all participants within 100 feet can
communicate telepathically.
This ceremony requires rare herbs worth 50 gp.
Inviolate Link (12 ranks): Using a concoction of blood and
hair from each participant mixed with rare herbs and diamond
dust, you paint an eye onto the forehead of each ally.
As long as they remain within 100 feet of you, none of you
can be caught flat-footed unless all of you are, and none of
you can be flanked unless all of you are.
This ceremony requires a bit of blood and hair from each
participant, rare herbs worth 50 gp, and diamond dust worth
100 gp.
[/spoiler]With my Legacy item and this feat, as long as we were all within 100 feet, no one would ever be caught flat-footed.
This one would be nice, too.
[spoiler]
DIVINE DENIAL
You harden your will against the power of the deities.
Prerequisites: Knowledge (religion) 9 ranks, Iron Will.
Benefit: Whenever you are the target of a divine spell, you
gain a +2 bonus on saving throws to resist the spell. If you succeed,
you negate the effect of the spell.[/spoiler]It would make a nice defense against all those Holy Word variants.
And Uncanny Forethought from that book is crazy good for our arcane casters. It requires Spell Mastery as a prereq, though.
[spoiler]UNCANNY FORETHOUGHT
You cunningly prepare your spells for any exigency.
Prerequisites: Int 17, Spell Mastery.
Benefi t: When preparing your daily allotment of spells,
you can reserve a number of spell slots equal to your Intelligence
modifi er. As a standard action, you can use one of these
slots to cast a spell that you selected for the Spell Mastery feat.
The level of the slot used must be equal to or greater than the
level of the spell you intend to cast.
Alternatively, as a full-round action, you can use a
reserved slot to cast any spell that you know. The spell is
resolved as normal, but for the purpose of the spell, your
caster level is reduced by two. The level of the slot used
must be equal to or greater than the level of the spell you
intend to cast.[/spoiler]