Author Topic: Off-topic chatter  (Read 226048 times)

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VennDygrem

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Re: Off-topic chatter
« Reply #880 on: June 23, 2010, 10:09:21 PM »
Another thing, going with the 15k enchantments technically allows us to immediate get up to +8 effective enhancements for armor and +4 effective weapon enhancements (Assuming you only add mostly +1 abilities). That's quite a lot of stuff to play with, especially given that armor enhancement bonuses scale with level using Tome rules. Of course, if we go wild, we're still sorta screwed in an AMF. :/
At least in an AMF I'm still a 9-foot-tall monk who's a monster at grappling. :P
« Last Edit: June 23, 2010, 10:17:31 PM by VennDygrem »

Agita

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Re: Off-topic chatter
« Reply #881 on: June 23, 2010, 10:13:09 PM »
We could get Shrink Item'd Adamantine Cone Hats. :P Would those count as magic items since they're technically mundane (but with a spell cast on them)?
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Bozwevial

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Re: Off-topic chatter
« Reply #882 on: June 23, 2010, 10:22:50 PM »
We could get Shrink Item'd Adamantine Cone Hats. :P Would those count as magic items since they're technically mundane (but with a spell cast on them)?

Yes, but then our party is all trapped inside a chunk of adamantine, and not all of us can cast Teleport. :P

Agita

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Re: Off-topic chatter
« Reply #883 on: June 23, 2010, 10:24:19 PM »
We could get Shrink Item'd Adamantine Cone Hats. :P Would those count as magic items since they're technically mundane (but with a spell cast on them)?

Yes, but then our party is all trapped inside a chunk of adamantine, and not all of us can cast Teleport. :P
No, but those of us who can get to kick ass. :P ;)
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Bozwevial

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Re: Off-topic chatter
« Reply #884 on: June 23, 2010, 10:28:30 PM »
We could get Shrink Item'd Adamantine Cone Hats. :P Would those count as magic items since they're technically mundane (but with a spell cast on them)?

Yes, but then our party is all trapped inside a chunk of adamantine, and not all of us can cast Teleport. :P
No, but those of us who can get to kick ass. :P ;)
Remind me to buy an item of Dimension Door. :P Or just to add Conjuration to my spell schools when I hit 13th level.

Agita

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Re: Off-topic chatter
« Reply #885 on: June 23, 2010, 10:31:50 PM »
Try an Anklet of Translocation. It's a short swift action teleport, and you can actually act after it. Then slap other stuff on it so that it's not just a really cheap item eating up your slots.

Speaking of teleports, I can't wait to be level 11. Shadowpouncing is gonna be so awesome.
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PhaedrusXY

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Re: Off-topic chatter
« Reply #886 on: June 23, 2010, 11:48:33 PM »
So how long do we need for this upgrade? A week?
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

VennDygrem

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Re: Off-topic chatter
« Reply #887 on: June 24, 2010, 12:19:05 AM »
Should only be the weekend I'd think. What about my question a few posts up?

PhaedrusXY

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Re: Off-topic chatter
« Reply #888 on: June 24, 2010, 12:29:57 AM »
Should only be the weekend I'd think. What about my question a few posts up?
You mean this?
Hmm, out of curiosity, what would the effect of a Monk's Belt be in conjunction with Tome Monk? Would my unarmed strike damage be that of a 5th level core monk, or would core and tome stack? Regardless, it'll get me a good AC bonus, at least, though again it depends on how it may or may not stack (only for the bonus ac, not the wis mod to ac, anyway).
Argh... I think it would just add +5 to your Tome monk levels for AC, since your unarmed damage doesn't scale, and it's already higher than a 5th level core monk's.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

PhaedrusXY

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Re: Off-topic chatter
« Reply #889 on: June 24, 2010, 12:46:48 AM »
Another thing, going with the 15k enchantments technically allows us to immediate get up to +8 effective enhancements for armor and +4 effective weapon enhancements (Assuming you only add mostly +1 abilities). That's quite a lot of stuff to play with, especially given that armor enhancement bonuses scale with level using Tome rules. Of course, if we go wild, we're still sorta screwed in an AMF. :/
At least in an AMF I'm still a 9-foot-tall monk who's a monster at grappling. :P
Um... your math is a bit off. You can wish for +3 armor or +2 weapons. That's it. +4 armor is 16k. +3 weapons are 18k. Both are out of reach.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

VennDygrem

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Re: Off-topic chatter
« Reply #890 on: June 24, 2010, 01:03:00 AM »
Should only be the weekend I'd think. What about my question a few posts up?
You mean this?
Hmm, out of curiosity, what would the effect of a Monk's Belt be in conjunction with Tome Monk? Would my unarmed strike damage be that of a 5th level core monk, or would core and tome stack? Regardless, it'll get me a good AC bonus, at least, though again it depends on how it may or may not stack (only for the bonus ac, not the wis mod to ac, anyway).
Argh... I think it would just add +5 to your Tome monk levels for AC, since your unarmed damage doesn't scale, and it's already higher than a 5th level core monk's.
My slam damage at medium size, the default understood for the Tome Monk class, is lower than a level 13 core monk, and only by increasing size to Large does it equal that. But still, it's a slam attack and not an unarmed attack, and I know you're already dealing with my insane bonuses anyway (After all, that's what the fanged ring is for). I just wanted clarification. I would never go ahead and make assumptions without asking. That's just messy.

As for the math, that's assuming separate wishes for each increase. Going from a +1 bonus to a +2 bonus, you only pay the difference between +1 and +2, not the full +2 price. At least, that's how I believe it's outlined in MIC. Since each increase from the levels I mentioned is under 15k, each wish would still be under 15k. That's one of the reasons I was wary about the ruling on enchantments before. But I understand, and I certainly don't want to break the game that much more than it may be. ;)

I won't go too crazy. I don't want to make you regret going full wish economy on us. I was merely pointing out how it could be interpreted, and demonstrating how I'd probably get kicked out of a real tabletop game for doing so. :P

PhaedrusXY

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Re: Off-topic chatter
« Reply #891 on: June 24, 2010, 01:33:41 AM »
I think the rules on using wish to improve existing items was already detailed either in one of the Tomes or my house rules. In any case, you know my interpretation now. The 15k is a hard cap on total item value, not a limit on the "upgrade" cost. We can drop the cost of adding the +1 starting enhancement bonus on armor and weapons though, since all magic armor and weapons have a scaling enhancement bonus with our rules. So you'd be able to add +3 total additional enhancements to armor, and +2 to weapons. I don't think I'll regret that...

I don't think the belt would increase your damage, because the damage for a core monk is totally separate from the one for a tome monk, and the tome monk basically replaces that mechanic entirely (it doesn't scale). The AC bonus would be improved as if you were 5 levels higher, though. Ok?
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

VennDygrem

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Re: Off-topic chatter
« Reply #892 on: June 24, 2010, 01:48:25 AM »
That's completely fine. I was unsure of how to interpret things since we're using primarily homebrew rules for so many things. :)

Trust me, I don't want to ruin the game for you or anything!

Though, I do have a proposal. Since I'd still be paying the full cost of the item, how about replacing the boosted unarmed damage with a bonus Fighting Style? It wouldn't let me have more than one active (that's what Walk of a Thousand Steps is for), it would just give me another option to choose from. Then at higher levels I could upgrade it to provide a higher level Fighting Style (Master Fighting Style, etc.)

Just a proposal, though. If not, it's still nice, though maybe not 13,000 gp nice.
« Last Edit: June 24, 2010, 01:54:24 AM by VennDygrem »

PhaedrusXY

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Re: Off-topic chatter
« Reply #893 on: June 24, 2010, 02:06:22 AM »
That's completely fine. I was unsure of how to interpret things since we're using primarily homebrew rules for so many things. :)

Trust me, I don't want to ruin the game for you or anything!
With the 8 item limit, I still doubt it would ruin the game if we went with your way. But we're not. ;)

Quote
Though, I do have a proposal. Since I'd still be paying the full cost of the item, how about replacing the boosted unarmed damage with a bonus Fighting Style? It wouldn't let me have more than one active (that's what Walk of a Thousand Steps is for), it would just give me another option to choose from. Then at higher levels I could upgrade it to provide a higher level Fighting Style (Master Fighting Style, etc.)

Just a proposal, though. If not, it's still nice, though maybe not 13,000 gp nice.
I think that sounds reasonable.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

HeadofVecna

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Re: Off-topic chatter
« Reply #894 on: June 24, 2010, 05:25:51 AM »
Oooh boy. Let's see. a Collar of Umbral Metamorphosis is a must, of course. Yay, HiPS! You hear that, Raoul? Check out RJ's HiPS. :lol I can only afford the 'lesser' one for now, but 10 minutes a day should be enough.
Fun facts: A custom item of Darkness (not No Light) at will would be 12k. But it takes up an item slot, so I'm undecided since I already get it 3/day as a (Sp).
Belt of Battle. Just Belt of Battle.

So many choices...

A Belt of Battle PER Encounter.  :evillaugh just toss the old one in your haversack after each fight and attune a new one. I was also thinking of getting a whole slew of Torcs of Heroic Sacrifice (MIC) to be handed out to Dominated cannon fodder.  :hide

On an unrelated note, how much is a Cloak of the Unseen Stalker (Darkstalker item). That's custom right?

VennDygrem

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Re: Off-topic chatter
« Reply #895 on: June 24, 2010, 06:14:10 AM »
Oooh boy. Let's see. a Collar of Umbral Metamorphosis is a must, of course. Yay, HiPS! You hear that, Raoul? Check out RJ's HiPS. :lol I can only afford the 'lesser' one for now, but 10 minutes a day should be enough.
Fun facts: A custom item of Darkness (not No Light) at will would be 12k. But it takes up an item slot, so I'm undecided since I already get it 3/day as a (Sp).
Belt of Battle. Just Belt of Battle.

So many choices...

A Belt of Battle PER Encounter.  :evillaugh just toss the old one in your haversack after each fight and attune a new one. I was also thinking of getting a whole slew of Torcs of Heroic Sacrifice (MIC) to be handed out to Dominated cannon fodder.  :hide

On an unrelated note, how much is a Cloak of the Unseen Stalker (Darkstalker item). That's custom right?

Yeah, I'm pretty sure that not only would Phaedrus not go for that, but that breaking the action economy is even worse than me trying to be able to break mountains in half with my fists. :D

Agita

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Re: Off-topic chatter
« Reply #896 on: June 24, 2010, 07:04:47 AM »
Oooh boy. Let's see. a Collar of Umbral Metamorphosis is a must, of course. Yay, HiPS! You hear that, Raoul? Check out RJ's HiPS. :lol I can only afford the 'lesser' one for now, but 10 minutes a day should be enough.
Fun facts: A custom item of Darkness (not No Light) at will would be 12k. But it takes up an item slot, so I'm undecided since I already get it 3/day as a (Sp).
Belt of Battle. Just Belt of Battle.

So many choices...

A Belt of Battle PER Encounter.  :evillaugh just toss the old one in your haversack after each fight and attune a new one. I was also thinking of getting a whole slew of Torcs of Heroic Sacrifice (MIC) to be handed out to Dominated cannon fodder.  :hide

On an unrelated note, how much is a Cloak of the Unseen Stalker (Darkstalker item). That's custom right?
I think Phaedrus and I agreed on 5k or so.
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Prime32

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Re: Off-topic chatter
« Reply #897 on: June 24, 2010, 10:28:27 AM »
How much is a slotless belt of battle? Just dress like Hennet.
« Last Edit: June 24, 2010, 10:30:09 AM by Prime32 »
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

Agita

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Re: Off-topic chatter
« Reply #898 on: June 24, 2010, 10:30:31 AM »
How much is a slotless belt of battle? Wear about a dozen of them.
Irrelevant, as we're using Tome item rules. We can have multiple items in the same slot, but no more than eight items that don't require some sort of preparation to use at any given time. For the record, it would be 26k, so well beyond a Wish anyway.
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PhaedrusXY

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Re: Off-topic chatter
« Reply #899 on: June 24, 2010, 12:26:45 PM »
A Belt of Battle PER Encounter.  :evillaugh just toss the old one in your haversack after each fight and attune a new one. I was also thinking of getting a whole slew of Torcs of Heroic Sacrifice (MIC) to be handed out to Dominated cannon fodder.  :hide

On an unrelated note, how much is a Cloak of the Unseen Stalker (Darkstalker item). That's custom right?
I don't remember what we said about the cloak. 5k sounds about right.

You can do the "Heroic Sacrifice" thing, and even the Belts of Battle, if you want. Just don't forget that whatever you guys do, the "bad guys" can do, too. Gentleman's agreement, and all that. Except I don't promise to be too gentle to start with.  :smirk Also, if you load up on a bunch of "charged" items that you plan to swap through between encounters, I'll be sure to make an effort to try and prevent you from having time to attune new items between encounters. So if you want to feel even more rushed, and be ambushed more often, that's a good idea. ;)

So yeah, go with whatever you want. It might make my job a bit more difficult, but I can probably handle it, and we're kind of trying out this combination of house rules, anyway. If some parts need adjustment, this is the best way to figure that out. If something seems too out of hand, we might need to go ahead and fix it mid-game, though, which I am kind of loathe to do, but is necessary sometimes. Like if item swapping seems like too big of a problem, we might need to increase the attunement time to 1 hour or even 1 day. The idea with the 8-item limit is that you pick a set of items and use them, and get rid of the "golf bag" that's typical in D&D games. If the current system seems to be encouraging the opposite, then it isn't working as intended. We'll just go with it and see for now, though. If it is fun, and it doesn't make the game unplayable somehow, then it isn't a big deal.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]