Author Topic: OOC banter  (Read 189589 times)

0 Members and 2 Guests are viewing this topic.

Tshern

  • Clown Prince of Crime
  • Organ Grinder
  • *****
  • Posts: 5726
  • Aistii valoa auttavasti
    • Email
Re: OOC banter
« Reply #1200 on: February 18, 2009, 05:42:52 PM »
IIIRC it has no actual downsides.

Handy Links

bogsnes

  • Donkey Kong
  • ****
  • Posts: 601
    • Email
Re: OOC banter
« Reply #1201 on: February 18, 2009, 06:27:32 PM »
As I've asked like 5 times now:

I do still need to know the chance for my Item familiar to be destroyed...

Also, do you allow +1 ability score items and rings of spells at command?


PhaedrusXY

  • Organ Grinder
  • *****
  • Posts: 8022
  • Advanced Spambot
Re: OOC banter
« Reply #1202 on: February 18, 2009, 07:25:59 PM »
Here are some questions I asked two weeks ago:

1) Does the damage from Shield Other bypass Regeneration?

2) Here is a list of the buffs Gabriel will typically have. Which ones will go with him when he moves to a different body? Also, for the ones that also target other party members, which ones require them to stay close by after the spell is cast to continue to recieve the benefits? I'll put my guesses next to them. A complete list of the ones I plan to cast before we leave Dis can be found here.

-Righteous Wrath of the Faithful (RWotF): This is a burst effect, so I think it stays on whomever it was cast initially, regardless of where they go, and probably affects the body but I'm not sure on that part.
-Consumptive Field: I don't know... It gives a boost to Str, caster level, and temporary hit points. It seems like it should actually be split up... But then again, it is also an aura, so I guess it should go.
-Divine Power: Stays, you said.
-Righteous Might: Stays.
-Superior Resistance: I'd guess goes, but I could see it going either way.
-Permanent Arcane Sight: Could go either way. I think I'd actually prefer it to stay, so every body I inhabit doesn't have glowing eyes... :p
-Mass Lesser Vigor: I really don't know about this one. It targets several creatures individually, that all have to be within 30 ft of each other at the time of casting. I don't know of they have to stay close to keep the benefits or not.
-Shield Other: I'd guess this stays.

3) Can outsiders be possessed? Per the RAW, I don't think anything prevents it, but per the fluff I don't think it should be possible. Their body and soul are basically one. I interpret this to mean they basically are physical embodiements of souls. I'd also think they couldn't be animated into undead, except for maybe ghosts and similiar things.

4) What happens if Gabriel is caught in an AMF? Initially, I thought it would kill him, but after looking at Magic Jar and AMF, I think it wouldn't.

Magic Jar says: If the spell ends while you are in the magic jar, you return to your body (or die if your body is out of range or destroyed). If the spell ends while you are in a host, you return to your body (or die, if it is out of range of your current position), and the soul in the magic jar returns to its body (or dies if it is out of range).

AMF says: An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it.

So I think Gabriel would be trapped and unable to do anything (and the host he's inhabiting would regain control of their body), but Gabriel wouldn't be killed, as the spell isn't ended (Dispelled) but is merely supressed.

So in all, I think he's in alot better shape than I initially thought (I thought initially he was pretty vulnerable, hence the elaborate lair with the Clone in it...). Since his possession is a Su ability, it can't be dispelled normally. Also, an AMF would merely supress it, and after rereading Protection from Evil, that would have no effect if cast after he's in a body (originally I thought a Magic Circle would expel him). So about the only real threats he has to worry about is something odd like a Sacred Exorcist, or someone trapping him in a body (via AMF, etc) and killing it, and the last creature he possessed simultaneously being out of range.

5) I'm not even sure Disjunction would affect him, from the way it is worded.
Quote
All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are separated into their individual components (ending the effect as a dispel magic spell does), and each permanent magic item must make a successful Will save or be turned into a normal item.
Is a supernatural ability that reproduces a spell a spell-like effect? Maybe. It's not a Spell-like Ability, though, and that term is close enough to SLA that it might be the same thing, or might not...

6) Can outsiders be infected with a Necrotic Cyst?

7) I plan on preparing a Necrotic Cyst spell every other day, and trying to infect someone with it. Presumably, Gabriel has been doing this for several years. That should mean that there are a lot of people walking around with these things... As I have in my backstory, I plan on him having enslaved a few "pawns" in various places via Necrotic Tumor, but not that many. Most cysted people will just be wandering around unknowing and otherwise unharmed by it, but they will be useful to Gabriel, if we happen to need to travel to those places and find things out, set up a base of operations temporarily, etc.

So, is this all ok? If we all of a sudden need to go to mid or large sized city X, can Gabriel say "Oh, I know some people who might be useful there...", and go to town, walk around with a Detect Necrotic Cyst up, and pick out some people to enslave/scry on/etc? Or even better, let's say he keeps a list of them, their name and where they are, and scries on them occasionally to see if the cyst has been discovered. He'd probably shoot for people with access to high places, but who aren't really that important themselves, like a Chamberlain's maid, etc, but would also put them in just random people like bartenders, etc.

Of course, this also means that there will be a few people who have perhaps caught on to all these encysted people walking around, and might be looking for whoever is doing it, which lead to fun mayhem. :D

Note: I'm not looking to break the game or overpower my character with this. I just think it would be really fun, and it is what I envision that he's been doing prior to this. He likes politics, and likes to try and manipulate things, often from behind the scenes, to get blackmail material, set up shadow operations which can yield him power and/or profits, etc.
« Last Edit: February 18, 2009, 07:32:42 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Tshern

  • Clown Prince of Crime
  • Organ Grinder
  • *****
  • Posts: 5726
  • Aistii valoa auttavasti
    • Email
Re: OOC banter
« Reply #1203 on: February 18, 2009, 07:38:33 PM »
As I've asked like 5 times now:

I do still need to know the chance for my Item familiar to be destroyed...

Also, do you allow +1 ability score items and rings of spells at command?
It might get destroyed, but I am not a keen fan of sundering items. As such, I'd trust it doesn't get sundered, but of course, if you toss it to a pit of lava, you can kiss it goodbye.

+1 ability score items are totally fine. Depends on the spell, naturally, and as stated, we operate under Gentlemen's agreement, meaning that whatever you use, can and, in several cases, will be used against you.

Handy Links

Tshern

  • Clown Prince of Crime
  • Organ Grinder
  • *****
  • Posts: 5726
  • Aistii valoa auttavasti
    • Email
Re: OOC banter
« Reply #1204 on: February 18, 2009, 07:57:43 PM »
1) Does the damage from Shield Other bypass Regeneration?
It doesn't imply that, so I rule that if the damage would normally bypass your regeneration, it will pass it now as well, but otherwise it won't.

Quote
2) Here is a list of the buffs Gabriel will typically have. Which ones will go with him when he moves to a different body? Also, for the ones that also target other party members, which ones require them to stay close by after the spell is cast to continue to recieve the benefits? I'll put my guesses next to them. A complete list of the ones I plan to cast before we leave Dis can be found here.
Mentals transfer. The following do not: Expeditious retreat, Air walk, Eyes of the Avoral and the physical aspects of Death knell (how are you using that anyway, you haven't killed anything, right?). And as far as I know, you only need to qualify for spells at the time of casting, so only the ones that specifically require you to stay within range are lost if others move away.

Quote
-Permanent Arcane Sight: Could go either way. I think I'd actually prefer it to stay, so every body I inhabit doesn't have glowing eyes... :p
Does not stay.

Quote
-Mass Lesser Vigor: I really don't know about this one. It targets several creatures individually, that all have to be within 30 ft of each other at the time of casting. I don't know of they have to stay close to keep the benefits or not.
Stays on others, not the new body of yours.

Quote
3) Can outsiders be possessed? Per the RAW, I don't think anything prevents it, but per the fluff I don't think it should be possible. Their body and soul are basically one. I interpret this to mean they basically are physical embodiements of souls. I'd also think they couldn't be animated into undead, except for maybe ghosts and similiar things.
Nothing prohibits possessing them.

Quote
4) What happens if Gabriel is caught in an AMF? Initially, I thought it would kill him, but after looking at Magic Jar and AMF, I think it wouldn't.
Technically, wouldn't your soul gem be in some place outside the effects of the antimagic field? This reminds me of Iron Siege questions...

Quote
Magic Jar says: If the spell ends while you are in the magic jar, you return to your body (or die if your body is out of range or destroyed). If the spell ends while you are in a host, you return to your body (or die, if it is out of range of your current position), and the soul in the magic jar returns to its body (or dies if it is out of range).
Technically AMF doesn't end the spell, so I suppose you would just become inactive if your gem for some reason would be exposed to the AMF.

Quote
5) I'm not even sure Disjunction would affect him, from the way it is worded.

Quote
All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are separated into their individual components (ending the effect as a dispel magic spell does), and each permanent magic item must make a successful Will save or be turned into a normal item.
Is a supernatural ability that reproduces a spell a spell-like effect? Maybe. It's not a Spell-like Ability, though, and that term is close enough to SLA that it might be the same thing, or might not...
As per RAW, I believe it would not be stopped by Disjunction, but I have always ruled that Disjunction dispels supernatural effects. This will also be the case now, but I am not a Disjunction fan in the first place...

Quote
6) Can outsiders be infected with a Necrotic Cyst?
I'll get to this tomorrow when I get the appropriate book.

Quote
7) I plan on preparing a Necrotic Cyst spell every other day, and trying to infect someone with it. Presumably, Gabriel has been doing this for several years. That should mean that there are a lot of people walking around with these things... As I have in my backstory, I plan on him having enslaved a few "pawns" in various places via Necrotic Tumor, but not that many. Most cysted people will just be wandering around unknowing and otherwise unharmed by it, but they will be useful to Gabriel, if we happen to need to travel to those places and find things out, set up a base of operations temporarily, etc.
Hmmm, the problem really is that other players never had the chance for preparations like this. Technically I should allow this to everyone then. My suggestion is as follows: Everyone can have contacts in places strongly related to their lives. Don't expect to get too great benefits out of this (such as getting money from random people you've enslaved) but otherwise this should work.

Handy Links

PhaedrusXY

  • Organ Grinder
  • *****
  • Posts: 8022
  • Advanced Spambot
Re: OOC banter
« Reply #1205 on: February 18, 2009, 08:16:30 PM »
1) Does the damage from Shield Other bypass Regeneration?
It doesn't imply that, so I rule that if the damage would normally bypass your regeneration, it will pass it now as well, but otherwise it won't.
Great. :D

Quote
Quote
2) Here is a list of the buffs Gabriel will typically have. Which ones will go with him when he moves to a different body? Also, for the ones that also target other party members, which ones require them to stay close by after the spell is cast to continue to recieve the benefits? I'll put my guesses next to them. A complete list of the ones I plan to cast before we leave Dis can be found here.
Mentals transfer. The following do not: Expeditious retreat, Air walk, Eyes of the Avoral and the physical aspects of Death knell (how are you using that anyway, you haven't killed anything, right?). And as far as I know, you only need to qualify for spells at the time of casting, so only the ones that specifically require you to stay within range are lost if others move away.
Awesome. I figured I could ask for something to kill. Or we can summon something, etc.

Quote
Quote
-Permanent Arcane Sight: Could go either way. I think I'd actually prefer it to stay, so every body I inhabit doesn't have glowing eyes... :p
Does not stay.
I might get rid of that, then. Or replace it with a magic item, if that's ok.

Quote
Quote
-Mass Lesser Vigor: I really don't know about this one. It targets several creatures individually, that all have to be within 30 ft of each other at the time of casting. I don't know of they have to stay close to keep the benefits or not.
Stays on others, not the new body of yours.
Ok.

Quote
Quote
3) Can outsiders be possessed? Per the RAW, I don't think anything prevents it, but per the fluff I don't think it should be possible. Their body and soul are basically one. I interpret this to mean they basically are physical embodiements of souls. I'd also think they couldn't be animated into undead, except for maybe ghosts and similiar things.
Nothing prohibits possessing them.
Ok.

Quote
Quote
4) What happens if Gabriel is caught in an AMF? Initially, I thought it would kill him, but after looking at Magic Jar and AMF, I think it wouldn't.
Technically, wouldn't your soul gem be in some place outside the effects of the antimagic field? This reminds me of Iron Siege questions...

Quote
Magic Jar says: If the spell ends while you are in the magic jar, you return to your body (or die if your body is out of range or destroyed). If the spell ends while you are in a host, you return to your body (or die, if it is out of range of your current position), and the soul in the magic jar returns to its body (or dies if it is out of range).
Technically AMF doesn't end the spell, so I suppose you would just become inactive if your gem for some reason would be exposed to the AMF.
He doesn't have a gem anymore with the PrC ability. The bodies he inhabits also count as the receptacle. If the body he is in is killed, or he is forced out of it somehow, he automatically tries to repossess the last body he was in before that one, if it is within range. If it is not, or he fails to possess it, he dies.
Quote
Quote
5) I'm not even sure Disjunction would affect him, from the way it is worded.

Quote
All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are separated into their individual components (ending the effect as a dispel magic spell does), and each permanent magic item must make a successful Will save or be turned into a normal item.
Is a supernatural ability that reproduces a spell a spell-like effect? Maybe. It's not a Spell-like Ability, though, and that term is close enough to SLA that it might be the same thing, or might not...
As per RAW, I believe it would not be stopped by Disjunction, but I have always ruled that Disjunction dispels supernatural effects. This will also be the case now, but I am not a Disjunction fan in the first place...
Good...

Quote
Quote
7) I plan on preparing a Necrotic Cyst spell every other day, and trying to infect someone with it. Presumably, Gabriel has been doing this for several years. That should mean that there are a lot of people walking around with these things... As I have in my backstory, I plan on him having enslaved a few "pawns" in various places via Necrotic Tumor, but not that many. Most cysted people will just be wandering around unknowing and otherwise unharmed by it, but they will be useful to Gabriel, if we happen to need to travel to those places and find things out, set up a base of operations temporarily, etc.
Hmmm, the problem really is that other players never had the chance for preparations like this. Technically I should allow this to everyone then. My suggestion is as follows: Everyone can have contacts in places strongly related to their lives. Don't expect to get too great benefits out of this (such as getting money from random people you've enslaved) but otherwise this should work.
I mainly was going to use it for contacts on the Prime. Yeah, I'd think everyone should have something like this. Our characters didn't just spring into existence from a vacuum, after all.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

skydragonknight

  • Organ Grinder
  • *****
  • Posts: 3297
Re: OOC banter
« Reply #1206 on: February 18, 2009, 08:21:32 PM »
My suggestion is as follows: Everyone can have contacts in places strongly related to their lives. Don't expect to get too great benefits out of this (such as getting money from random people you've enslaved) but otherwise this should work.

Excellent. My contacts are on Abeir-Toril, in case we ever want to trash Faerun. ;)

(edit: i before e except in Abeir-Toril)
« Last Edit: February 18, 2009, 09:37:41 PM by skydragonknight »
It always seems like the barrels around here have something in them.

PhaedrusXY

  • Organ Grinder
  • *****
  • Posts: 8022
  • Advanced Spambot
Re: OOC banter
« Reply #1207 on: February 18, 2009, 08:50:55 PM »
My suggestion is as follows: Everyone can have contacts in places strongly related to their lives. Don't expect to get too great benefits out of this (such as getting money from random people you've enslaved) but otherwise this should work.

Excellent. My contacts are on Abier-Toril, in case we ever want to trash Faerun. ;)
I wasn't sure which Prime we're using, or if we could be from different ones, but they all connect to the same Hell, etc. That's why I just said Prime. :p
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Tshern

  • Clown Prince of Crime
  • Organ Grinder
  • *****
  • Posts: 5726
  • Aistii valoa auttavasti
    • Email
Re: OOC banter
« Reply #1208 on: February 18, 2009, 08:55:13 PM »
Faerun probably, since Gargauth lives in Abeir-Toril. Sort of strips us of most possibilities.

Also, I seem to have lost all the notes I made for Lucifer's archdevils and Dukes. Isn't that a fucking party?

Handy Links

PhaedrusXY

  • Organ Grinder
  • *****
  • Posts: 8022
  • Advanced Spambot
Re: OOC banter
« Reply #1209 on: February 18, 2009, 09:32:43 PM »
Faerun probably, since Gargauth lives in Abeir-Toril. Sort of strips us of most possibilities.
Good. I'm most familiar with that one. I can pick specific cities that I have activities in then. Or hell, we could just make up a percentile and roll it every time to see if I have one, when needed.

Like I said, I'd like to say he has a few enslaved people who act as "managers" for activities in different places, and also has a bunch of people that he's put cysts in but done nothing with. He uses the latter ones to scry on occasionally, mostly. (No save, no SR scrying, that he can use a few spells through).

I don't plan to try and make money or anything off this. Just use them mostly as a RP tool, and to gather information, for (relatively) safe places for us to stay and get supplies when we go somewhere, etc.

How about I pick say 10 cities that I have "managers" in (or 5, whatever sounds reasonable to you), and then we'll just roll some percentile if it is for a guy with a cyst somewhere else?

Edit: How about this: Managers (permanently enslaved dudes who run an "operation" for me) in the Capitols of Aglarond, Tethyr, Cormyr, Silver Marches, Calimshan, Unther, and Amn, and also one along the Sword Coast, one in Icewind Dale, and one in Luiren.
Quote
Also, I seem to have lost all the notes I made for Lucifer's archdevils and Dukes. Isn't that a fucking party?
Ouch...  :bigeye
« Last Edit: February 18, 2009, 09:41:49 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Tshern

  • Clown Prince of Crime
  • Organ Grinder
  • *****
  • Posts: 5726
  • Aistii valoa auttavasti
    • Email
Re: OOC banter
« Reply #1210 on: February 18, 2009, 09:40:25 PM »
I should be able to recover a draft version of Mazikeen though, I sent it to my friend some time back.

I'd prefer percentile roll, so I don't feel guilty if I pick a city you don't have people in.

Handy Links

PhaedrusXY

  • Organ Grinder
  • *****
  • Posts: 8022
  • Advanced Spambot
Re: OOC banter
« Reply #1211 on: February 19, 2009, 12:11:51 AM »
I'd prefer percentile roll, so I don't feel guilty if I pick a city you don't have people in.
Yeah, maybe that's better. Give everyone a 10% chance, or something.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

skydragonknight

  • Organ Grinder
  • *****
  • Posts: 3297
Re: OOC banter
« Reply #1212 on: February 19, 2009, 01:02:09 AM »
I will request Waterdeep since I want to be the leader of the local cult (which I will introduce when I am sufficiently badass)
It always seems like the barrels around here have something in them.

bogsnes

  • Donkey Kong
  • ****
  • Posts: 601
    • Email
Re: OOC banter
« Reply #1213 on: February 19, 2009, 10:51:08 AM »
I'll use an item familiar, and just so it is mentioned, I am not going to have any contacts as it conflicts my background story...

Also, the reason to +1 items is to improve my Str to be high enough to that I can carry my things, and Wis and Cha to get +0 mod...

I think my Item Familiar will be a ring of sustenance and some spells at command...

Probably of Disguise Self, Nerveskitter, Silent Image, Benign Transposition, and maybe some more (maybe Invisibility)...

bogsnes

  • Donkey Kong
  • ****
  • Posts: 601
    • Email
Re: OOC banter
« Reply #1214 on: February 19, 2009, 10:59:02 AM »
And just so you know it:
If I ever lose my Item Familiar I really SUCK, so please don't kill it...

bogsnes

  • Donkey Kong
  • ****
  • Posts: 601
    • Email
Re: OOC banter
« Reply #1215 on: February 19, 2009, 11:42:07 AM »
Ok, I just got a CRAZY idea (you are probably not going to allow it, though)

From DMG page 285 Use Activated or continuous: Spell level x Caster level x 2000gp (x4 for rounds)

So, the question is:
Is continuous True Strike allowed (8000gp)?

My ring is probably going to be

Ring of Sustenance, Silent Image, Benign Transposition, Disguise Self, Nerveskitter (more if I find more good lvl 1 spells)...
With continous True Strike if it is allowed (I'd guess it isn't)...
Oh, and either constant (if it is allowed) or command word (in the more likely case that it isn't) Guided Shot...
And maybe also swift fly, alter self and/or shrink item...

The Item familiar gave me 6600 more XP to craft with :D

Tshern

  • Clown Prince of Crime
  • Organ Grinder
  • *****
  • Posts: 5726
  • Aistii valoa auttavasti
    • Email
Re: OOC banter
« Reply #1216 on: February 19, 2009, 11:48:01 AM »
Of course you can take that if you want. The mechanical problem is that when you first use your True strike, it vanishes as it specifically says it only helps you with a single attack. Also, I believe this has been clarified somewhere along the 60 pages, but anyway, the extra experience function of item familiars is not going to be present in this game, because it is such a poorly implemented ability that it goes beyond all comprehension.

Handy Links

bogsnes

  • Donkey Kong
  • ****
  • Posts: 601
    • Email
Re: OOC banter
« Reply #1217 on: February 19, 2009, 12:32:19 PM »
Damn...

That means no extra crafting XP...

Well, it is useful anyways...

Tshern

  • Clown Prince of Crime
  • Organ Grinder
  • *****
  • Posts: 5726
  • Aistii valoa auttavasti
    • Email
Re: OOC banter
« Reply #1218 on: February 19, 2009, 01:25:36 PM »
I will work crafting XP for those who want it and currently I am trying to figure out a system I could use to give some compensation to those who cannot craft.

Handy Links

BowenSilverclaw

  • Organ Grinder
  • *****
  • Posts: 5337
  • Walking that fine line between genius and insanity
    • Email
Re: OOC banter
« Reply #1219 on: February 19, 2009, 01:31:23 PM »
I don't believe you mentioned that before, but it's cool with me :)

"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol