Hello, I guess I should start with the rules for the game. The quote is what I want to have my dm say after he issued the challenge that he would kill our characters quick.
The Setting
Lvl 10 Gestalt 1 Prc at a time
5d6 best 3, plus I rolled well. Well enough to save the stats since I first rolled 2 weeks ago or so
City of the Spider Queen Campaign: Underdark with plenty of wizards and cleric opponents
Everything is allowed besides *obvious* cheese, psionics, Skill tricks, mystic theurge type prcs
[spoiler]The Characters:
Druid / Ninja
Warlock / Bard
Fighter / Paladin / Knight of the Left Hand[/spoiler]
I am going for the Red Raiding Hood or the Dragoon build but modified for no psionics and gestalt. At the moment I have a 18,17,16,15,14,13 (I totally didn't realize that it all lined up until now) for stat modifiers pre level up and character templates. For the moment I am considering two races.
Dragonborn Lesser Asimar +2 Con +2 Cha +2 Wis -2 Dex and Wings
Dragonborn Half-Orc +2 Str +2 Con -2 Dex -2 Int -2 Cha and Wings and Access to Headlong Rush Feat
Being what this is I am leaning towards the Lesser Asimar for the greater total of modifiers gained.
Side One of the Gestalt:
[spoiler] 1. Lion Totem Barbarian (Pounce) (d12 HD) (Full BaB)
2. Warblade (Maneuvers, Full BaB, d12 HD)
3. Warblade
4. Feat Rogue (Bonus Feat)
5. Feat Rogue
6. Feat Rogue (Bonus Feat)
7. Warblade
8. Warblade
9. Warblade
10. Warblade[/spoiler]
Side Two (The Fun one):
[spoiler]1. Cloistered Cleric (d6 + Int SPpL, Lore, Additional Spells)
2. Cloistered Cleric
3. Cloistered Cleric
4. Church Inq (Free Bonus Domain, Immunities, Detect Evil as Sp-like Ability)
5. Church Inq
6. Church Inq
7. Church Inq
8. Church Inq
9. Sovereign Speaker (More Domains Yay!)
10. Sovereign Speakers[/spoiler]
The most important missing pieces to actually getting this gen finished up are the items (and the skills they modify). I have 55,000g and I HAVE to spend 20,360 on a Halberd of Vaulting for the bonus damage.
So Q1. What items should I get with my remaining 34,640g?
After that I have a simple question Q2. Barring class features what level do player characters gain new feats?
I'll add more when I take a nap and am thinking a bit clearer plus I can't do skills without int mod or health without con mod so I am at an impasse