Ok, wow. That is a lot of responses overnight.
First up, the build started as a medium level build with some wicked stats. For some reason I kept finding nice things to add until now it is ECL:17, and I'm competing against 9th level spells and powers. Not my plan, and NOT a good idea.
I'll see how I go answering what I can:
It's not like it would matter much to him, though. It can't reduce his str below 1, and it's a 2 to start with... Most of his abilities don't care about gear, either. So he could probably carry all that matters even with a strength of 1...
An incorporeal creature has no strength score, so none of those approaches work. (
http://www.systemreferencedocuments.org/resources/systems/pennpaper/dnd35/soveliorsage/monsterTypes.html)
* your Con goes from 8 to 0, i.e. you die upon reaching venerable age. (No, you cannot age as a ghost)
* your Dex goes from 17 to 11; +4 item => 15
* your Str goes from 8 to 2
HP: 12 + 11d12 = 83.5
BAB: 9/4; dex to hit +2
1) Correct, my con goes to 0 and I died...and became a ghost. The mental bonuses remain.
2) yep, I only added -3 when I should have added -6. Will fix that.
3) No strength score.
4) We use partial BAB and partial saves. Otherwise my BAB would be 9 like you said, and my saves would be significantly higher.
You could use the Huant shift trick to remove your self from the ethereal plane and into an object. The you can manifest and get the Hardness stuff to avoid damage. At level 17, if they challenger cant relaibly hit incorporeal foes they are doing it wrong.
Sounds interesting, what is haunt shift?
a greater blink or etherealness spell will remove your deflection bonus to AC. The ghost ability says that you gain the Defection when you manifest. The manifest ability states it does not protect from ethereal foes.
Would haunt shift save me from these nasty lads using greater blink or etherealness spell as I am not on the ethereal plane?
First off, as people have said you screwed yourself with the LA opening yourself up to 9th level spells.
Agreed! Ghost also opens up the whole cleric turning thing, which it seems there is no way around. (I do have +4 turn resistance
)
Would I be better off dropping ghost and swapping to a nixie or something? For the purpose of this challange, just droppping ghost would save me against all level 7th, 8th & 9th level spells too!
An elf archer with a force bow and woodland archery would get you in one round.
Now that is interesting. If you are getting enough attacks your to hit roll will be huge. You'd need to make around 7 attack rolls to get enough bonus to hit.
Oh, I know! I'm in the floor!! When I fly out to possess your mind you can at best only make a single readied action. And that is if you somehow knew I was there. See invis etc won't help as I'm in the floor/wall/ceiling and you can't hear me. And I don't think an elf is going to make a DC:27 fort save with a -6 penalty. Depends on the environment I suppose. If the elf is outside and flying I can't get near him. In that case we'd just go about our respective lives in peace...until you die of old age!
He casts a Chained Greater Dispel Magic, knocking down all your buffs and magic items for 1d4 rounds (his caster level is 20), and then hits you with Heal a couple of times (from a staff he keeps in his backpack).
He can't target me or attack me when I'm in the floor.
His saves are so high he'd only fail against any of your abilities on a 1
What the?! How does he have a +33 fort/will save?! (unless he is a mirror of this build
)
A. A Cleric Turns undead killing you for 2d4 days, no save.
B. Any Wizard, if you're stuck where you died they just cast shrink item and toss the dungeon, cave, house, chunk of land, etc. into a bag of holding.
C. Any Bard, epic diplomacy check convinces you to tell your back story, then the epic bluff check convinces you to pass on.
D. Cheesy Wizards, Uncanny Forethought->Geass->Go kill my enemies. It's better than simply killing anything.
E. Any Rogue, uses Ghoststrike or whatever it's called to SA after feinting you, you die in one round.
F. Any Factotum, summons Pazuzu and wishes for a Ring of Wishes, or w/e. Then he summons Pazuzu again for another wish and obtains a Helm of Opposite Alignment to force his alignment to be LG no matter how many more times he summons Pazuzu. Sometime along the unlimited wishing you're removed for existence.
G. A bored adventuring party, cleric turns you but you live, the rogue goes easy on you, and the wizard casts Power Word Blind so you're cursed to be blind for the rest of your eternal existence.
Yeah, I think that's enough for now.
a) um...help? How can I get around a decent turn check without dropping ghost? Any way to get immune?
b) Try not to die first! And am I stuch where I die? doesn't say. Even if I was it would be the 3D location in space, not the dungeon/piece of ground it self.
c) haha. Best one yet! Hopefully I'd just step out of the wall and eat his mind before the 1 minute of diplomacy chat is up! And his back story is something like: "I have the overwhelming urge to be imortal" several hundred years later..."I'm doing well, not dead yet. I am getting rather old thou..." hits venerable, and starts to die of old age (con-->0)... "MUST >. #_ BECOME _ . _ . IMMORTAL!!!!" By the extreme force of his personality (cha 30ish) he becomes a ghost. "EXCELLENT!!!"
So the only way to satisfy him (and end his ghostlyness) is to help him become immortal!
d) sounds fun! lets do it! (but if I'm in a wall/floor you can't target me. True sight won't even find me so I'll supprise you. (yeah, yeah I know contingincy)
Oh, and I'm immune to mind effecting!e)He really won't hit me. And besides, I'm in the floor. (he doesn't have a
wallstrike spell does he?)
f) Are you serious?! Look at the parts of my build. There are no broken bits at all! What's this about infinite wish tricks?
g) You can't target me cause in in the wall/floor. And to make it permanent you would have to first deal me 30+ damage...
huh, this situation is almost tailor-build for a shadowpouncing hellfire glaivelock with a level two incarnum dip.
Again, in the floor. No see, no hear, no pounce nothin!
So he is still doin OKish.
Remember, he can use his cleric domain ability(free action) to get +4 cha giving him another +6AC. I really don't think any of these options can hit me on the single readied action they get before I consume their mind, drain them to death or stun and coup de grace them.
So, almost no one can even see me, and if they find a way to, they get drained by my gaze and abilities!
Big fears are turning, and those really huge level 9 spells. Arcane casters have heaps of avoidance tactics but they need to know I am there and avoidance won't kill me.
What about a magic missile specialist. Can't they do something like 100+ damage with one casting (readied action when I attack) which can't miss? That would suck, but there are heaps of cheap ways to get immune to magic missile.
So I'll get blind sight (blindfold of true darkness) to find the sneaky ones and keep my full AC. I can also attack from within the wall!
How can I avoid Turning?
What is Haunt shift and would haunt shift save me from etherealness spell as I am not on the ethereal plane?