Author Topic: The Swiftblade Handbook  (Read 63172 times)

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KellKheraptis

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Re: The Swiftblade Handbook
« Reply #120 on: April 12, 2011, 05:08:39 AM »
I'm currently working on a Psionic build using Swiftclaw, Subconscious Warrior, and Feral.  Schism+Psi-Haste+Combat Form = awesome.  Ironically, I might be able to do all of this without any of those classes, instead cherry picking for saves/ML/BAB and using the powers themselves.  More on this once I get back from work.
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Jackinthegreen

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Re: The Swiftblade Handbook
« Reply #121 on: October 09, 2011, 02:56:42 PM »
I'm glad others noticed some slight synergy with Duskblade. 

Random thought on the Generalist Wizard bit: Wizard 3/Factotum 3 easily gets +12 initiative.  Add Swiftblade 4 and that jumps up to 2x Int mod to initiative, meaning at least +16.  A build starting with Factotum 3/ Generalist Wizard 3/ Trapsmith 1/ going into Swiftblade 4+ is pretty much guaranteed to go first and with Haste constantly active has incredible mobility.

Kell, did you ever find that Swiftclaw build?

CantripN, the link to Swiftclaw doesn't work anymore.

CantripN

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Re: The Swiftblade Handbook
« Reply #122 on: October 09, 2011, 07:46:06 PM »
Tough luck. I can't find a working link. It's from a book called The Mind Unveiled, by Dreamscarred Press. Buy it or otherwise obtain it, if you want the class.
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Jackinthegreen

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Re: The Swiftblade Handbook
« Reply #123 on: October 10, 2011, 12:27:28 PM »
It's good enough to know where to find it.  Thanks for the info.

nijineko

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Re: The Swiftblade Handbook
« Reply #124 on: October 13, 2011, 05:49:59 AM »
isn't "psi-haste" actually a power called 'accelerate'?

the power desc even has the "as haste" statement.

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Shiki

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Re: The Swiftblade Handbook
« Reply #125 on: October 13, 2011, 06:09:29 PM »
isn't "psi-haste" actually a power called 'accelerate'?

the power desc even has the "as haste" statement.


Physical Acceleration.
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Re: The Swiftblade Handbook
« Reply #126 on: October 13, 2011, 10:47:16 PM »
It'd be a pain to somehow manage to spend all your PP for an entire level manifesting Physical Acceleration, though.

nijineko

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Re: The Swiftblade Handbook
« Reply #127 on: October 14, 2011, 07:13:50 AM »
isn't "psi-haste" actually a power called 'accelerate'?

the power desc even has the "as haste" statement.


Physical Acceleration.

no. i mean the 100% official wotc power "accelerate". not third-party dsp stuff.

here, see for yourself
« Last Edit: October 14, 2011, 07:20:20 AM by nijineko »
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Shiki

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Re: The Swiftblade Handbook
« Reply #128 on: October 14, 2011, 06:07:23 PM »
isn't "psi-haste" actually a power called 'accelerate'?

the power desc even has the "as haste" statement.


Physical Acceleration.

no. i mean the 100% official wotc power "accelerate". not third-party dsp stuff.

here, see for yourself
Ohh, nice. I guess I'll sift through this Dark Sun stuff soon enough.
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nijineko

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Re: The Swiftblade Handbook
« Reply #129 on: October 14, 2011, 06:35:41 PM »
there is also a weather wise power that justifies distance archers knowing exactly what the wind is doing, among other things, for miles around. there are some nice feats too. immunity to massive damage, group intimidate based on cha mod... and more.
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radionausea

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Re: The Swiftblade Handbook
« Reply #130 on: October 27, 2011, 10:21:46 AM »
this is probably a breach of some CoC but here is the Swiftclaw:

[spoiler]Requirements:
bab 3
Knowledge (psionics) 6, Autohypnosis 8
Manifesting: Able to manifest claws of the beast and biophysical boost
Feats:  Improved Initiative, Lightning Reflexes, Quicken Power
Special: Must have manifested both claws of the beast and biophysical boost in at least half of the previous levels encounters.

Skeleton:  Medium BAB, 6/10 manifesting, Good Reflex, Poor Will and Fort

Improved Reflexes (Ex): At 1’sst level, a swiftclaw almost constantly draws upon the energies of his biokinetic boosts allowing her to step
away from danger. As long as they are psionically focused, a swiftclaw receives a competence bonus to their Reflex save equal to their primary manifesting ability modifier. At 4th level she gains this competence bonus to her initiative and at 7th level she gains the competence bonus to her Armor Class.

Quickened Understanding (Ex): At 2nd level a swiftclaw is able to better maximize the benefits of the Quicken Power feat. When using this feat she does not have to expend her psionic focus

Biokinetic Surge (Ex): At 3rd level, a swiftclaw augments her movement with the energies of her biokinetic boost, giving her the Speed of Thought feat. During any round in which the swiftclaw moves at least 10 feet, she gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. At 9th level, her speed bonus granted by Speed of Thought increases to 20 feet. During any round in which the swiftclaw moves at least 20 feet, she gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

Extended Powers (Ex): At 4th level, a swiftclaw’s comprehension of her signature powers (biokinetic boost and claws of the beast) improved to such a degree that she can retain them for a prolonged period. As long as they are psionically focused a swiftclaw may manifest biokinetic boost or claws of the beast as if they had been augmented by the Extend Power metapsionic feat without spending any additional power points or expending her psionic focus.

Biokinetic Quickening (Ex): At 5th level, a swiftclaw’s knowledge and understanding of her powers allow her to manifest both biokinetic boost and claws of the beast as one swift action and she may spend up to her manifester level in power points on each of the two powers. This is an exception to the rule which determines how many power points a manifester can spend.

Internal Acceleration (Ex): At 6th level, a swiftclaw learns how to transform her biotemplate to such a degree that biokinetic boost and claws of the beast become an integral part of her. This means that once the powers have been manifested they are treated as extraordinary abilities rather than psionic powers. This means that they cannot be dispelled and function normally within a null psionics field.

Bounding Charge (Ex): Upon reaching 7th level, when under the effect of biokinetic boost and claws of the beast, a swiftclaw who makes a charge attack may make a full-round attack with her claws (and only her claws) instead of just a single attack.

Unbelievable Speed (Ex): At 8th level the swiftclaw learns how to utilize her speed to catch her enemies unaware. As long as she is psionically focused and under the effect of biokinetic boost she treats all her enemies as flatfooted for the purpose of her claw attacks.

Biopermanent Boost (Ex): At 10th level, the swiftclaw transforms her biotemplate forever, binding the biokinetic boost and claws of the beast power within her body, mind and soul. A swiftclaw of this level is permanently under the effect of the biokinetic boost and claws of the beast powers, treating them as psi-like abilities which can be used at will as a swift action (as per Biokinetic Quickening). These psi-like abilities are affected as if they were powers for the purpose of the Internal Acceleration and Extended Powers class abilities. This permanent change changes her internally and lowers the inhibition of her biotemplate against being affected by other psychometabolism powers. From this point on, she receives a -2 penalty to all saves against psychometabolism powers or spells from the transformation school.
[/spoiler]

I don't think I'd ever take it, whereas I often consider swiftblade for a gish.
Please remove if felt appropriate.
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Re: The Swiftblade Handbook
« Reply #131 on: October 27, 2011, 09:30:42 PM »
It doesn't have the miss chance, but that capstone is nothing to sneeze at.  Could be worth a 50% boost in PP for a certain kind of PsyWar.

Of course, if you're not a fan of claws of the beast then it's kind of a no-brainer why you might not like this class.

Shiki

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Re: The Swiftblade Handbook
« Reply #132 on: October 28, 2011, 10:35:43 AM »
It may not be the best for a Gish, but it certainly is not bad.

edit: Quick example, Ardent 10/Swiftclaw 10 will most likely pull its weight.
« Last Edit: October 28, 2011, 10:46:14 AM by Shiki »
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Re: The Swiftblade Handbook
« Reply #133 on: October 28, 2011, 08:55:04 PM »
Let's go back to the feats: although this prc  swiftblade has dubious prerequisites, they make you eligible to a favourite of mine, elusive target from CW ( with a 6+ bba  ;) no problem here ). You can negate power attack which is GREAT for someone wary about his hp ( i think, i'm new on this board ). The diverting defense part is funny to roleplay, especially when DMing ( the meat shield brains out his rogue friend trying to get your npc), it's elegant and fits you well.

nijineko

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Re: The Swiftblade Handbook
« Reply #134 on: October 28, 2011, 11:53:56 PM »
what source is the swiftclaw from?
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