Yeah. Here's the summary about using the Becks system.
After clicking 'new' in NSRCG, click the Karma (BecKS) tab. You have 425 Karma to spend - all the costs are there and listed for you. You start with Race (with the option of choosing Metavarients, aka subraces), what kind of Magic (if any), how much money you want (up to 1 million), and what contacts you want. If you chose to be an Aspected or Full Magician, you can also purchase your spell points here. (In fact, you must.)
Second screen is more detail on race - you select precisely which race you want, which metavarient (if you purchased it) and if you want to be an Albino (and if you do, which flaw you want.)
Third screen is basic details about your character. Feel free to skip this one, for the most part, although you can build your Lifestyle on this screen, as well. (If you don't want to go into detail on building your lifestyle, aka, your home or homes, and just want one of the normal life styles, that's fine and you can skip this screen entirely.)
Fourth screen is Edges and Flaws. The program will provide some small information on the one you select (and a page reference!) Remember, Surge is off-limits. Also, if you buy Amnesia level 4, stop right there. (I don't recommend it. But, if you WANT to do it, I'll be creating the character from there... and you'll get to find out what your character is capable of throughout the game.)
Fifth screen is Attributes. Just as a note, the higher you buy an Attribute, the more the next point costs. (4, 6, 8, 10, 12). Every stat starts off at 1, and you can raise it to a base of 6, then racial modifications are applied. If you have a negative racial mod, your cap is lowered by that much. (For example, Trolls have a -2 to Charisma, so you can only ever buy that stat up to 4 during creation.) Also listed on this screen are your various dice pools. Most of these will be 0. Everyone has a Combat Pool, and this is incredibly important in combat (as you might imagine.) It's modified by Quickness, Intelligence, and Willpower - just so you know. If you're an Awakened who can use spells, your Spell Pool is also here (Int and Wis, I believe.) Finally, your derived Attributes are here as well, such as Reaction (another big combat stat, really.) Just a note: Initiative dice cannot be changed by stats, only magic and cyberware.
Fifth screen is skills. They're split up into types of skills (first box). Second box is the skill itself, while the third box lists specialties for the skill listed. Some (like most gun skills) will let you enter a specific specialty after you click Add. Also, the Knoweldge Skills are free, to a certain point, based on your Int (in other words, you have so many points to buy free Knowledge skills with, then the rest cost Karma.) Specialties are a very, VERY good way to save Karma here, folks - if you buy Pistols up to 6, it gets very expensive. But you can buy Pistols to, say, 2, and Ares Predator (a common heavy pistol) up to 6 much cheaper. Also, please note, if a skill exceeds the relevant stat (Quickness in the case of most gun skills), it becomes much, MUCH more expensive to buy up.
Sixth screen is Cyber and Bioware. Cyberware is divided out by types, then some even have more subtypes (it's a tree system). Once you choose your cyberware, you can also select which grade you want to buy it as. For a new character, this is ONLY Standard or Alpha. Standard is exactly that, Alphaware is .8 the Essence cost, but 2 times the nuyen cost. Bioware is the second tab, and set up pretty similarly to the Cyberware tab. One of the nice things about NSRCG is that it'll keep track of exactly how low your Essence is going from all this - and will tell you when you start violating the rules. It does not, however, prevent you from buying conflicting pieces of Cyber and Bio ware. Some simply do not work together (such as Wired Reflexes and Synaptic Accelerators.)
Seventh screen is optional: It's about magic. This is where you choose your exact tradition, and your spells, Foci, etc. There are a LOT of options here. Too many to go over now, but if anyone needs any help with this, I'll provide it. One quick note: If you purchased Aspected or Full Magician, and you did not purchase any Spell Points, the spells tab will not be available. You'll have to backtrack and buy some.
Eighth screen is gear. Go nuts, buy what you want. It's got a LOT of stuff. Again, a tree-based system for purchase. A helpful box will provide you with the info on whatever item you've selected.
Ninth screen is transportation, or rather, vehicles. It's pretty much the same as the gear screen, but customized for helping out Riggers (with a rigger tab for more info.) No one has expressed any interest thus far in rigging, so unless anyone wants more info, I'll pass on that for now.
Tenth screen is decks and decker info. Precisely the same as the vehicle screen but for decks (computers and hacking.) I don't recommend anyone play deckers, again, although having a deck isn't bad - just make sure you have a little computer skill.
Eleventh screen is contacts info. You get two freebie level 1 contacts. Additional contacts that you purchased are here as well. Here you can fill out more info on the contact that you want. Specifically, what I'll need, is for you to fill out the Archetype field. Rigger, Decker, Street Doc, Johnson, Fixer, etc. And also put a note in the 'Race & Description' field with more info on the kind of contact you want. If you buy a contact at level 2, or 3, I'll need some info on your relationship with this contact, as well - since these are generally much closer (and more loyal) to you.
Twelth screen is Biography and Description, and even comes with a survey to help you. Feel free to skip that - I'll need these things, but they don't have to be in your NSRCG file, and I'll likely spend some time with each player helping to develop bios, at least.
Thirteenth screen is the last - final screen. At the moment, none of it is useful except to tell you precisely how much Karma you've spent, and to give you the 'Finalize' button. Don't use that button. If you're done with your character, save it, but don't hit finalize. I'll want you to send it to me, so I can review it, and possibly offer suggestions, and if you finalize, nothing can be changed.
Oh. There is a fourteenth screen - DM info. Ignore it.