Author Topic: Off-topic chatter  (Read 225434 times)

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PhaedrusXY

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Re: Off-topic chatter
« Reply #180 on: January 09, 2010, 12:55:23 PM »
I think I know what kind of pit this is...  :lmao
I propose we wait until every goblin is through and then kill the last one. ;)

So, how difficult would it be to make a Knowledge (Arcana or Religion or w/e) check based on a description from RJ?
DC 20 Knowledge: Religion  :D
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Agita

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Re: Off-topic chatter
« Reply #181 on: January 09, 2010, 01:00:26 PM »
I think I know what kind of pit this is...  :lmao
I propose we wait until every goblin is through and then kill the last one. ;)

So, how difficult would it be to make a Knowledge (Arcana or Religion or w/e) check based on a description from RJ?
DC 20 Knowledge: Religion  :D
All right, gonna try my own hand at it first, then she'll relay it to the others. Hey, I've got a 15 % chance of succeeding. :D
Knowledge (Religion) (1d20+3=20)
Haha, wow. Spot-on, yes?

Although the fact that it's a Religion check prett much confirms my metagame suspicions. :lol
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

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PhaedrusXY

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Re: Off-topic chatter
« Reply #182 on: January 09, 2010, 01:06:11 PM »
Yeah you (and your character) both know it is a kobold relic called an Enveloping Pit. You know what it does, also.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

PhaedrusXY

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Re: Off-topic chatter
« Reply #183 on: January 09, 2010, 05:47:08 PM »
Ok, so at this point Ris-Janna is taking actions that are for round 2 (not counting the surprise round).

So far, Raoul only acted during the surprise round I think.

Xuusovic and his minions acted during the surprise and 1st rounds, I think.

Marlowe acted during the surprise and 1st round.

Sejanus has yet to act, because he has been unable to post due to some RL stuff. I'm not sure what he'd be doing. I guess I'll say he has moved, and maybe self-buffed. I'll look at his sheet in a bit.

Cade moved during the surprise and 1st rounds.



In the second round, Cade and the weretiger will get within range to move and attack some goblins, which will happen right at the spot where Marlowe and Ris-Janna are marked on the map as the goblins are moving, but they won't be able to charge because there are too many trees in the way and they are both large.

As I said in the IC thread, the weretiger is going to go maul some goblins unless called off. Remember, they all require a Move Action to command. The yuan-ti will probably listen to your telepathic instructions in the IC thread, and the cloaker might, but the weretiger is bloodthirsty and has prey in his sights.

Ris-Janna moves up to the edge of the village.

The rest of you please tell me what you're doing.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

VennDygrem

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Re: Off-topic chatter
« Reply #184 on: January 09, 2010, 05:56:03 PM »
If we're letting them go, I don't want to start attacking. Xuuvosic was the one who asked for them to surrender, even if he didn't expect them to actually comply, and Raoul sort of sealed the deal. Cade's chaotic demon side is calling for bloodshed, but his disciplined monk side calls for the group to honor their arrangement. He won't give in to one impulse or the other unless one action is favored by the group over the other, in which case that personality will take over and act on its impulses.

PhaedrusXY

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Re: Off-topic chatter
« Reply #185 on: January 09, 2010, 05:59:04 PM »
So are you going to Delay? Move closer and Ready an Action? Or what? I need to know with game mechanical terms, please. :D



Edit: While looking over Sejanus' character sheet, I was reminded that the Tome version of Iron Will actually grants the Slippery Mind ability. This might be interesting if we go with that allowing you to hide from Mindsight (which I'd like to do, if HoV doesn't protest too much).
« Last Edit: January 09, 2010, 06:33:43 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Prime32

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Re: Off-topic chatter
« Reply #186 on: January 09, 2010, 07:06:00 PM »
The sirloin says through the link "Master, the smart one and the 5 goblins and worgs with it have moved outside of the building."
Talking steak!
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

PhaedrusXY

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Re: Off-topic chatter
« Reply #187 on: January 09, 2010, 07:06:50 PM »
The sirloin says through the link "Master, the smart one and the 5 goblins and worgs with it have moved outside of the building."
Talking steak!
Glad someone noticed that. :D
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

VennDygrem

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Re: Off-topic chatter
« Reply #188 on: January 09, 2010, 07:33:44 PM »
Gotcha. I can't ever remember which is which. Succubi are on the chaotic evil side, right?

Yes, Succubi are demons, tanar'ri specifically, while Erinyes are their closest devil equivalents in the baatezu grouping.

Edit: I guess you guys hadn't confirmed that it actually was a barghest yet, had you? Whoops. :P [/spoiler]

Note that I suspected a barghest was among the goblins, earlier on. You mentioned that my knowledge roll didn't give Cade knowledge of them, though I suspect my character would at least have heard of them. So it's really not all that surprising to me as a player. :P

Cade is moving toward the village but not attacking, readying an action to attack the nearest or biggest threat upon getting say-so from his party. Despite Cade's good social skills, it seems as though he's not going to get many chances to use most of his talents since he is by no means a/the leader.  :bigeye

Also, good move with the "sirloin" bit. :D

HeadofVecna

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Re: Off-topic chatter
« Reply #189 on: January 10, 2010, 04:50:46 AM »
Edit: While looking over Sejanus' character sheet, I was reminded that the Tome version of Iron Will actually grants the Slippery Mind ability. This might be interesting if we go with that allowing you to hide from Mindsight (which I'd like to do, if HoV doesn't protest too much).
That and the immune to mind-affecting thing sound fair to me.

PhaedrusXY

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Re: Off-topic chatter
« Reply #190 on: January 10, 2010, 05:56:23 PM »
Edit: While looking over Sejanus' character sheet, I was reminded that the Tome version of Iron Will actually grants the Slippery Mind ability. This might be interesting if we go with that allowing you to hide from Mindsight (which I'd like to do, if HoV doesn't protest too much).
That and the immune to mind-affecting thing sound fair to me.
Ok. I don't think that the standard bonuses to hide should apply, though. No size bonus, because the mind is not really something physical. No racial bonus because those just represent the ability to camouflage yourself or something. I think the Hide check should be keyed off of Charisma, and only include magical enhancement bonuses and ranks.

Similarly, the Spot check will only include Wisdom, ranks, and any magical enhancement bonuses, since it isn't actually done with your eyes.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Agita

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Re: Off-topic chatter
« Reply #191 on: January 10, 2010, 06:07:24 PM »
I think the Hide check should be keyed off of Charisma
Ouch. What about MW items, synergy, and other miscellaneous bonuses?
If you don't mind, I'm gonna argue for Ms. 6 Cha by presenting the Hide Presence ability of the Fiend of Possession PrC, which allows a Hide Check based on Intelligence in order to escape detection by Detect Evil etc. and to enter warded areas (and also, apparently, allows racial mods and stuff). :D
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

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PhaedrusXY

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Re: Off-topic chatter
« Reply #192 on: January 10, 2010, 06:43:19 PM »
I think the Hide check should be keyed off of Charisma
Ouch. What about MW items, synergy, and other miscellaneous bonuses?
If you don't mind, I'm gonna argue for Ms. 6 Cha by presenting the Hide Presence ability of the Fiend of Possession PrC, which allows a Hide Check based on Intelligence in order to escape detection by Detect Evil etc. and to enter warded areas (and also, apparently, allows racial mods and stuff). :D
Is there a synergy bonus to Hide from something? I don't remember one...

Hmm... I don't really care much either way if it is Int or Cha. I figured Cha represents your personality, but I guess Int represents your Mind. So yeah, that's fine with me if we key the Hide check off Int.

I'm still gonna say no to most bonuses, since they typically either make you camouflaged (for Hide), or enhance your vision (for Spot), neither of which would help here. Now that I think about it, I guess your typical magical skill boosters give you a competence bonus, not enhancement, don't they? We'll say those work (on both the Hide and Spot checks), but not other bonuses (racial, circumstance, etc). This shouldn't be more of a nerf for either side, since both the "Spotter" and "Hider" will be losing them. The Tome rules also discourage items that grant non-standard bonuses, anyway. So this likely won't matter much, except for getting rid of racial, size, and masterwork tool bonuses.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Agita

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Re: Off-topic chatter
« Reply #193 on: January 10, 2010, 06:55:20 PM »
I think the Hide check should be keyed off of Charisma
Ouch. What about MW items, synergy, and other miscellaneous bonuses?
If you don't mind, I'm gonna argue for Ms. 6 Cha by presenting the Hide Presence ability of the Fiend of Possession PrC, which allows a Hide Check based on Intelligence in order to escape detection by Detect Evil etc. and to enter warded areas (and also, apparently, allows racial mods and stuff). :D
Is there a synergy bonus to Hide from something? I don't remember one...
Yeah, from the armor Marlowe and RJ use, I guess. It was pretty much just the first thing that came to mind as one of the most common mods to skill checks aside from magic and MW items (and, of course, stats and ranks).

Hmm... I don't really care much either way if it is Int or Cha. I figured Cha represents your personality, but I guess Int represents your Mind. So yeah, that's fine with me if we key the Hide check off Int.

I'm still gonna say no to most bonuses, since they typically either make you camouflaged (for Hide), or enhance your vision (for Spot), neither of which would help here. Now that I think about it, I guess your typical magical skill boosters give you a competence bonus, not enhancement, don't they? We'll say those work (on both the Hide and Spot checks), but not other bonuses (racial, circumstance, etc). This shouldn't be more of a nerf for either side, since both the "Spotter" and "Hider" will be losing them. The Tome rules also discourage items that grant non-standard bonuses, anyway. So this likely won't matter much, except for getting rid of racial, size, and masterwork tool bonuses.
Cool with me.
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

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PhaedrusXY

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Re: Off-topic chatter
« Reply #194 on: January 10, 2010, 11:39:55 PM »
All the Tome monk abilities that aren't obviously "magical" are Extraordinary. I don't know why they labeled everything as Supernatural. Laziness, I suspect. :P
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

VennDygrem

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Re: Off-topic chatter
« Reply #195 on: January 10, 2010, 11:53:51 PM »
All the Tome monk abilities that aren't obviously "magical" are Extraordinary. I don't know why they labeled everything as Supernatural. Laziness, I suspect. :P

Yeah, it really doesn't make sense that someone who trains their body would be as useless in an AMF as a caster. So how many of their abilities are specifically Ex?

Some of the Fighting Style abilities are kind of magical, but not all of them are. That would necessitate deciding how each fighting style ability interacts with the others (Two 'Ex' abilities are Ex, two 'Su' are Su, one Ex and one Su is... Su?)

PhaedrusXY

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Re: Off-topic chatter
« Reply #196 on: January 10, 2010, 11:57:05 PM »
I don't want to go through them all. All of the ones you have now I'd say should be Ex. We'll just look at new ones as you pick them up.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

VennDygrem

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Re: Off-topic chatter
« Reply #197 on: January 11, 2010, 12:05:15 AM »
Gotcha.

VennDygrem

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Re: Off-topic chatter
« Reply #198 on: January 11, 2010, 03:08:23 PM »
[spoiler]You'd know what a basic barghest is, a kind of natural goblin-wolf hybrid that can change forms like a werewolf, that is from another plane. And that they're lawful evil, but not true devils. You'd probably know that they grow stronger from consuming souls, also, since pretty much anyone who's ever heard of one would probably know that, as that is what they're most famous for.

Also, I don't really like how knowledge skills work. So I may try using something from the Tomes, but I understand that their skill system is still a work in progress. It doesn't really make sense that knowledge about a freakin' 1 HD demon from some specific layer of the abyss would be more common than knowledge about a bear, or a dragon (who the fuck hasn't heard of dragons?). In the real world, the more powerful and dangerous something is, the more people who have heard about it.[/spoiler]

Yeah, knowledge rolls have always been kind of odd. I mean, HoV got one point higher than my earlier roll and he knows all this compared to Cade maybe sort of perhaps having heard of barghests. I'm going to try and assume a different set of standards for the game I'm running.

----Edit----
Just to clarify, I know why I didn't make the check, I'm just saying I don't agree with their system. :)
« Last Edit: January 11, 2010, 03:58:16 PM by VennDygrem »

Agita

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Re: Off-topic chatter
« Reply #199 on: January 11, 2010, 03:10:14 PM »
I like how identifying a Human (1 HD) is a DC 11 check, so not doable untrained. :lol
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