Author Topic: OOC banter  (Read 190043 times)

0 Members and 1 Guest are viewing this topic.

BowenSilverclaw

  • Organ Grinder
  • *****
  • Posts: 5337
  • Walking that fine line between genius and insanity
    • Email
Re: OOC banter
« Reply #1120 on: February 15, 2009, 03:51:58 PM »
I'm curious to see how long you can keep that up :P

"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

Tshern

  • Clown Prince of Crime
  • Organ Grinder
  • *****
  • Posts: 5726
  • Aistii valoa auttavasti
    • Email
Re: OOC banter
« Reply #1121 on: February 15, 2009, 03:59:21 PM »
Until he turns 16.

Handy Links

bogsnes

  • Donkey Kong
  • ****
  • Posts: 601
    • Email
Re: OOC banter
« Reply #1122 on: February 15, 2009, 04:00:40 PM »
I'm curious to see how long you can keep that up :P

I have a 20 page word document of the list of people that are curious of that.

okay, I haven't, but it is very many...

Until he turns 16.

Probably longer, since I am one of those that if I decide something, I stick with it (unless it is a DnD class, which I change a lot in my RL campaign which I DM...)

Tshern

  • Clown Prince of Crime
  • Organ Grinder
  • *****
  • Posts: 5726
  • Aistii valoa auttavasti
    • Email
Re: OOC banter
« Reply #1123 on: February 15, 2009, 04:09:48 PM »
Honestly, I don't see the point in making a decision like that. I'd just go with the flow and not get a girl if you don't feel like it. Making a solemn promise doesn't really give you anything.

Handy Links

Tshern

  • Clown Prince of Crime
  • Organ Grinder
  • *****
  • Posts: 5726
  • Aistii valoa auttavasti
    • Email
Re: OOC banter
« Reply #1124 on: February 15, 2009, 05:41:04 PM »
I gave AC a nudge.

Handy Links

AfterCrescent

  • Honorary Moderator
  • Organ Grinder
  • *
  • Posts: 4220
  • Here After
Re: OOC banter
« Reply #1125 on: February 15, 2009, 05:51:19 PM »
Yeah yeah, I'm still here. I'm off to the in game thread to catch up.

As an aside, you, Tshern, told us we didn't want to go back to Dis yet, hence why I hadn't activated the little cube.
The cake is a lie.
Need to play table top? Get your game on at:
Brilliant Gameologists' PbP Forum. Do it, you know you want to.
The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie

Tshern

  • Clown Prince of Crime
  • Organ Grinder
  • *****
  • Posts: 5726
  • Aistii valoa auttavasti
    • Email
Re: OOC banter
« Reply #1126 on: February 15, 2009, 06:01:40 PM »
Did I? I thought I only implied you have not fulfilled your task per se.

Handy Links

AfterCrescent

  • Honorary Moderator
  • Organ Grinder
  • *
  • Posts: 4220
  • Here After
Re: OOC banter
« Reply #1127 on: February 15, 2009, 06:16:50 PM »
Maybe I read it wrong, then. I thought we were to stay and hunt down our prey, otherwise I would have cracked that thing as soon as we saw the mob. :P
The cake is a lie.
Need to play table top? Get your game on at:
Brilliant Gameologists' PbP Forum. Do it, you know you want to.
The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie

Tshern

  • Clown Prince of Crime
  • Organ Grinder
  • *****
  • Posts: 5726
  • Aistii valoa auttavasti
    • Email
Re: OOC banter
« Reply #1128 on: February 15, 2009, 06:19:58 PM »
When I get Irthos' and Bowen's replies we can introduce our new players. Good, good.

Handy Links

skydragonknight

  • Organ Grinder
  • *****
  • Posts: 3297
Re: OOC banter
« Reply #1129 on: February 15, 2009, 06:28:58 PM »
Testing Testing
« Last Edit: February 15, 2009, 06:35:52 PM by skydragonknight »
It always seems like the barrels around here have something in them.

Tshern

  • Clown Prince of Crime
  • Organ Grinder
  • *****
  • Posts: 5726
  • Aistii valoa auttavasti
    • Email
Re: OOC banter
« Reply #1130 on: February 15, 2009, 06:33:06 PM »
If you intend to use that, I'll kill you and, worst of all, won't read your posts. Okay, I posted mine a second after yours, this one is more acceptable.

Handy Links

skydragonknight

  • Organ Grinder
  • *****
  • Posts: 3297
Re: OOC banter
« Reply #1131 on: February 15, 2009, 06:36:15 PM »
alright. either of those two good?
It always seems like the barrels around here have something in them.

PhaedrusXY

  • Organ Grinder
  • *****
  • Posts: 8022
  • Advanced Spambot
Re: OOC banter
« Reply #1132 on: February 15, 2009, 06:39:24 PM »
When I get Irthos' and Bowen's replies we can introduce our new players. Good, good.
Boo-muthu-fuckin-ya! :D

Thinking it over... I'm having a bit of a hard time imagining Gabriel worshiping anything. He seems too paranoid to worship anyone... I guess since Dispater is known for his paranoia, he's an appropriate choice. But still... how do you worship anyone when you're too paranoid to trust anyone, even (and maybe especially) deities and cosmic powers?

I guess if he saw it as some kind of mutual benefit, in that he could trust Dispater to keep him around as long as he continues to be useful but not threatening, and that Gabriel could feel assured of some kind of reward (whether that ever happens or not), then that might work... But given how freakin' powerful Dispater and his cronies are, it's kind of hard to imagine yourself as useful to them. :p

Oh, and how's this for my speech color?


Edit: I got it. It could work like this. Gabriel at first just starting worshipping Dispater kind of as a lip-service, not really meaning it, but using it as a means to an end (more power, better treatment in Dis, etc). Then some of the devils serving Dispater took notice of him, and recruited him, and Gabriel is too paranoid/afraid of drawing their wrath to turn them down. So he goes along... inwardly reluctantly, but outwardly acting like he's all for it.
« Last Edit: February 15, 2009, 06:46:26 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Tshern

  • Clown Prince of Crime
  • Organ Grinder
  • *****
  • Posts: 5726
  • Aistii valoa auttavasti
    • Email
Re: OOC banter
« Reply #1133 on: February 15, 2009, 06:42:17 PM »
The latter is just fine. You don't have to worship anyone for Ur-Priest, you can steal your powers from good gods and just be an indirect servant of Dispater. Perhaps you have traded in his city or something. Pick your poison.

Well, Dispater and his people can't do it all, especially given their extensive limitations when it comes to travelling out of Hell. More importantly, Dispater would never risk his most important henchmen, much less himself, in a mission that could be potentially dangerous. Sixty billion pieces of cannon fodder work faster than eight dukes, two archdevils and a Lord-Regent anyway. Most of the times at least.

Handy Links

Dictum Mortuum

  • Hong Kong
  • ****
  • Posts: 1160
  • always female suspects
    • Email
Re: OOC banter
« Reply #1134 on: February 15, 2009, 06:47:03 PM »
Sorry about being late, exams period again -_-
Dictum Mortuum's Handbooks: My personal character optimization blog.


Tshern

  • Clown Prince of Crime
  • Organ Grinder
  • *****
  • Posts: 5726
  • Aistii valoa auttavasti
    • Email
Re: OOC banter
« Reply #1135 on: February 15, 2009, 06:50:16 PM »
Np, np. Check the situation in the IC thread when you can and say if you are okay with following orders. In the room you will just meet your new groupies.

Handy Links

PhaedrusXY

  • Organ Grinder
  • *****
  • Posts: 8022
  • Advanced Spambot
Re: OOC banter
« Reply #1136 on: February 15, 2009, 08:12:29 PM »
Here's my entrant.
[spoiler]
Ozymandius

The Undying Bull God
Eternal Emperor of the Sands of Time

Half(blue)-Dragon Minotaur Dry Lich (10 dragon HD + 60 class levels +5 LA)
Dragon 10/Barb1/Blackguard5/Frenzied Berzerker4/PsiWar2/Cleric3/Walker in the Waste 10/Cleric+6/Cosmic Descryer 12/Legendary Dreadnought 7

Cleric CL 29 (40 with buffs and items)

Active Spells:
Greater Consumptive Field (Persistent, Maximized)(+20 enh. Str, +10 CL, +80 temp HP, assuming it caps at these)
Mantle of the Icy Soul (instantaneously added Cold subtype)
Greater Spell Immunity (Telekinesis)
Antimagic Field (he is immune to it)
Freedom of Movement
Resonating Resistance (from BoVD, roll twice to beat his SR, take worst roll)

Active Epic Spells (7 Epic spells per day):
Greater Esoteric Aegis (see notes, +40 to Dispel DCs, immune to MDJ, lasts 1 day)
Greater Epic Mage Armor (40 armor bonus for 3 days)
Enhance Soul (+25 Wis and Cha)
Enhance Mind (+25 Dex and Int)

Epic Spells known (not approved yet):[sblock]
Greater Esoteric AegisFortify Wisdom (also knows Dex, Int, and Cha versions)
Spellcraft DC 31
Fortify Seed: 17
Factors: Increase attribute by +24 (+48), duration x5 (100 hours)(+10), casting time increased by 10 min (-20).
Caster gains +25 ehn. to Wisdom for 100 hours

Greater Epic Mage Armor
Conjuration (Creation) [Force]
Spellcraft DC: 70
Components: V, S
Casting Time: 10 minutes
Range: Personal
Target: You
Duration: 72 hours (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
To Develop: 630,000 gp; 13 days; 25,200 XP. Seed:
armor (DC 14). Factors: +36 additional armor bonus
(+72), increase duration by 200% (+4). Mitigating Factor:
increase casting time by 9 minutes (-18), change
target to personal (-2).
Greater epic mage armor works as per epic mage
armor, except that it grants a +40 armor bonus to Armor
Class, and lasts for 3 days.

Perfect Mindblank
?
All attempts to use any form of scrying and/or divination on you or an item in your possession fail automatically. This includes the Salient Divine Abilities of deities which produce scrying or divination effects, but not their Portfolio Sense. You detect all scrying and divination attempts that target you or an item in your possession. This includes attempts to scry on you in the present, past, and future. You also get a brief glimpse of the being that attempted the scrying/divination.[/sblock]

Other spells I'd like to use, but haven't gotten approval for yet: Mindrape and Resonating Resistance from the Book of Vile Darkness.

Ability scores: 238 points, distribute as desired, add +1/4 levels (18) and racial mods (+28 more points)(total 284 points). No physicals higher than 70 (for mediums, can go higher with size increases), or mentals higher than 55.

For large size:
Str 98 (78+20enh)(+44)
Dex 61 (46+25enh)(+25)
Con - (originally 20)
Int 55 (30+25enh)(+22)
Wis 80 (55+25enh)(+35)
Cha 80 (55+25enh)(+35)

Move 80', Fly 240'
Alignment: Neutral Evil
Divine Rank 18
Domains: Thirst, War, Earth, Fire, Time, and Fate
Ethos
[sblock]Ethos
The fate all warriors is to die. The best that they can hope for is to die gloriously in battle. Then their memories can immortalize them, preserving them long past after their mortal coil has long since decayed into dust.

All things decay. Death and ruin are the inevitable end for all. Time withers away even great mountains. The waste can preserve greatness, though. It burns away impurities, and hides the purified essence in its shifting sands.

Ozymandius exemplifies this: a great warrior whose deeds have been immortalized in tales and legends, and whose body has been purified and preserved by the waste. He calls on other warriors to follow his example, and legions of such undead scions live with him in his pyramid beneath the Sands of Time (a region of Hades).[/sblock]

BAB: 20+25EAB
Attacks: (45bab+18divine+44str+10enh-1size) +116 Reaper (unstatted greataxe), +106 Bite (1d8+22), +106 Gore (1d8+22), +106 2 claws (1d6+44)

Full attack: +116/111/106/101 Reaper (3d6+76, 19-20/x3, always touch attacks), +101 Bite (1d8+22), and +101 Gore (1d8+22)

Divine Might adds +35 damage per hit

On a charge: Full power attack, Shock Trooper to put penalty to AC, Leap Attack increases PA damage to 3x45= +135, for 3d6+211 damage per attack.

Rage + Frenzy adds 10 more to str and an extra attack, for a total charging Leap attack Divine Might routine of:
 
+123/+123/118/113/108 Reaper (3d6+253)(avg 1317 for all weapon attacks, all vs. Touch AC) and +108 Bite (1d8+174), and +108 Gore (1d8+174), for a total of 1683 average damage. The target has to make a Fort. save DC 77 or be destroyed for every attack that lands (Annihilating Strike).

AC: 196 (10+18divine+33nat+35defl+40armor+25dex+36monk-1size), Touch 119, FF 171

HD 75d12+2625+150+24 (Hit points 3699)

Base Saves: Fort +42, Ref +34, Will +34
(+53 from Cha and DR)
Total Saves: Fort +95, Ref +112, Will +122


Wealth for ECL 60 is 108,600,000!!! What is it for us?

Feats: Improved Initiative (Time domain), Weapon Focus (Greataxe, War Domain), Power Attack (1), Cleave (3), Improved Sunder (6), Great Cleave (9), Destructive Rage (12), Intimidating Rage (15), Heat Endurance (18), Extra Rage (21), Improved Bull Rush (PsiW1), Shock Trooper (PsiW2), Spell Focus: Conjuration (24), Energy Resistance (Sonic) (27), Extra Rage (30), Ruinous Rage (33), Leap Attack (36), Divine Might (39), Instantaneous Rage (42), Extend Rage (45), Combat Reflexes (48), Combat Brute (51), Dodge (54), Combat Expertise (57), Karmic Strike (60), Epic Spellcasting (CDesc5), Spell Stowaway (Time Stop) (SDA makes this useless, replace with what?) (CDesc10), Improved Critical (Greataxe)(63), Speed of Thought (66), Improved Combat Reflexes (LD5), Psionic Charge (69)

Other feats: Craft Wonderous Item (Retrained away)

Skills, Fiendish Companion, and more equipment to come.

Equipment (under construction): Some artifiact incorporating the function of a Monk's belt, and a Belt of Battle.

The Reaper

This large headsman's axe is an artifact of great power. Crafted from the thigh bone of a greater deity, it has a +10 enhancement bonus. It overcomes all regeneration and damage reduction as if it were constantly bathed in Trollbane and had the Shadowstriking property, except it works on the first hit. It protects the wielder with a constant Spell Turning effect, and can also grant immunity to one specific spell of up to 9th level, in a fashion similiar to Greater Spell Immunity. Finally, it traps the souls of any it slays (as if it were made of Thinuan). The wielder can communicate with trapped souls telepathically, and free them if he wishes. The wielder can also cast spells or use other powers on trapped souls as long as the abilities target the mind or soul.

SDAs (gets 5 extra per Dice Freaks rules, so 23 total)
Clearsight (Wis 29)
Divine Fire Mastery (Fire Domain)
Divine Earth Mastery (Earth domain)
Divine Fast Healing (fast healing)
Energy Storm (use Negative energy. It gives all benefits of Divine Storm plus does 18 negative energy damage per round, which heals Ozymandius.)
Extra Sense Enhancement (applied to Fire Mastery sense, senses all corporeal creatures within 18 miles)
Irresistable Blows (War domain, attacks with greataxes are touch attacks)
Supreme Initiative (Dex 29, Improved Initiative. Always goes first.)
Annihilating Strike (anyone hit makes Fort save, DC 28+Str_mod, or destroyed)
Battlesense (cannot be surprized, flanked, sneaked, lose Dex, etc; except by higher rank deity)
Divine Dodge (68% miss chance for everything)
Divine Shield
Call Creatures (call up to 18 creatures of his hit dice of one specific kind)
Divine Blast (1d12 per DR + 1d12 per Cha_Mod, 18 mile range, destroys and penetrates Force effects)
Increased Damage Reduction (add 5 and weird material or alignment)
Supreme Damage Reduction (weapon must be forged in a specific way)
Automagic Metamagic (Persistent)
Automagic Metamagic (Quicken)
Automagic Metamagic (Maximize)
Life Drain (Swift action cloud, 10' high x 180' radius, Living creatures must make a Will save or die (DC 20+DR+Cha_mod). If they succeed, they still get 2 negative levels.)
Two custom SDAs
[sblock] Custom SDAs

Master of Destiny (approved)
Prerequisites: Time and Fate Domains; Clearsight, Battlesense, and Extra Sense Enhancement SDAs, Wisdom 40

The deity can see perfectly into his own future for up to one round per divine rank. He can perfectly forsee the results of his own actions, and the actions of others as they affect him. This means he is able to react to the actions of others up to 18 rounds before they are taken, adjusting his own actions accordingly.

In game terms, this allows him to "redo" his actions for a number of rounds up to his DR. Any creatures able to percieve his new actions can react accordingly, but they have no memory of the "previous" rounds, as they never actually occurred.

Use of this power requires no action on the deity's part. It is automatic, and not even his death can prevent it, as he forsees it and reacts to it before it happens. Nothing can block the deity's ability to see his own fate, including the SDAs of other deities and cosmic entities, and the powers of artifacts. His ability to observe other creature's part in his future may be obscured by appropriate protections against divination effects, however.

This power also automatically extends to the deity's avatars and proxies, as they contain fractions of his own power and essence, but their fates may be obscured by appropriately powerful magic. The deity can also use this ability to forsee the fate of any of his followers, but this requires a swift action to use, and he can only forsee the fate of up to 1 follower per divine rank per use of this ability. Finally, the deity can use this ability on a creature that is not a follower of his, but this requires a standard action and the target can attempt a Will save to resist it. If they succeed, they know they were targetted by some kind of supernatural effect.


Stabilize Timestream SDA (not approved yet)
Prerequisite: Time domain

All time manipulation effects within 100 feet per divine rank of the deity automatically fail. This includes Time Stop, Temporal Acceleration, Time Hop, most of the abilities of phanes, etc. The deity can supress or resume this ability as a free action on his turn.[/sblock]
One more...

Other deific abilities:
Alter Size (Fine to Collossal, with all bonuses and penalties)
Alter Reality (Dice Freaks version): Can produce any spell effect in line with his portfolio. Can add metamagic, but this delays use of Alter Reality for 1 round per extra spell slot level normally added.
Domain Powers: All useable 18 times per day.
Can spontaneously cast any spell he grants.
Can use domain spells as SLAs at will. Caster level is HD+DR. Save is 20+Cha mod +spell level +DR.
Greater Teleport (100 lbs/DR objects) and Greater Plane Shift (100 lbs objects) at will.
DR 45/Silver and epic (plus alignment and unique weapon forging requirements)
Divine Aura (Ex): See text. Will use Fright mostly (Shaken, Will DC 28+cha_mod)
Spell Resistance 87
Skills: Add DR to all skill checks, ability checks, caster
level checks, and turning checks.
Equipment: Limited to +24 weapon (+10 actual enh), armor, and shield.
Swift actions: 20 per round, DC 30 or less. Can be any action within her portfolio, except only 1 swift spell per round.
Create items: Can be anything related to portfolio, including artifacts...
Portfolio sense: Senses anything related to it, up to 18 weeks in past or future.
Senses: All extend out to 18 miles.
Avatars: Can make up to 20, DR 0, half class levels. See book for more info.
Proxies: Can imbue mortals with divine power. This includes one SDA useable at the deities DR... Other crazy abilities. It might be worth taking all of the avatars and proxies and having them all coordinate attacks at once.

Dry Lich abilities (all saves DC 15+Wis_mod):
Dessicating Touch (5d6, Fort for half)
Aura of Despair (60' radius, Will or shaken for 1d4 rounds)
Constitution Drain Touch (Fort or take 1d6 Con drain, lich gains 5 temp HP)
Unholy Toughness (Cha mod to all hit dice)
Water weakness (water acts as Holy Water)
Fast Healing 2 (in arid environments)
Turn Resistance +6
DR 10/bludgeoning+magic
If destroyed, returns in 1d6 weeks if all 5 Canopic Jars not destroyed.

Immunities
Immune to Maze, never flatfooted, never lost (Minotaur).

Undead type

Deities have the following immunities. Individual deities may have more immunities. Unless otherwise indicated, these immunities do not apply if the attacker is a deity of equal or higher rank.

Transmutation
A deity is immune to polymorphing, petrification, or any other attack that alters its form. Any shape-altering powers the deity might have work normally on itself.

Energy Drain, Ability Drain, Ability Damage
A deity is not subject to energy drain, ability drain, or ability damage. (Attacks by equal or higher rank deities of this type should work.)

Energy Immunity
Immune to electricity (dragon), sonic (deific), acid (deific), fire (SDA), and cold energies (cold subtype, from a spell), even if the attacker is a deity of higher divine rank.

Deities of rank 1 or higher are immune to disease and poison, stunning, sleep, paralysis, and death effects, and disintegration.

Deities of rank 6 or higher are immune to effects that imprison or banish them. Such effects include banishment, binding, dimensional anchor, dismissal, imprisonment, repulsion, soul bind, temporal stasis, trap the soul, and turning and rebuking.

Other abilities
Barbarian: Pounce, Rage (for FB).

Frenzied Berzerker: Cannot die from hit point damage while Frenzying. Due to being a Dry Lich, he is also immune to subdual, so he can't be knocked unconscious from hit point damage, either. He only has 5 Rages and 5 Frenzies per day, though. And they only last 6 rounds, due to his lack of a Constitution score. :(

Blackguard: Cha to saves, fiendish companion based on character level, Rebuke Undead (used for Divine Might).

Half-dragon: Makes him immune to electricity, and gives him non-magical flight.

Cosmic Descryer:
Naturalization (Ex)
Starting at 2nd level, the cosmic descryer develops a natural affinity for one plane that he or she has visited, becoming resistant to any spells and spell-like effects that would normally affect any creature not native to that plane.

Cosmic Connection (Su)
Dimension Door at will, can boost several things by an uncapped amount by taking damage.

Legendary Dreadnaught: Unstoppable and Unmovable powers twice per day, both of which are (Ex).
I'm not sure more Frenzied Berzerker wouldn't be better, due to the power attack improvements of that class.

I'm still not sure more Frenzied Berzerker wouldn't be better, due to the power attack improvements of that class.

He also has epic clerical spellcasting for insane buffage (some included above), and he has an Antimagic Field around him (which he ignores, thanks to his DR), making him immune to all magical attacks that don't come from deific beings (or epic spells?).

Water, Positive Energy, Divine, Vile damage and physical damage could be problems, while he isn't Frenzying. He has an SDA that totally stops all ranged weapon attacks, though, and he is by far most dangerous in melee. So if he forces his enemies to melee him, he will likely win.[/spoiler]Oh wait... wrong thread. :D
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Tshern

  • Clown Prince of Crime
  • Organ Grinder
  • *****
  • Posts: 5726
  • Aistii valoa auttavasti
    • Email
Re: OOC banter
« Reply #1137 on: February 16, 2009, 08:10:33 AM »
C'mon PhaedrusXY, let's roll then...

Handy Links

bogsnes

  • Donkey Kong
  • ****
  • Posts: 601
    • Email
Re: OOC banter
« Reply #1138 on: February 16, 2009, 10:40:55 AM »
I can't wait to start!

This will be my color..

EDIT: What colors are taken? It was a bit hard to read it...
« Last Edit: February 16, 2009, 10:42:30 AM by bogsnes »

bogsnes

  • Donkey Kong
  • ****
  • Posts: 601
    • Email
Re: OOC banter
« Reply #1139 on: February 16, 2009, 01:36:09 PM »
Should I introduce myself now?