Author Topic: Character sheets  (Read 8376 times)

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PhaedrusXY

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Character sheets
« on: November 17, 2009, 01:14:35 AM »
Put them here. I think I'd prefer individual posts using the PbP template on here because sometimes mythweavers and the other places go down.

Edit: Going to move a few comments from later posts to here.

http://www.myth-weavers.com/sheetview.php?sheetid=166602

Similarly, work in progress. I'll see what I can do about converting it when I'm actually more or less done with it.
It's no big deal. I know the mythweavers sheet has a function to basically export your character's stat block. You could just copy/paste that, and add a few more details to your post, once you're done making it.
« Last Edit: November 19, 2009, 12:24:23 AM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Bozwevial

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Re: Character sheets
« Reply #1 on: November 17, 2009, 01:17:59 AM »
My Myth-Weavers sheet.

[spoiler]Marlowe, Clerk of Mystra

Medium male Human (Humanoid), Neutral (ECL 8)
Assassin 8

Attributes:
[spoiler]Str 15 (+2, base 10+5 inherent)
Dex 24 (+7, base 16+3 enhancement+5 inherent)
Con 22 (+6, base 14+3 enhancement+5 inherent)
Int 26 (+8 base 18+3 enhancement+5 inherent)
Wis 19 (+4, base 14+5 inherent)
Cha 15 (+2, base 10+5 inherent)[/spoiler]

Combat Numbers:
[spoiler]Hit Dice: 8d6+48
Hit Points: 78 (currently 26)
Armor Class: 28 (10 base+6 armor+7 Dex+2 deflection+3 natural)
Touch: 22
Flat-footed: 24 (uncanny dodge)
Initiative: +11 (+2 Eager, +2 Belt of Battle, +7 Dex)
Base Attack Bonus: +6/+1
Speed: 30 feet
Fortitude: +15 (6 base+6 Con+3 resistance)
Reflex: +16 (6 base+7 Dex+3 resistance)
Will: +9 (2 base+4 Wis+3 resistance)[/spoiler]

Effects, Passive and Active (as much for my benefit as yours):
[spoiler]Darkstalker, Hide in Plain Sight, invisible to darkvision, etcetera.

Permanencied Darkvision, Feather Fall and See Invisibility are always active.

Disguise Self and Hide from Undead (no save!) at will.

3 melee attacks per day become touch attacks.

1 death effect/negative energy effect per day goes fizzle.

25% chance to ignore crits/sneak attacks.

3/day +5 Will save bonuses against mind-affecting stuff.

1 Black Rain maneuver of up to 3rd level per encounter.

That blade can hold spells, remember.

Belt of Battle, 3 charges (move/standard/full-round).

Reroll 1 each of attack rolls, saves, Listen/Spot, Balance/Climb/Tumble, and Disable Device checks.

1/day True Strike, Dampen (reduce all numeric values of a spell or power to minimum), immediate action for resist 10 to one energy type that lasts until the end of my next turn, and move 15 feet as a swift action.

2/day teleport 10 feet as a swift action.

No need for food or water, and can get by with two hours of sleep a night.[/spoiler]

Attacks (Ranged):
[spoiler]Notes: Precise Shot (ignore penalty for shooting into melee), Rapid Shot (add another attack at a -2 penalty), ranged attacks ignore all cover but total cover, ranged attacks do not provoke an AoO

Light crossbow: +16 ranged, 1d8+3 (19-20/x2) or +16/+11 (full attack)
or +16 ranged, 1d8+9 within 120' or +16/+11 (full attack)
or +19 ranged, 1d8+9 within 60' or +19/+14 (full attack)

Fukimi-bari: +13 ranged, 1 (x2) or +13/+8 (full attack)
or +15 ranged, 6 (within 15') or +15/+10 (full attack)
or +15 ranged, 1 (within 60') or +15/+10 (full attack)[/spoiler]

Attacks (Melee):
[spoiler]Hidden sleeve blade: +9 melee, 1d4+5 (19-20/x2) or +9/+4 (full attack)[/spoiler]

Skills and Languages:
[spoiler]Bluff +13 (11 ranks+2 Cha)
Concentration +17 (11 ranks+6 Con)
Disable Device +21 (11 ranks+8 Int+2 mwk tool)
Forgery +21 (11 ranks+8 Int+2 mwk tool)
Hide +28 (11 ranks+7 Dex+2 armor+8 item)
Listen +15 (11 ranks+4 Wis)
Move Silently +26 (11 ranks+7 Dex+8 item)
Search +21 (11 ranks+8 Int+2 mwk tool)
Sense Motive +26 (11 ranks+4 Wis+3 feat+8 item)
Spot +15 (11 ranks+4 Wis)
Tumble +18 (11 ranks+7 Dex)
Knowledge (the planes) +12 (1 rank+8 Int+2 mwk tool)

Abyssal, Celestial, Common, Draconic, and Infernal.
[/spoiler]

Feats:
[spoiler]Point Blank Shot (Combat):
+0: +3 to ranged attacks within 30'.
+1: Add BaB to damage with ranged attacks within one range increment.
+6: Ranged attacks don't provoke an AoO.
+11: Make ranged AoOs within 30' (doesn't apply to movement).
+16: Full attack: Make one attack roll, check against every single opponent within one range increment. Only one attack.

Sniper (Combat):
+0: Range increments increase by 50%, benefits of being within 30' are kept out to 60'.
+1: As Precise Shot (no -4 for firing into melee).
+6: Ranged attacks ignore all cover but total cover.
+11: Opponents struck by your ranged attacks do not know what square the attack originated from.
+16: Any ranged weapon attack is a critical threat. If your weapon has a 19-20 threat range, increase its critical multiplier by 1.

Rapid Shot: Make one extra ranged attack as part of a full-attack, all attacks that round are at -2.

Natural Empath (Skill):
0: +3 to Sense Motive.
4: Sense Motive check opposed by Bluff to gauge an opponent's relative challenge.
9: Sense Motive opposed by Bluff to determine alignment, beating DC by 20 or more reads surface thoughts.
14: Auto-detect remote scrying effects, opposed Sense Motive/Bluff reveals some details about them. Also works on someone influenced by enchantments (opposed by controller's Bluff).
19: Make an opposed Sense Motive/Bluff check whenever someone attacks you. If successful, you get a surprise round.

Darkstalker (item bonus): Creatures with special senses have to roll to find you anyway.[/spoiler]

Special Abilities:
[spoiler]Death Attack (Ex): By studying an opponent for a round in which they would be denied their Dexterity bonus to AC, then attacking within one round (in which the opponent is denied their Dexterity bonus to AC), Marlowe deals 10d6 extra points of damage. If he makes a full attack, every attack in the round gains this damage. Boom headshot, etcetera.

Poison Immunity (Ex): Constant exposure to various exotic inks has given Marlowe an innate resistance to drow poison, black lotus extract, blue whinnis poison, carrion crawler brain juice, dragon bile, and oil of taggit. He is no longer affected by these substances, though he'll complain if they get on his clothes.

Uncanny Dodge (Ex): Marlowe retains his Dex bonus to AC when caught flat-footed (though not when immobilized).

Hide in Plain Sight (Ex): Marlowe can hide while being observed or when no cover/concealment is nearby.

Cloak of Discretion (Su): Some people are just plain boring blend in really well. Marlowe has a constant nondetection effect up (CL=character level).

Trapfinding: Spotting things that are seemingly innocuous but really deadly is a skill any clerk learns. Some of them apply it to dungeon-crawling as well. Marlowe can find traps with a DC greater than 20.

Trapmaking (Ex): Sheer bloody-mindedness and a really inventive mind mean that Marlowe is entirely willing to and capable of constructing simple, CR 1 traps as long as he has proper materials.

Palm Weapon (Su): Any weapon Marlowe conceals successfully with Sleight of Hand can't be found with divination magic. Since Marlowe is not trained in the skill (yet), this is a moot point.

Nerve of the Assassin (Ex): While studying a target for a death attack and for one round after, Marlowe is treated as being within a Protection from Evil effect, except he does not receive the bonus to AC.

Armour (based off Move Silently ranks): 4 ranks=+2 Hide synergy bonus, 8=ignore 10 points of penalty on MS checks for moving rapidly, 13=ignore 10 points of falling damage, 18=hide while being observed 1/round.[/spoiler]

Equipment (Mundane):
[spoiler]5 bags of marbles (A&E, DC 15 Balance check or stop moving/fall
Bolt cutters (A&E, deal 15 points of damage to bars and wires)
Silk rope, 50 feet
Grappling hook
Small steel mirror
Small black leather-bound notebook (mwk tool for Knowledge: The Planes)
2 vials of acid
Fukimi-bari (OA)
Forger's Paper (five sheets) (CSco, +2 alchemical bonus to Forgery)
Masterwork pens and inks (mwk Forgery tool)
Masterwork magnifying glass (mwk Search tool)
Masterwork thieves' tools (mwk for Disable Device/Open Lock)
3 doses of drow poison (Unconsciousness/same for 2d4 hours, DC 13 injury)
2 doses of blue whinnis (1Con/Unconsciousness DC 14 injury)
[/spoiler]

Equipment (Magical):
[spoiler]
Non-attuned:
+3 Force (can hit incorporeal opponents, bypass DR) light crossbow (quick-loads)

Attuned items:
1) +3 Eager (+2 initiative, +2 damage on surprise/first rounds) Spell Storing (holds one spell of up to 3rd level) hidden sleeve blade with Dexterity enhancement and a Heartseeking Amulet (3/day melee attack becomes touch attack)

2) +3 Death Ward (1/day immunity to a death effect/negative energy effect) Ghost Ward (add enhancement bonus to touch AC) Light Fortification (25% chance to ignore criticals/sneak attacks) Mindarmour (3000 gp, 3/day add +5 to Will saves against mind-affecting effects) grey armour (with silk-steel abilities; see above) with Deflection (AC bonus, 2000 gp) and Resistance (bonus to saves, 1000 gp)

3) The Tome of Battle (lesser ToB item for Black Rain and Belt of Battle)

4) Extrasensory Eyepiece (bonus to Sense Motive checks and permanent See Invisibility)

5) Shadow Walker's Cloak (bonus to Hide and Move Silently checks, Darkstalker feat, and invisibility to darkvision)

6) Master Strategist Gloves (Gloves of Storing and 1/day True Strike, along with a Shirt of Wraith Stalking--Hide from Undead at will, even intelligent undead get no save--and an Amulet of Fortune Prevailing [reroll 1 save/day])

7) Quantum Pendant (Third Eye Dampening, permanent Feather Fall, Anklet of Translocation, chronocharms--Laughing Rogue, Horizon Walker, Celestial Wanderer, and Fateweaver--Intelligence enhancement, and Gloves of Fortunate Striking [reroll 1 attack/day])

8) Batman's Utility Belt (Handy Haversack, Hat of Disguise, natural armour enhancement, Constitution enhancement, and Cloak of Elemental Protection)

Master Strategist Gloves are from Ghostwalk, all other items are from the DMG or the MiC.

[/spoiler]

Spells:
[spoiler]DC 18+level, 3/5/5/3 per day
0: Detect Magic, Detect Poison, Ghost Sound, Silent Portal (SpC)

1: Silent Image, True Strike, Guided Shot (SpC), Instant Locksmith (SpC)

2: Detect Thoughts, Locate Object, Invisibility, Mirror Image

3: Ray of Exhaustion, Clairaudience/Clairvoyance, Unluck (SpC)[/spoiler]

InnaBinder

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Re: Character sheets
« Reply #2 on: November 17, 2009, 09:32:40 AM »
Sheet.  Still very much a work in progress.  Funny story:  I chose the name riffing off that of our illustrious DM, and look who Google gave me for the picture based on that name.   :D
Winning an argument on the internet is like winning in the Special Olympics.  You won, but you're still retarded.

I made a Handbook!?

Kuroimaken

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Re: Character sheets
« Reply #3 on: November 17, 2009, 10:21:48 AM »
Reserved for my sheet, and so I remember the thread.
Gendou Ikari is basically Gregory House in Kaminashades. This is FACT.

For proof, look here:

http://www.layoutjelly.com/image_27/gendo_ikari/

[SPOILER]
Which Final Fantasy Character Are You?
Final Fantasy 7
My Unitarian Jihad Name is: Brother Katana of Enlightenment.
Get yours.[/SPOILER]

I HAVE BROKEN THE 69 INTERNETS BARRIER!


Agita

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Re: Character sheets
« Reply #4 on: November 17, 2009, 10:23:51 AM »
http://www.myth-weavers.com/sheetview.php?sheetid=166602

Similarly, work in progress. I'll see what I can do about converting it when I'm actually more or less done with it.

[spoiler]Ris-Janna
[spoiler]

Yes, the pic appears to be of a gender-bent Altair, as I noticed today. Just imagine some ugly demon traits on top of that. Or scars or whatever.[/spoiler]

Female Tiefling
Type: Outsider
Subtype: (Human, Native)
Size: Medium
Alignment: Neutral Evil
Deity: None
ECL: 8
XP: whatever

Rogue 3/Fighter 2/Swordsage 1/Cleric 1/Telflammar Shadowlord 1

Stats
[spoiler]Str:15+3 {+4}
Dex:29+3 {+11}
Con:19+3 {+6}
Int:19 {+4}
Wis:17 {+3}
Cha:11 {+0} [/spoiler]

Combat Stats
[spoiler]Hit Dice: 5d8+2d10+1d6+8*Con
Hit Points: 88.5
Armor Class: 31 (10 +6 Armor +11 Dex +2 Dodge +0 Size +2 Shield)
Touch AC: 23
Flatfooted AC: 16
Initiative: +20 (+11 Dex +2 Fighter +1 Swordsage +2 Eager +4 Improved Initiative)
Base Attack Bonus: 6.50
Grapple: +10 (6 BAB +4 Str +0 Size)
Speed: 30' land; XX' flight (Maneuverability); X' climb; X' burrow; X' swim[/spoiler]

Saves
[spoiler]
Fort: +18 (+5.17 Class, +6 Con, +4 Circumstance, +3 Resistance)
Ref: +19 (+5.50 Class, +11 Dex, +3 Resistance)
Will: +14 (+5.00 Class, +3 Wis, +3 Feat, +3 Resistance)[/spoiler]

Attack Options
[spoiler]
6 BAB +11 Dex +0 Size +1 Weapon Focus
Single Attack:
+21/+21 Dagger (1d4+7) 19-20/x2 or
+18/+18 Unarmed Strike (1d3+4) x2
Full Attack:
+21/+21/+16/+16(/+18) Dagger/Umbral Awn(/Unarmed Strike) (1d4+7) 19-20/x2 or
+18/+18/+13/+13(/+18) Unarmed Strike (1d3+4) x2
Reach
Weapon: 5'[/spoiler]

Skills, Traits, Languages
[spoiler]Languages: Common, Abyssal
Total Skill Points: 90 (Class: 80; Race: 0)
+20 Balance (7 ranks, +11 Dex, +2 Synergy)
+16 Concentration (11 ranks, +3 Wis, +2 MW Tool)
+12 Disable Device (6 ranks, +4 Int, +2 MW Tool)
+32 Hide (11 ranks, +11 Dex, +2 MW Tool, +2 Race, +4 Template, +2 Synergy)
+22 Jump (7 ranks, +11 Dex, +2 MW Tool, +2 Synergy)
+5 Knowledge (Religion) (1 rank, +4 Int)
+13 Listen (10 ranks, +3 Wis)
+34 Move Silently (11 ranks, +11 Dex, +2 MW Tool, +2 Race, +8 Item)
+8 Sense Motive (5 ranks, +3 Wis)
+13 Spot (10 ranks, +3 Wis)*
+24 Tumble (11 ranks, +11 Dex, +2 MW Tool)

Mental Hide: +15 (11 ranks, +4 Int)

*Trait
Night-Sighted: +10 ft. Darkvision; -1 Spot in bright light

Senses: Blindsense 60 ft., Darkvision 70 ft., Shadowsight 60 ft.[/spoiler]

Feats
[spoiler]
(B) Improved Unarmed Strike - PHB; US deals lethal damage, counts as armed, 7/day extra attack
(1) Craven - CoR; +8 damage on Sneak Attacks
(3) Blind Fighting Iron Will - Tome; See below
(F1) Two-Weapon Fighting - Tome; See below
(F2) Elusive Target - Tome; See below
(6) Spring Attack - Homebrewed; Spring Atack+Mobility
(S1) Weapon Focus - PHB; +1 to hit with Shadow Hand preferred weapons (Dagger, IUS, Siangham, Sai)
(D) Blind Fighting - Tome, See below
(D) Improved Initiative

Combat Feats
[spoiler]Blind Fighting:Elusive Target:
+0: You gain a +2 Dodge bonus to AC.
+1: Your opponents do not gain flanking or higher
ground bonuses against you.
+6: Your opponents do not inflict extra damage from
the Power Attack option.

Iron Will:
+0: You gain a +3 bonus to your Willpower saves.
+1: You gain the slippery mind ability of a Rogue.
+6: If you are stunned, you are dazed instead.

Two-Weapon Fighting:
+0: You suffer no penalty for doing things with your
off-hand. When you make an attack or full-attack
action, you may make a number of attacks with
your off-hand weapon equal to the number of attacks
you are afforded with your primary weapon.
+1: While armed with two weapons, you gain an extra
Attack of Opportunity each round for each attack
you would be allowed for your BAB, these extra attacks
of opportunity must be made with your offhand.
+6: You gain a +2 Shield Bonus to your armor class
when fighting with two weapons and not flat
footed.[/spoiler][/spoiler]

Racial Traits
[spoiler]TieflingShadow-Walker
+2 Dex, -2 Con
SLAs - Darkness 3/day; Dimension Door (self only) 1/day; Shadow Mask 3/day
Light Blindness
Darkvision
+4 bonus to Hide checks[/spoiler]

Class Abilities
[spoiler]Rogue Rewrite 3
Sneak Attack +2d6
Trapfinding
Mettle of Mountains: As Evasion for Fort saves; +4 competence to Fort saves
Deathly Precision: Sneak Attack immune creatures; +2 to hit vs. creatures not immune to Sneak Attack
Trap Sense +1

Fighter Fix 2
Bonus Feats
Combat Experience 2/day: Add +2 to hit or damage as an immediate action

Swordsage
Quick to Act +1
Discipline focus (Weapon Focus)

Cleric
Turn Undead 3/day :lol
Domains: Shadow, Time
Domain granted powers: Blind Fighting as bonus feat, Improved Initiative as bonus feat

Telflammar Shadowlord
Shadowsight
Shadow Jump[/spoiler]

Alternate Features
[spoiler]Hit-and-Run Tactics (DotU) - Trade heavy armor, tower shield prof. for +2 init, +Dex to damage vs. flat-footed opponents within 30 ft.[/spoiler]

Spells/Powers Known/Prepared
[spoiler]Cleric
Caster Level: 1
Cantrips (3/day) - Detect Magic x3
1st (2+1/day) - Entropic Shield, Omen of Peril; Obscuring MistDomain

Telflammar Shadowlord
Caster Level: 1
1st (1/day) - Darkness[/spoiler]

Maneuvers/Stances Known
[spoiler]IL 4
Stances
Island of Blades (SH 1) - Flank from any adjacent position
Maneuvers
Burning Blade (DS Boost 1) - +1d6+4 fire damage on weapon attacks [readied]
Cloak of Deception (SH Boost 2) - Invisible until eot
Moment of Perfect Mind (DM Counter 1) - Concentration Check in place of Will save [readied]
Shadow Jaunt (SH 2) - Teleport 50 ft. as a Standard Action [readied]
Sudden Leap (TC Boost 1) - Jump as a Swift Action [readied]
Rabid Wolf Strike (TC Strike 1) - 1 attack at +4 to hit, +2d6 damage, -4 AC[/spoiler]

Equipment
[spoiler]Total Wealth: 8 attuned magic items + nonmagical gear

Attuned Magic Items
Lvl 12 - Dark Aegis (Buffering Magic Grey Armor + Item of +Dex)
Lvl 12 - Dusk Ripper (Feycraft Eager Deadly Precision Magic Dagger + Item of +Str)
Lvl 14 - Collar of Cloying Shade (Collar of Umbral Metamorphosis + Item of +Con)
Lvl 9 - Cloak of the Unseen Stalker (Darkstalker item + Mantle of the Predator)
Lvl 8 - Feycraft Umbral Awn
Lvl 14 - Tiger Claw Bracers (Scholar)
Lvl 14 - Boots of the Swift Shadow (Cloak of Resistance + Anklet of Translocation + Boots of Agile Leaping + Belt of Battle)
Lvl 14 - Ring of Evasion

Quicksilver Boots?

Crystals
Lvl 7 - Greater Crystal of Adaptation (On Magic Armor)
Lvl 12 - Greater Truedeath Crystal (On Magic Dagger)
Lvl 10 - Greater Demolition Crystal (On Umbral Awn)

Nonmagical
Belt Pouch
Sundark Goggles
MW Thieves' Tools
MW Tool: Concentration
MW Tools:
Marbles xLots*
Egqshell Grenade (Dust) xLots*
In Progress...

*Haven't figured out how many.

Umbral Awn
[spoiler]Ghost Touch Magic Dagger
Penalties: Eliminated
Shadowcloak (Ex): Make a Hide check at the start of an encounter to hide from flat-footed creatures
+1d6 Sneak Attack[/spoiler]

Armor
[spoiler]Gray Armor - As Silk Steel Armor
Move Silently ranks
4: You gain a +2 Synergy bonus to Hide checks.
8: You negate 10 points of penalty to Move Silently
for moving quickly (so running or fighting suffers
only a -10 penalty, moving at normal speed is at no
penalty).[/spoiler]

Background
[spoiler]Break it up in chapters if you want[/spoiler]

Appearance
[spoiler]What do you look like?[/spoiler]

Personality
[spoiler]What do you act like?[/spoiler]

Party Role
[spoiler]Sneak attacker, flanking buddy, TWFace-raper. After ECL 11, all kinds of multipouncing zaniness.[/spoiler]

Daily Buffs
[spoiler]None[/spoiler][/spoiler]
« Last Edit: July 10, 2011, 08:02:17 AM by Agita »
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

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VennDygrem

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Re: Character sheets
« Reply #5 on: November 17, 2009, 07:25:46 PM »
Cade, lower-planes-descended Aasimar monk.
[spoiler]
Short Background:
Cade was abandoned at an early age to fend for himself after his fiendish ancestry manifested itself. Developing skills in charm, manipulation, and brawling, as well as innate demonic powers, Cade was eventually taken in by a sect of assassin-monks who taught him the discipline and skills necessary to make his mark on the world.
-----
Left to do:
Nothing, equipment should be set for now (until I can get my hands on a Greater Crystal of Adaptation :D).[/spoiler]

Cade
M CN Aasimar (Tanar'ri descent) Monk 3/True Fiend 1/Monk+4, Level 8, Init +1, HP 72/72, Speed               40 ft.                                                                                                                           
AC 33, Touch 19, Flat-footed 29, Fort +14, Ref +14, Will +14, Base Attack Bonus 8   
Fighting Styles, TWF, +3 enh. Fatal Strike (Slam) (4d6+18 enlarged) +18/+13//+18/+13 (2d6+15, 20/x2)
Shiftweave Magic Clothes +1 (+10 Armor, +2 Shield, +4 Dex, -1 Size, +2 Natural, +2 Deflect, +4 Misc)
Abilities Str 26, Dex 12, Con 18, Int 12, Wis 18, Cha 15
Condition None
Background:
[spoiler]Monastic Training:
You have undergone intense training under the steady tutelage of an order of monks. They grilled you every day, but you persevered, and you are better for it. You'll still probably carry the scars for the rest of your life, though.

Benefit: Choose one skill as a bonus class skill. You gain a +2 bonus to this skill. You also gain one bonus language of your choice, which does not need to be one of your racially-derived bonus languages.

While you likely learned at least some combat ability from your masters, they also made damn sure to teach you several other skills which would help make sure you wouldn't need to resort to combat in the first place.

Special: If you chose Speak Language as your bonus class skill, you gain a total of 3 bonus starting languages, as there are technically no ranks in Speak Language.

Magic Clothes-
    Diplomacy Ranks: Benefit
  *  4: You gain a +1 bonus on all Charisma-related checks.
  *  8: You gain a +2 Deflection bonus to AC.
    13: You gain a +3 bonus on all Charisma-related checks.
    18: You gain a +5 Deflection bonus to AC.

Feat Benefits
Juggernaut (BAB)
    *  +0: You may be considered one size category larger for the purposes of any size dependant roll you make (such as a Bull Rush, Overrun, or Lift action).
    * +1: You do not provoke an attack of opportunity for entering an opponent's square.
    * +6: You gain a +4 bonus to attack and damage rolls to destroy objects. You may shatter a Force Effect by inflicting 30 damage on it.
     +11: When you successfully bullrush or overrun an opponent, you automatically Trample them, inflicting damage equal to a natural slam attack for a creature of your size.
     +16: You gain the Rock Throwing ability of any standard Giant with a strength equal to or less than yourself.

Two-Weapon Fighting
    *  +0: You suffer no penalty for doing things with your off-hand. When you make an attack or full-attack action, you may make a number of attacks with your off-hand weapon equal to the number of attacks you are afforded with your primary weapon.
    * +1: While armed with two weapons, you gain an extra Attack of Opportunity each round for each attack you would be allowed for your BAB, these extra attacks of opportunity must be made with your off-hand.
    * +6: You gain a +2 Shield Bonus to your armor class when fighting with two weapons and not flat footed.
     +11: You may Feint as a Swift action while fighting with two weapons.
     +16: While fighting with two weapons and not flat footed you may add the enhancement bonus of either your primary or your off-hand weapon to your Shield Bonus to AC. [/spoiler]
« Last Edit: March 21, 2010, 05:16:58 AM by VennDygrem »

HeadofVecna

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Re: Character sheets
« Reply #6 on: November 18, 2009, 01:04:40 AM »
Xuuvosic, Fiend of Paradox


Male Fiendish Choker
Type: Outsider
Subtype: Extraplanar
Size: S
Alignment: CE (with CN tendencies)
Deity:
ECL: 8

Outsider 3/Conduit of the Lower Planes 5

Stats
[spoiler]
StatTotalBonusBaseCostRacialEnchantmentLevelInherent
Str:19{+4}146+5
Dex:18{+4}100+3+5
Con:22{+6}146+3+5
Int:13{+1}126-4+5
Wis:15{+2}100+5
Cha:28{+9}1816+3+2+5
[/spoiler]

Combat Stats
[spoiler]Hit Dice: 3d8+5d6+48
Hit Points: 79
Armor Class: 29 (10 +8 Armor +4 Dex +1 Size +4 Natural +2 Deflection +1 Insight) (+5 vs. incorporeals)
Touch AC: 18
Flatfooted AC: 25
Initiative: +11 (+2 Dex, +4 Imp. Init., +5 Warning)
Base Attack Bonus: 6
Grapple: +10 (6 BAB +4 Str -4 Size +4 Racial)
Speed: 20' land; 10' climb[/spoiler]

Saves
[spoiler]
Fort: +16 (+5 Class, +6 Con +3 Resistance +1 Luck +1 Insight)
Ref: +14 (+5 Class, +4 Dex +3 Resistance +1 Luck +1 Insight)
Will: +13 (+6 Class, +2 Wis +3 Resistance +1 Luck +1 Insight)[/spoiler]

Attack Options
[spoiler]
6 BAB +4 Str +1 Size
Single Attack:
+11 Tentacle (1d3+2) 20/x2 or +14 Spiked Chain (2d4+7) 20/x2
Full Attack:
Two +11/+6 Tentacle (1d3+2) 20/x2 or +14/+9 Spiked Chain (2d4+7) 20/x2
Reach
Tentacle 10'
Chain 15'?[/spoiler]

Skills
[spoiler]Languages: Common, Undercommon (bonus), Abyssal, Halfling
Total Skill Points: 46A Feast Unkown - You have partaken of the feast most foul and count yourself a king among the ghouls. You can create Ghouls or Ghasts from any dying person (at -1 to -9 hps). Any undead you create have the Scent special quality. In addition, any time you completely consume the flesh of a sentient creature, you regain 5 hps per HD. You automatically control up to your Charisma modifier in undead created by this feat, but no undead can have a CR greater than your character level.
(6) The Path of BloodGreater TeleportConduit of the Lower Planes
Petitioner Immunity: Cold

Time Sphere
Special: Three times per day, you can activate any power from your Sphere as an immediate action, regardless of its normal casting time. Also, you can cause any effect from your Sphere to end prematurely as a Free action.
1st Deja vu (7/day)
3rd Haste (6/day)
5th Slow (5/day)  
7th Time Hop (4/day)

Fire Sphere
Special: Gain fire subtype
1st fireball (5/day)
3rd scorching ray (4/day)
5th fire trap (3/day)
7th wall of fire (2/day)
[/spoiler]

Minions
http://brilliantgameologists.com/boards/index.php?topic=6389.msg292723#msg292723

Equipment
[spoiler]Attuned Equipment
Amulet of Fortune Prevailing 5k and Avoidance (MIC as Ring) 15,000
Third Eye Dampening 2,500 gp of +8 Bluff, Hide, Intimidation, MS and UMD 15,000
Formless crown (MIC as Vest) 3,200 gp of the Darkhidden 2k and Diguise (as Hat) 1,800 +3 Cha +3 Con 15,000
Agile (MIC as Boots of Agile Leaping) 600 gp Collar of Umbral Metamorphosis (ToM) 10,800 gp and the Master Strategist (Ghostwalk as Gloves) 3,600 gp 15,000
Belt of Battle 12k and Blood Rage (MIC as Bands) 2,600 gp 14,600
+3 Catseye (RoF as Brooch) 9k, Warning, Greatreach (MIC as Bracers) 2k Mithril Chain Shirt of Displacement (MIC)  w/ Netcutter Spikes and Lesser Crystal of Screening 15,000
Steadfast (MiC as boots) 1400 gp Mantle of Second Chances 12,000 gp Healing (as Belt) 750 gp and Shield (as Wand) 750 gp 14,900
+3 Parrying (Expanded Psionics HB, 8,000 gp) poison ring +3 Dex +3 Resistance +2 Protection 15,000

+3 Greater Dispelling Spiked Chain with a Lesser Truedeath Crystal 13,000

Non-Attuned Equipment
Wands of Vigor
Wand of Cure Moderate Wounds
Wands of False Life
Wands of Greater Status
Wand of Zone of Silence
Wand of Scrying
Wand of Lesser Planar Ally
Wand of Augury
Wand of Undetectable Alignment
Wand of Nondetection
Wand of Iron Silence
Wand of Freedom of Movement
Wand of Modify Memory
Wand of Scholar's Touch
Wand of Dispel Magic
Wand of Divine insight
Wand of Chain of Eyes
Rod of Bodily Restoration
Aroma of Curdled Death
Dust of Dispersion
Exploding Spike
Globe of Sunlight
Harrow Rod
Icy Strand of the North
Rhino Elixir
Rod of Escape
Safewing Emblem
Salve of Minor Spell Resistance
Slashing Sand
Talisman of Undying Fortitude
Decanter of Endless Water
Marvelous Pigments
Candle of Invocation
Helm of Opposite Alignment
Aspect Mirrors
Silent Portal Disk
Horn of Plenty
Torch Bug Past CS
Survival Pouch
Gallon (50 doses) of Rhino Elixir
Ring of Sustenance

Perfume of +7 Gather Info
Books of various knowledge skills +7
2 flasks Sovereign Glue
2 flasks Oil of Slipperiness
1 flask Universal Solvent
masterwork tools for all occasions
wagon
team of horses
500' silk rope
tinder box
10 flasks alchemist's fire
2 10' poles
20 lumps of acid neutralizer (Ds)
5 vials bottled air (Ds)
30 doses of Trollbane (Ds)
12 doses of antitoxin
5 vials of holy water
10 smokesticks
10 tanglefoot bags
black sand


[/spoiler]

Background
[spoiler]Mom was a definite factor in Xuuvosic's youth. She sent him on lots of errands that were ostensibly related to the Blood War, but may have been part of a more convoluted game. He was tortured and encouraged to torture others. She was the one who taught him the Sanguineous Ritual (the Path of Blood feat). But she didn't seem happy about it, like it was part of a deal she wasn't sure she was getting the better end of. He has a lot of 'missing time' in his memories of his youth. And yes, the relationship was incestuous. And yes, he's bitter about the whole thing.

His natural diabolical nature has mellowed (and his powers weakened) by centuries spent among Halflings, eating heartily and smoking their 'leaf'. Instead, he's just selfish and lazy. Only the destruction of the Halfling hamlet, and their fields! in the apocalypse has motivated him to get off his duff.[/spoiler]

Appearance
[spoiler]Xuuvosic looks like a freakin' choker, except that jet black skin, faintly luminescent red eyes, and gnarled spikes betray his demonic parentage. He often disguises himself as a wide-eyed, red-haired halfling in forest green leather armor.[/spoiler]

Personality
[spoiler]What would Samuel L. Jackson do? Got it? Now, what would Samuel L. Jackson do if he was a demon with 10' long arms, and somebody had just destroyed the drugs that kept him from loosing his temper?[/spoiler]

Party Role
[spoiler]Support via buff/debuff, mez and ass-saving[/spoiler]
« Last Edit: July 19, 2010, 05:25:32 AM by HeadofVecna »

PhaedrusXY

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Re: Character sheets
« Reply #7 on: November 29, 2009, 03:42:18 PM »
Could we get a bit of background on the ones without it? It doesn't have to be a novel, just a bit about your character's history, motivations, and personality.

Also, do you three siblings know you're related? And we're planning on at least you three starting together, right? And Sejanus also knows Ris-Janna at least, so he'll presumably be starting with her?
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Agita

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Re: Character sheets
« Reply #8 on: November 29, 2009, 04:55:55 PM »
Could we get a bit of background on the ones without it? It doesn't have to be a novel, just a bit about your character's history, motivations, and personality.

Also, do you three siblings know you're related? And we're planning on at least you three starting together, right? And Sejanus also knows Ris-Janna at least, so he'll presumably be starting with her?
Tomorrow. Probably.

RJ doesn't know the others are related to her (she sees they obviously have different parents and is done), but they probably do.
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

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Lycanthromancer's Awesome Poster Compilation

VennDygrem

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Re: Character sheets
« Reply #9 on: November 29, 2009, 05:09:50 PM »
Cade likely doesn't know, unless the succubus showed up at some point during the centuries since his birth. Most likely if she has, Cade wouldn't have known it. I think it's just as well that it remain a revelation of adventuring-fate that they all happen to get caught up in a quest and happen to also be related.

HeadofVecna

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Re: Character sheets
« Reply #10 on: November 29, 2009, 10:27:10 PM »
Xuuvosic, has had his half-siblings pointed out to him by Mom. But to make things interesting, any time he tries to reveal the information, Mom's 'conditioning' (a curse, mind control spell/power, whatever) kicks in, leaving him only able to spew expletives. Since every other word out of his mouth is 'motherfucker' anyway, its hardly noticeable that anything is amiss.

As for background before the whole Halfling thing, Mom was a definite factor in Xuuvosic's youth. She sent him on lots of errands that were ostensibly related to the Blood War, but may have been part of a more convoluted game. He was tortured and encouraged to torture others. She was the one who taught him the Sanguineous Ritual (the Path of Blood feat). But she didn't seem happy about it, like it was part of a deal she wasn't sure she was getting the better end of. He has a lot of 'missing time' in his memories of his youth. And yes, the relationship was incestuous. And yes, he's bitter about the whole thing.

PhaedrusXY

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Re: Character sheets
« Reply #11 on: December 14, 2009, 11:05:57 PM »
Kuroi's character sheet:

http://www.myth-weavers.com/sheetview.php?sheetid=171944

His hit points should be: 6+3d6+3d4+14 (6+4+3+4+2+3+2+14, 38 hit points)

Warmage: http://www.tgdmb.com/viewtopic.php?p=103905

Naga Apostle: http://brilliantgameologists.com/boards/index.php?topic=6561.0
« Last Edit: January 18, 2010, 11:44:11 AM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Kuroimaken

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Re: Character sheets
« Reply #12 on: December 14, 2009, 11:40:12 PM »
Yikes! I'd totally forgotten to post that.  :blush
Gendou Ikari is basically Gregory House in Kaminashades. This is FACT.

For proof, look here:

http://www.layoutjelly.com/image_27/gendo_ikari/

[SPOILER]
Which Final Fantasy Character Are You?
Final Fantasy 7
My Unitarian Jihad Name is: Brother Katana of Enlightenment.
Get yours.[/SPOILER]

I HAVE BROKEN THE 69 INTERNETS BARRIER!


PhaedrusXY

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Re: Character sheets
« Reply #13 on: December 15, 2009, 12:56:41 AM »
Yikes! I'd totally forgotten to post that.  :blush
Go ahead and put it in your post with a stat block if you want, and I'll delete mine.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Kuroimaken

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Re: Character sheets
« Reply #14 on: December 15, 2009, 09:53:59 AM »
Yikes! I'd totally forgotten to post that.  :blush
Go ahead and put it in your post with a stat block if you want, and I'll delete mine.

Naw... Too lazy for that.
Gendou Ikari is basically Gregory House in Kaminashades. This is FACT.

For proof, look here:

http://www.layoutjelly.com/image_27/gendo_ikari/

[SPOILER]
Which Final Fantasy Character Are You?
Final Fantasy 7
My Unitarian Jihad Name is: Brother Katana of Enlightenment.
Get yours.[/SPOILER]

I HAVE BROKEN THE 69 INTERNETS BARRIER!


HeadofVecna

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Re: Character sheets
« Reply #15 on: July 19, 2010, 05:21:00 AM »
« Last Edit: August 02, 2010, 07:46:13 PM by HeadofVecna »