2009, 03:38:32 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Agita

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Re: Character sheets
« Reply #30 on: November 20, 2009, 03:50:40 PM »
EDIT: However, I could add 'Dex Boosting' to my armor and free up an item slot. :D
Eh, you still can. Or is that what you meant? It would cost 5001 for "magic armor" that also boosts your Dex, which is close enough to 5000. This isn't counting the mundane cost of the armor, but I don't really care about that... Or did your armor have some kind of other effect?
That's exactly what I meant. I chose to go with Gray Armor like Boz, so I'd have armor which gives +5 AC total (+3 armor, +2 enhancement), +2 to Dex, and gives benefits based on ranks in Move Silently.

Edit: I decided to boost the fighter's skill points to 4, and add Spot, Listen, Sense Motive, and Diplomacy to his class skills. I also increased the uses of Combat Experience to one per fighter level, and removed the cap on the Great Experience feat.
Cool. *updates sheet*

EDIT: My equipment list looks like this right now:
"Amulet of True Darkness" [resistance o saves+No Light at will] (lvl 7)
"Boots of the Swift Shadow" (lvl 7)
Greater Crystal of Adaptation (lvl 7) [no slot]
No-frills Magic Dagger (lvl 6)
Umbral Awn+first legacy ritual (~lvl 8)
Dex-Boosting Magic Gray Armor (lvl 10)
Ring of Darkhidden (lvl 6)
Ring of Sustenance (lvl 7)

looks like I'm missing a lvl 9 item, but whatever.
« Last Edit: November 20, 2009, 03:56:52 PM by Agita »
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VennDygrem

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Re: Character sheets
« Reply #31 on: November 24, 2009, 03:17:45 AM »
The Book of Gears scaling item bonus list mentions competence bonus to skills. What is the minimum level of item you're going to accept for that, since technically you could just make an item that gives a +1 bonus for several skills at 100 gp a pop (and could technically fit almost all the skills available in just the level 7 item), gaining a bonus to those skills equal to character level on all of them. For a level 7 item, that's +7 to 30 skills for 3000 gp. That's more than a little broken, going RAW, as it nullifies the whole point of skill ranks. So I figure you'd want to impose a minimum, just like on the ability bonuses. Bumping it to +2 should be sufficient, as that becomes 400 gp per skill, meaning a max of 7 skills boosted, though I can also see bumping it up to +3 or so.

----------edit---------
Also, how are you going to rule on limits of the immortality granted by True Fiend? Is it simply not aging, or does it also include not having to eat and breathe like the immortality trait of deities? The standard listing (in Deities and Demigods, also Faiths and Pantheons) describes it as they "are naturally immortal and cannot die from natural causes. Deities do not age, and they do not need to eat, sleep, or breathe." Now, since I'm immortal but not a deity, I just want to know what the bounds are. Many Outsiders are technically immortal (though not all) and extraplanar outsiders don't need to eat or sleep, as mentioned in the SRD, though Native outsiders, like aasimar/tieflings (such as my character) do. However, those native outsiders also don't have a level in true fiend granting immortality, so it's kind of fuzzy.
« Last Edit: November 24, 2009, 02:34:06 PM by VennDygrem »

PhaedrusXY

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Re: Character sheets
« Reply #32 on: November 25, 2009, 10:59:42 PM »
Isn't the minimum on any printed Competence bonus item +5 (like Boots of Elvenkind)? If so, let's go with that. Thanks for pointing that out. ;)

For eating/breathing, we'll go with whatever the base creature is, I guess. You just won't die of old age anymore (or grow older, at all. So no mental bonuses for aging after you take levels in that, either).
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Agita

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Re: Character sheets
« Reply #33 on: November 26, 2009, 09:03:49 AM »
Isn't the minimum on any printed Competence bonus item +5 (like Boots of Elvenkind)? If so, let's go with that. Thanks for pointing that out. ;)
Depends. Do competence bonuses to ability checks count?
Quote
Circlet of Persuasion; Price 4,500 gp.
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VennDygrem

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Re: Character sheets
« Reply #34 on: November 26, 2009, 12:21:33 PM »
That reminds me that I could use a Circlet of Persuasion.  :P

Also, Agita, you won't be able to use that Greater crystal of adaptation until it grants a +3 enhancement bonus, according to the MIC (pg. 221). Unless we're hand-waving those requirements (I know, I was planning on getting one too until I remembered the enhancement prereq's. :))
« Last Edit: November 26, 2009, 12:58:51 PM by VennDygrem »

HeadofVecna

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Re: Character sheets
« Reply #35 on: November 26, 2009, 05:30:42 PM »
Phaedrus, you mentioned in an early post but not the official campaign rules that the race/region pre-reqs for FR feats weren't being used. Is it OK to use Otherworldly to change Xuuvosic's racial HD from aberrant to outsider?

Agita

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Re: Character sheets
« Reply #36 on: November 26, 2009, 05:37:25 PM »
Also, Agita, you won't be able to use that Greater crystal of adaptation until it grants a +3 enhancement bonus, according to the MIC (pg. 221). Unless we're hand-waving those requirements (I know, I was planning on getting one too until I remembered the enhancement prereq's. :))
Gah, true. ...What if we say it only works as a lesser one until my character level is high enough to make my weapon a +3? Ignoring planar traits will be really helpful when I want to do the third legacy ritual.
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VennDygrem

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Re: Character sheets
« Reply #37 on: November 26, 2009, 05:53:55 PM »
Well, there's always the possibility that since body slots are gone that you wouldn't need +3 armor to wear it. I was hoping to find one of them myself at some point.

PhaedrusXY

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Re: Character sheets
« Reply #38 on: November 29, 2009, 03:33:10 PM »
Isn't the minimum on any printed Competence bonus item +5 (like Boots of Elvenkind)? If so, let's go with that. Thanks for pointing that out. ;)
Depends. Do competence bonuses to ability checks count?
Quote
Circlet of Persuasion; Price 4,500 gp.
I think that's kind of a unique item... Most items start at +5, so let's go with that. Of course, the Circlet of Persuasion is still available. I don't know if it should scale, though, as it might be too good...

Phaedrus, you mentioned in an early post but not the official campaign rules that the race/region pre-reqs for FR feats weren't being used. Is it OK to use Otherworldly to change Xuuvosic's racial HD from aberrant to outsider?
Yeah, that's fine.

Also, Agita, you won't be able to use that Greater crystal of adaptation until it grants a +3 enhancement bonus, according to the MIC (pg. 221). Unless we're hand-waving those requirements (I know, I was planning on getting one too until I remembered the enhancement prereq's. :))
Gah, true. ...What if we say it only works as a lesser one until my character level is high enough to make my weapon a +3? Ignoring planar traits will be really helpful when I want to do the third legacy ritual.
That's ok too, but the greater ritual is probably a ways in the future. ;) I guess we'll say that the lesser and greater versions of the crystals will function as the lower level ones if you put them on a weaker item, but that the crystals don't scale in general. So if you want a greater, you still have to pay for it, etc. I think this should be how the items work, anyway.


I was just looking over peoples' character sheets, and noticed a +2 Cloak of Resistance listed as a 9th level item. Isn't that one of the items that scales? If so, you can just pay for the +1 version, which is only 1000 gp. Or am I misunderstanding what that item is doing? (Mantle of Resistance +2 on Head of Vecna's sheet)

[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

VennDygrem

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Re: Character sheets
« Reply #39 on: November 29, 2009, 05:17:07 PM »
Quote
The being that had stepped through it was short, and green scales could be seen under the large plush fur coat he was wearing. An oversized purple hat sitting on his head had a single long feather sticking out of it, and mirrored lenses covered his eyes. As he smiled to see the shock of the goddess, several gold teeth could be seen inside his snout, which matched the hue of various rings and necklaces he wore.

And you said this isn't supposed to be a farce?  :P
---------
So, how long, in present-day terms, has it been since Pun-Pun's ascension?

How long has it been since Ris-Janna was imprisoned in stone, and since being returned to fleshy freedom?
Agita, did you have any idea how old your character is, even if only prior to and after getting turned to stone?
And HoV, how old is Xuuvosic? Though, I doubt there's any guide to age categories for Chokers, let along Fiendish ones. :)
« Last Edit: November 29, 2009, 05:52:40 PM by VennDygrem »