Author Topic: HELP KILL MY CHARACTER! (...or help me stop you)  (Read 20779 times)

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cru

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #40 on: October 31, 2009, 06:29:37 AM »
wizard 5 strategy: fly, see invis, wand of magic missiles
(fly 100 feet away from you, ready action to cast magic missile when you appear)


druid 16 (strategy relies on finding you not manifested somehow)
18 wis+4 levels, +6 item, owl's insight +8 = 36/+13
maximized spirit jaws
(cast from 100+ ft away, where you cannot see her)
(cast when you're not manifesting)

AC 52
flat-footed: -1 dodge, -2 dex, -13 arcane duelist = 36
not manifesting: -13 = 23

jaws hit automatically (+12 BAB +13 Wisdom)

grapple check (+12 BAB + 13 wisdom + 4 spell)= 29 vs your 12 (10 BAB +2 Dex)
jaws grapple you and then pin you, dealing 12 damage with each successful grapple check; making you immobile => you lose your monk AC bonuses => AC 10

Cephid Arcanis

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #41 on: October 31, 2009, 08:40:20 AM »
I don't see why your 2 levels of Monk is granting you Charisma to AC instead of Wisdom.

If it's supposed to be wisdom, then your AC is going to 11 less. So 43 instead of 54. Still pretty respectable, though.

Also, your Flatfooted AC is going to be 23. (10+Deflection).

Aesthetic Mage lets me get my Cha to AC instead of wisdom.

When flat footed I only loose the +13 from Arcane Duellist, so my AC would be 41, or 45 after my free action buff.

I don't think you have read the whole thread, or you wouldn't make those comments about a rogue winning outright. e.g. In the floor, huge AC, 50% miss and 50% ignore damage from a corporal source and you probably would never know of my existance until you walked past me and I stunned you with a AoO. Just read from the begining.

As for cleric turning...
...I have no idea. Can anyone help my find a way around this?

wizard 5 strategy: fly, see invis, wand of magic missiles
(fly 100 feet away from you, ready action to cast magic missile when you appear)

Um, I wouldn't appear unless you were within range.
Ok, so I DO need that item to get immunity against magic missile. (adding brooch of shielding)

druid 16 (strategy relies on finding you not manifested somehow)
maximized spirit jaws
(cast from 100+ ft away, where you cannot see her)

That is an interesting one. Wonder how you could find me not manifested. I'm sure there is a way...maybe.
Also, you couldn't cast it at me if I was still in the walls or underground.

So everyone wants to have a go at killing this guy, who can help me save him?
"It is the mark of a practiced mind to be able to entertain an idea without accepting it"

Tshern

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #42 on: October 31, 2009, 10:42:39 AM »
DMM (Heighten)+Command undead?

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PhaedrusXY

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #43 on: October 31, 2009, 10:43:15 AM »
He casts a Chained Greater Dispel Magic, knocking down all your buffs and magic items for 1d4 rounds (his caster level is 20), and then hits you with Heal a couple of times (from a staff he keeps in his backpack).
He can't target me or attack me when I'm in the floor.
You can't attack him, either. If you come out, you get Dispelled. If you don't, it's a draw.

His saves are so high he'd only fail against any of your abilities on a 1

What the?! How does he have a +33 fort/will save?! (unless he is a mirror of this build  ;))[/quote]You can look for yourself. It's mostly cleric buffs.

I did forget about mettle, which would mean that using Heal on him probably won't work. So my character would definitely have to try something else. He can cast up to 7th level cleric spells, so while I'm sure he could, I'll concede that he wouldn't be able to do much with his currently prepped spells.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Tshern

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #44 on: October 31, 2009, 11:03:28 AM »
Now when I think of it, DMM (Heighten) isn't even required. Make the Cleric UMD a CL 20 scroll of Owl's insight, cast Limited Wish to give the guy -7 to next save and then use Spell domain's Greater anyspell to prepare Spell enhancer and then get all the standard Snowcasting tricks to have an extra +10 to your spell DCs.

Assuming a wisdom score of 26 (36 with Owl's insight), seventh level level, Spell enhancer and Snowcasting trickery gives you: 10+13+7+10+1=41 to the save DC and -7 to the saving throw on top of that. Then use something nice. Glass strike maybe. Needs more boosts though.

A mean Cleric could also just whack the character to death. Just get a few Contingenct Surge of fortunes and use them to get a natural twenty.

Edit: Also, Mettle might not protect the character from Maw of chaos. The save is only against the daze effect.
« Last Edit: October 31, 2009, 11:08:44 AM by Tshern »

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Cephid Arcanis

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #45 on: October 31, 2009, 11:15:48 AM »
He can't target me or attack me when I'm in the floor. You can't attack him, either. If you come out, you get Dispelled. If you don't, it's a draw.
Ahhh, but I can attack from WITHIN the floor. :smirk Just look up incorporeal.

I'll concede that he wouldn't be able to do much with his currently prepped spells..

wicked! Another mind to feast on!!!

I just took a feat I had missed to get improved turn resistance, and with an item I now count as 24HD vs. turning. How can I get that higher?

Also picked up Necrotic Reserve so going below 1 HP doesn't kill me!! I can still take a move or standard action each round (back into the floor or back to the etheareal plane)

Just looked up haunt shift too. Wicked! So if I pay a caster 450gp to cast it on me I can posses an adamantine statue to fly around in! Now I'm not etheareal either, so that saves the problems of casters using Greater Blink.
AND, a haunting presance is immune to turning!!!!
This just keeps getting better!
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Cephid Arcanis

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #46 on: October 31, 2009, 11:24:43 AM »
Now when I think of it, DMM (Heighten) isn't even required. Make the Cleric UMD a CL 20 scroll of Owl's insight, cast Limited Wish to give the guy -7 to next save and then use Spell domain's Greater anyspell to prepare Spell enhancer and then get all the standard Snowcasting tricks to have an extra +10 to your spell DCs.

Assuming a wisdom score of 26 (36 with Owl's insight), seventh level level, Spell enhancer and Snowcasting trickery gives you: 10+13+7+10+1=41 to the save DC and -7 to the saving throw on top of that. Then use something nice. Glass strike maybe. Needs more boosts though.

Glass strike hey,
After my free action buff my first reflex save is a +62!
Looks like I passed the save and ate your brain too! ;)
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PhaedrusXY

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #47 on: October 31, 2009, 11:25:58 AM »
He can't target me or attack me when I'm in the floor. You can't attack him, either. If you come out, you get Dispelled. If you don't, it's a draw.
Ahhh, but I can attack from WITHIN the floor. :smirk Just look up incorporeal.
And I can fly... Unless you come out of the floor, you can't do anything. Even if you did, you couldn't do much.

You did point out my character's relative weakness at damaging highly defensive incorporeal charcters, though. And I should probably do something about his crappy touch AC. So thanks for that. I'll have to add something to remedy those things.
« Last Edit: October 31, 2009, 12:04:41 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Anklebite

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #48 on: October 31, 2009, 01:22:50 PM »
you shouldn't just dismiss the glaivelock as being "unable to kill you".  he CAN damage you, and you can only deal 1d12 damage to him.  eventually, he will win.


also, if someone theoretically knew he had to fight this ghost, and was an artificer, couldn't he just make a continuous item of AMF?   

"booo!"
"heh." *24/7 antimagic field*
"whelp, that takes care of that!" *artificer uses a 0-lvl scroll of stick to attach it to the ground, and walks away*
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SorO_Lost

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #49 on: October 31, 2009, 02:18:02 PM »
A. A Cleric Turns undead killing you for 2d4 days, no save.

B. Any Wizard, if you're stuck where you died they just cast shrink item and toss the dungeon, cave, house, chunk of land, etc. into a bag of holding.

C. Any Bard, epic diplomacy check convinces you to tell your back story, then the epic bluff check convinces you to pass on.

D. Cheesy Wizards, Uncanny Forethought->Geass->Go kill my enemies. It's better than simply killing anything.

E. Any Rogue, uses Ghoststrike or whatever it's called to SA after feinting you, you die in one round.

F. Any Factotum, summons Pazuzu and wishes for a Ring of Wishes, or w/e. Then he summons Pazuzu again for another wish and obtains a Helm of Opposite Alignment to force his alignment to be LG no matter how many more times he summons Pazuzu. Sometime along the unlimited wishing you're removed for existence.

G. A bored adventuring party, cleric turns you but you live, the rogue goes easy on you, and the wizard casts Power Word Blind so you're cursed to be blind for the rest of your eternal existence.

Yeah, I think that's enough for now.

a) um...help? How can I get around a decent turn check without dropping ghost? Any way to get immune?
b) Try not to die first! And am I stuch where I die? doesn't say. Even if I was it would be the 3D location in space, not the dungeon/piece of ground it self.
c) haha. Best one yet! Hopefully I'd just step out of the wall and eat his mind before the 1 minute of diplomacy chat is up! And his back story is something like: "I have the overwhelming urge to be imortal" several hundred years later..."I'm doing well, not dead yet. I am getting rather old thou..." hits venerable, and starts to die of old age (con-->0)... "MUST  >. #_ BECOME _ . _ . IMMORTAL!!!!" By the extreme force of his personality (cha 30ish) he becomes a ghost. "EXCELLENT!!!" :smirk So the only way to satisfy him (and end his ghostlyness) is to help him become immortal!
d) sounds fun! lets do it! (but if I'm in a wall/floor you can't target me. True sight won't even find me so I'll supprise you. (yeah, yeah I know contingincy) Oh, and I'm immune to mind effecting!
e)He really won't hit me. And besides, I'm in the floor. (he doesn't have a wallstrike spell does he?)
f) Are you serious?! Look at the parts of my build. There are no broken bits at all! What's this about infinite wish tricks?
g) You can't target me cause in in the wall/floor. And to make it permanent you would have to first deal me 30+ damage...
A. Find a cheaper way to net Unholy Aura?
B. *shurgs*
C. You don't have to stand in front of someone to talk to them.
D. Shadows hide in the floor too, they come with Spring Attack and their noted tactics is hiding in the floor. If this was the ultimate unbeatable tactic why in the hell are they CR 3? Oh right, it's called a ready action. Unless you forgot you have to manifest in order to attack at all...
E. After a feint you have 23+items for AC and the rogue who hasn't been cursed yet only has a -2 to attack rolls. Some jerk thought he was awesome for thinking of sense motive. Blurstrike weapons work fine and are more likely to be used by anyone than even a factotum would try to feint. So is an epic hide check which you'll need Lifesense to deal with but there still are other ways to remove you're Dex to AC. Half of 10d6+17(or a lot more) on top of weapon/str/enchantment is still half your life at least.
F. You claim you don't have any cheese? Just what is this thread about again becuase it seems like it's "Kill my character out of game with ideas, whom exists as a creature that cannot truly die outside of in game RP" to me.
G. You're answer to three separate things is nothing more than hiding in the floor? >.>
Btw, you need a Ring of X-Ray Vision, Blind-Fight, or something, as incorperalness states, while hiding in something you cannot see creatures and are effectively blind so you'll never have your super high AC against anyone that has a tactic to attack you though walls.

I'll add to my list using a more focused type of character as well.
Any gish, just kills you. They have both direct access to the ethereal plane and every option available to remove you're Dex to AC to land any attack they want.

On a side note. My Mr Invincible build has immunity to damage, high saves, undead immunities with no downsides (like con loss), FoM, Mind Blank, Mindsight, immune to mind-affecting stuff, 9th arcane level spells (thus dire turtle and any other cheap tactics), won't die of old age, immune to all rays, has SR 30 (why not?), and can instantaneously create walls to block LoS (kinda TO on this last one). You still have a ways to go if you're wanting to even get as close as I have to an unbeatable character and he can still be killed if someone tried hard enough.
Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
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Tshern

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #50 on: October 31, 2009, 02:44:29 PM »
Now when I think of it, DMM (Heighten) isn't even required. Make the Cleric UMD a CL 20 scroll of Owl's insight, cast Limited Wish to give the guy -7 to next save and then use Spell domain's Greater anyspell to prepare Spell enhancer and then get all the standard Snowcasting tricks to have an extra +10 to your spell DCs.

Assuming a wisdom score of 26 (36 with Owl's insight), seventh level level, Spell enhancer and Snowcasting trickery gives you: 10+13+7+10+1=41 to the save DC and -7 to the saving throw on top of that. Then use something nice. Glass strike maybe. Needs more boosts though.

Glass strike hey,
After my free action buff my first reflex save is a +62!
Looks like I passed the save and ate your brain too! ;)
Good luck with getting the free action. Superior invisibility tells me you won't see the character, wisdom-based casting+Yondalla's blessing also tells you lose the initiative when it gets down to that. So, the Cleric goes first and you won't have a free action. You know, they require you to use them on your turn.

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #51 on: October 31, 2009, 05:06:05 PM »
I don't see why your 2 levels of Monk is granting you Charisma to AC instead of Wisdom.

If it's supposed to be wisdom, then your AC is going to 11 less. So 43 instead of 54. Still pretty respectable, though.

Also, your Flatfooted AC is going to be 23. (10+Deflection).

Aesthetic Mage lets me get my Cha to AC instead of wisdom.

Fair enough, fair enough.

Quote
When flat footed I only loose the +13 from Arcane Duellist, so my AC would be 41, or 45 after my free action buff.
Alright, blame the late-night posting. Your AC is going to be much higher than 23 when flat-footed. In any case, if someone has dedicated themselves to melee or ranged attacks, they will definitely have a +30 to-hit or better on their best attack. (17 BAB + 5 from weapon + 4 from ability = +26 to-hit straight away. And that's pretty much the lowest base to-hit bonus you're going to see, as it doesn't count anything else.). So melee or ranged combatants will still hit you if you're flatfooted easily enough.

Quote
I don't think you have read the whole thread, or you wouldn't make those comments about a rogue winning outright. e.g. In the floor, huge AC, 50% miss and 50% ignore damage from a corporal source and you probably would never know of my existance until you walked past me and I stunned you with a AoO. Just read from the begining.
Ghost Touch or Force weapons take no Incorporeal miss chance, and even if a character only had magical weapons they'd still kill you since you only have 86 HP and 41 Flatfooted AC. A rogue would just attack more times to get off those two sneak attacks. As for the miss chance negating Sneak Attacks, no Rogue worth their salt doesn't have a way around miss chances granted by cover.

As for your "50% miss chance", which I assume is coming from staying in the wall, you actually have Total Cover, meaning no character can attack you. I assume you mean you have 50% miss chance defense when partially exiting the wall while trying to attack. In that case, my hypothetical readied action would not be to attack you as you leave the wall. It would be to retreat by spell or item or other ability so that you didn't have the advantage of terrain when we fought. If I did think I could drop you with one hit, it would be because I have a ghost-touch weapon and the Blind-Fight Feat (pretty likely on a melee character, so this is fair play to consider it). A high-damage standard action attack from a 17th level Martial Adept will kill you if it hits (Inferno Blast for SwordSages, Strike of Perfect Clarity for WarBlades, Greater Divine Surge for Crusaders), so you have a 75% chance of dying instantly against a well thought-out melee build when attempting your "Possess Attack from the Wall" tactic. Other characters just run away because they know you have the advantage (Which means you survive).

As for being in the wall, well, you can only sense the hypothetical assassin if they are exactly adjacent to the wall you're residing in. Realistic Scenario: You hide in the walls for eternity, and my character never walks adjacently to a wall you reside in; You survive, but its really a pyrrhic victory for your character. Honestly, I really don't think you, as a player, are going to spend all your time making your character hide in walls. If you are actually playing this character and never leave a wall, well, congratulations. You've made a character who can hide in walls really well. However, in real play, you are not going to spend all your time in walls. That just really is not entertaining to play (DM: "Alright, it's your go. What do you do?" You: "I hide in the walls." DM: "Okay. For how long?" You: "Forever." DM: "Alright, you hide in the wall forever. Roll up a new character to play."). Thus, the hypothetical ghost-killing character will be able to get you when you leave the wall sometime.

Also, Woodland Archer can give you a lot more bonuses than you think. Right now, I have one character who uses Palm Throw(Master Thrower ability, Complete Warrior), TWF, Rapid Shot, and the Splitting Weapon Enhancement (Champions of Horror) to gain 32 attacks per round at level 17 (Yes, this character actually exists, and gets 16 BAB at level 17). Let's say my Master Thrower misses 20 times. (Not likely if they win Initiative, you only have 41 Flatfooted AC, and this is a 17th level combat character. More likely if you win Initiative, as you have 54 AC). That's a +80 on all the remaining attacks (+4 for every missed attack). So that's 12 more attacks that have at least +80 to-hit. Needless to say, any machine-bow or machine-thrower worth their salt *is* going to hit you in straight up combat, whether you like it or not. Maybe not that many times, but you will get hit. Considering the average 17th level combat character has +26 to-hit only factoring in BAB, Magical Weapon Bonus, and Ability Bonus (17 BAB +5 Weapon Bonus +4 Ability), the hypothetical ranged character will only have to miss 10 times to get a +40 to-hit and thus always be able to hit you. My Master Thrower is still going on Full BAB attacks at that point (If all 4 Rapid Shot attacks missed, then 6 out of 8 Main Hand attacks missed); more specifically, I still have 10 Full BAB attacks left to hit you with a +70 to-hit.

Again on the topic of hiding in walls: If we're considering the idea that a character is actually hired to kill you and knows your weaknesses (Instead of just picking any old character and pitting them against your build), becoming ethereal and following you into a wall really is not that hard to do. On the other hand, finding you at all is going to be difficult, as you can always play keep-away considering your abilities.

Quote
As for cleric turning...
...I have no idea. Can anyone help my find a way around this?
Get Improved Turning Resistance multiple times. You already have +4 Turn resistance, so that makes you 16th level for the purposes of resisting Turning or Rebuking. Get a couple more times and you won't have to worry about Sun Domain clerics or clerics with the Disciple of the Sun feat (Complete Divine) destroying you instantly because they won't be able to turn you at all.

Turning is really powerful in DnD, and is pretty much only countered by staying out of the 60ft. range or getting Improved Turning Resistance multiple times. Improved Turning Resistance is costly but works very well (as in, completely stops Turning or Rebuking). With the range thing, meh. Just accept the fact that Clerics are made to be good against Undead.
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bearsarebrown

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #52 on: October 31, 2009, 06:00:43 PM »
Quote
On the other hand, finding you at all is going to be difficult, as you can always play keep-away considering your abilities.

Exactly. Defenses like "I'm in a wall." are silly. It's really really easy to create a character who can survive any situation if you include hiding/running away. I bet you can't kill my Wizard 20 who is constantly divining and plane shifting  :P

Kal Zakath

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #53 on: October 31, 2009, 06:13:46 PM »
Quote
On the other hand, finding you at all is going to be difficult, as you can always play keep-away considering your abilities.

Exactly. Defenses like "I'm in a wall." are silly. It's really really easy to create a character who can survive any situation if you include hiding/running away. I bet you can't kill my Wizard 20 who is constantly divining and plane shifting  :P

double so if he has anticipate teleportation on, try to drop in too close to him and he gets a free round to teleport again.

Cephid Arcanis

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #54 on: October 31, 2009, 11:16:41 PM »
ok, ok. there are some good points here.

Thanks Sor0_Lost for that link to 'Dead Life'. I now have an effective turn level of 30HD so I should be safe there.

I have 30' blind sight, so I can see just fine while in the floor/wall/ceiling etc.

Um, yep Superior invisibility certainly kicks my (and almost anyones) ass. Yet another reason I should have made the build lower level to avoid 9th level spells.

As I said before, the woodland archer would be very deadly if you could ever get a full attack on me. Also, splitting uses the same attack roll, so doesn't help with woodland archer. And you an't put splitting on a thrown weapon.
...and I don't die from going below 1 HP...

Hiding in the wall/floor/ceiling/rock/tree/castle/adamantine statue is not really very limiting. (certainly not to the funny as level Saxony described) Almost every adventure includes physical objects, and almost all characters have to touch the ground at some point.
Also, I should probably just be hiding in your friend anyway. That way I can attack you with him in your sleep and laugh if you wake up and kill him!

I know there is heaps of ways to avoid combat at high levels with tier 1 characters using divination and planeshift etc But I wanted to try something different.

This guy is made up of a whole mix of tier 6 or 7 classes and can only cast level 1 spells, so I think he is doing ok.

Remember, everytime someone suggests a tactic that doesn't quite work exactly as is...
...I possess his body, kill him self, and take his shit.

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Tshern

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #55 on: October 31, 2009, 11:21:05 PM »
Not only Superior invisibility, but anything with a save combined with Heighten spell and DMM (Heighten). Assuming of course you are not immune to the effect. Nevertheless, DMM (Heighten) is something that'll get the character down at ease every time. One nightstick equals to +4 to the save DC. That is not all too bad.

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bearsarebrown

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #56 on: October 31, 2009, 11:58:39 PM »
As I said before, the woodland archer would be very deadly if you could ever get a full attack on me. Also, splitting uses the same attack roll, so doesn't help with woodland archer. And you an't put splitting on a thrown weapon.
...and I don't die from going below 1 HP...

You're right about not being able to put it on thrown weapon, but it explictly says you make 2 attack rolls. And you just ready an action for full attack. About not killing you at 0, you're right, no build can. Because as explained earlier, you're asking for a CO answer to an RP question. No build here can reliably end your existence. That is, except for Diviners, but then they 'kill' you without ever seeing you!

You should look into getting permanent Forceward somehow. Immune to force effects :)

PhaedrusXY

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #57 on: November 01, 2009, 12:10:13 AM »
You're right about not being able to put it on thrown weapon, but it explictly says you make 2 attack rolls. And you just ready an action for full attack.
You can't ready a full attack. You could use manyshot, though.

Remember, everytime someone suggests a tactic that doesn't quite work exactly as is...
...I possess his body, kill him self, and take his shit.
This is just ridiculous, though. Just because we can't quite take you out easily sure as hell doesn't mean that you automatically win. We can actually just flee, you know? And even if we don't, that still doesn't mean that you are capable of killing us. In fact, I'm pretty sure that my character could literally just stand there all day and let you do whatever you want to him, and you still couldn't kill him. He has over 250 hit points, DR 9/good, regeneration 9/acid, he only fails his saves on a 1 and he can reroll a save once every 5 rounds. And he in fact can still hurt you even if he just readies actions to stab you with his spear, and only hits on a natural 20. So in a war of "attrition", I'm pretty sure he'd still win. It would just take forever, and it's not a sure thing.
« Last Edit: November 01, 2009, 12:21:58 AM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

DavidWL

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #58 on: November 01, 2009, 12:38:16 AM »
the build

That really is a tough build.

My instinct would be to use no-save spells, or to use a touch attack.

Examples:
1)  no save spells
- cast Holy word, with circle magic and/or other caster level optimization.  Auto-kill if CL = 22.
2)  Touch attack - can hit with limited wish to emulate surge of fortune, and moment of precience.  Then use some touch spell to one-shot him.  (Could even do it with a direct damage spell, since his hit points are relatively low ... maximized 15D6) ... might have to become incorporeal first...

EDIT:  To answer the question of "practical", of the builds in my sig:
1st)  Win - Completely immune to anything you can throw, and can do both of the above
2nd) Win - You can't detect him, and can do either of the above
3rd)  ~Statemate - probably could win, but would require more creativity
4th)  Win - Holy word - and you couldn't find him
5th)  stalemate - you can't hurt each other
6th)  Win - powerful casting cohorts do it every time
7th)  Win - Erudite with spell to power is very flexible
8th)  Win - lots of prep time and divinations = lots of win
9th)  Win - this would go the direct damage route

In short, all the full casters win, and non casters or casters which lost CLs _and_ have restricted spell lists may not win.  The others stalemate, because just as you are hard to hurt, so too are they.  This, of course, assumes a rather optimization heavy lineup.

Best,
David
« Last Edit: November 01, 2009, 01:01:49 AM by DavidWL »
Some Cool Quotes:  [spoiler]
Quote from: unknown
Non-PC activities like out of combat healing should be left to wands and NPCs. It's not fun to play a walking wand of CLW. Likewise, being a combat wall is not a viable PC role. A Wall of Force could do that.

-Sort of, but you left out the important note that a Wall of Force does it better.

Quote from: Runestar / skydragonknight
The most powerful character is the one that you actually get to play.

Quote from: Operation Shoestring
I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/spoiler]
DavidWL's Random Build Archive

Cephid Arcanis

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Re: HELP KILL MY CHARACTER! (...or help me stop you)
« Reply #59 on: November 01, 2009, 01:01:23 AM »
Remember, everytime someone suggests a tactic that doesn't quite work exactly as is...
...I possess his body, kill him self, and take his shit.
This is just ridiculous, though. Just because we can't quite take you out easily sure as hell doesn't mean that you automatically win. We can actually just flee, you know? And even if we don't, that still doesn't mean that you are capable of killing us.

hahaha.  :lmaoOk, ok. I was just having a stab in the dark. If your saves really are that high, and I try to attack while you are buffed I probably can't do shit. I'd pop out under you and try, fail then stand there looking stupid. You'd have a go, fail and walk away bored. Encounter over. (unless you wanted to be a prick and sunder my items or something...

Most builds on this board thou would fail a DC: 32 save with a -6 penalty. i.e they would loose.

That is something else I was thinking because of the combo of star elf + ghost: maybe I could find a way to just grab peoples stuff (disarm/slight of hand etc) and dissapear through the wall with it.
"It is the mark of a practiced mind to be able to entertain an idea without accepting it"