Take two?
Death Dealer of ArdaraDeath Dealers are the highest order of knights that Ardara has. They are her sword in the battle against undead. They constantly seek out the foul and profane creatures, those who animate them and those who allow them and destroy all of them without pause or mercy.
Requirements- BAB: +4
- Spellcasting: 2nd level spells
- Domains: Must have access to the War domain and either the Repose or Exorcism domains
- Feats: Extra Turn Undead, Exotic Weapon Proficiency (war pike)*, Improved Turning, and Weapon Focus (war pike)
- Deity: Ardara
- Skills: Knowledge (Religion) 7 ranks
- Alignment: Any non-evil
- Special: Must be invited to join the Death Dealers by an established member
*In the game, clerics are granted proficiency with their deity's/order's favored weapon.
Class Features- BAB: 1/1
- Saves: Good Fort/Bad Reflex/Good Will
- Spellcasting: Advances at all levels except 1st and 6th
- HD: d8
- Class Skills (2+INT): Concentration, Craft, Heal, Knowledge (Religion), Ride
01 Detect Undead, Short Haft, Smite Undead 1/encounter
02 Necropotent, Quicken Turning
03 Improved Turning (Wisdom to Damage)
04 Body of Life, Smite Undead 2/encounter
05 Empower Turning, True Death
06 Greater Turning, Sacred Strike
07 Smite Undead 3/encounter
08 Positive Energy Burst
09 Improved Turning (HD), Sealed Life
10 Overcome Turn Resistance, Smite Undead 4/encounter
Detect Undead (Sp): As a death dealer of ardara, you gain the power to quickly and easily distinguish undead. You may use Detect Undead as a spell-like ability at will as a caster of your turning level.
Short Haft (Ex): As an immediate or swift action, you may lose the reach benefits of your war pike and threaten enemies adjacent to you. You may regain the reach benefits with an immediate or swift action.
Smite Undead (Su): Per encounter. Dealer Turning level in damage. Add Charisma to Attack.
Necropotent: While wielding your war pike, you gain the benefits of the Necropotent feat (+4 damage against undead).
Quicken Turning (Su): You may preform a turning check as a swift action.
Improved Turning (Su): At 3rd level, you gain the ability to add your wisdom modifier to your damage roll for turning. At 9th level, you may add your wisdom modifier to the maximum HD of an undead you are allowed to affect.
Body of Life (Su): Beginning at 4th level, you may add your wisdom modifier (if positive) as an additional bonus to your saves against necromancy effects and all saves versus undead. This is in addition to your wisdom bonus to your will save.
Empower Turning (Su): At 5th level, you affect more undead with your turn undead attempts. After your add your turning level, charisma and wisdom modifiers to your turning damage checks, multiple the number by 1.5.
True Death (Ex): When a death dealer of ardara destroys an undead, it remains dead. Any time you deal the killing blow to an undead, it can never return as an undead and is forever destroyed. However, a true resurrection, wish or miracle spell can bring the being back to it's original living state.
Greater Turning (Su): A number of times per day equal to (3 + your charisma modifier), you may preform a greater turning in place of a regular turning check.
Sacred Strike (Su): When you strike an undead with a critical hit, you may expend a turn undead check to confirm it. In addition, you deal an extra 2d6 of holy energy even if you do not confirm the critical.
Positive Energy Burst (Su): As a standard action, you may expend two turn undead attempts for the day to deal 1d6 per turning level you have to every undead in a 30ft radius. In addition, all living creatures (ally and foe alike) heal 1 hit point per turning level.
Sealed Life (Su): A death dealer of ardara is armored against the negative energy effects that destroy the ebb and flow of life. You no longer lose levels from necromantic effects and special attacks from undead.
Overcome Turn Resistance (Su): You easily shrug off the protection against turning some undead have. You may choose to ignore a number of points of turn resistance equal to your charisma modifier.
Thought process was improve turning and being effective against undead (both offensively and defensively) while offering incentives for the war pike (short haft and necropotent for free). Enterance would most likely be cleric 6 or cleric 4/ordained 1 (or cloistered cleric 4/ordained 2 for the optimizer).
So, what is made of this build of it?