ToolsTo kick things off, I'll be adding the complete list of Dungeons and Dragons version 3.5 modifiers to Initiative. Note that as an ability check, initiative benefits from bonuses to such checks.
Key:X = Scales according to variable class, item, or feat investment
* = Modifiable by essentia investment or chakra binding
Feats*Feat Name* *Bonus* *Source*
Dragon Aura (Senses) +X to
all allies within 30 feet (scales with level, max +4 at 20th) to Initiative, Spot, and Listen; Dragon Magic
Insightful Divination +level of last divination spell cast, Complete Mage (IIRC)
Improved Initiative +4 unnamed Player's Handbook
Blooded +2 unnamed Player's Guide to Faerun
Thug +2 unnamed Player's Guide to Faerun
Battle Hardened +2 unnamed Races of Stone
Shifter Instincts +2 unnamed Races of Eberron
Quick Reconnoiter +2 unnamed Complete Adventurer
Psicrystal Affinity Nimble +2 unnamed Expanded Psionics Handbook
Fire Heritage +1 unnamed Planar Handbook
Guerrilla Scout +1 competence Heroes of Battle
Lunatic Insight +2 morale Heroes of Horror
Yondalla's Sense +Wis to init Races of the Wild
Gestalt Anchor +2 insight (also Races of Eberron
granted to Kalashtar allies)
Guardian Spirit init reroll 2/day Complete Arcane
Danger Sense init 1/day Complete Adventurer
Markings of the Hunter roll init twice, Races of Stone
take better of two
Heroic Destiny +1d6 to d20 roll 1/day Races of Destiny
Favored of the Companions +1 luck to d20 1/day Book of Exalted Deeds
Knight of the Stars +1 luck to d20 1/day Book of Exalted Deeds
Servant of the Heavens +1 luck to d20 1/day Book of Exalted Deeds
Disciple of Darkness +1 luck to d20 1/day Champions of Ruin
Scion of Sorrow +1 luck to d20 1/day Champions of Ruin
Thrall to Demon +1 luck to d20 1/day Champions of Ruin
Nimble Bones +4 for created undead Libris Mortis
Spells*Spell Name* *Effect* *Level* *Source*
Good Hope +3 morale to ability checks Bard 3 Players Handbook
Feast of Champions +1 morale to ability checks Clr 9 Eberron
K's Skittish Nerves +5 unnamed init Wiz 1 Magic of Faerun
Elemental Familiar +2 unnamed init Wiz 3 Online (
http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20011109a)
Wish Can be used to force rerolls Wiz 9 Players Handbook
Foresight Never flat-footed Drd 9/Wiz 9 Players Handbook
Anticipatory Strike Re-insert yourself in the Psion 3 Races of Destiny
initiative order
Sign Init set as if caster had Clr 1 Miniature's Handbook
rolled a natural 20
Sign +4 unnamed Spell Compendium
Channel the Mishtai +2 insight Wiz 2 Magic of Incarnum
Channel t. M, Greater +2 insight Wiz 6 Magic of Incarnum
Guardian Spirit +2 insight* Clr3/Wiz4 Magic of Incarnum
Guardian Spirit, Mass +2 insight* Clr7/Wiz8 Magic of Incarnum
Improvisation +1/2 CL to checks Bard 5 Complete Adventurer
Primal Instinct +5 to Initiative and Survival, Dragon Magic
Soulmelds*Name* *Effect* *Class* *Binding Benefits*
Bluesteel Bracers +2 insight Incarnate, Soulborn Arms: Allies within 30ft gain same bonus
Lucky Dice +1 luck to ability checks Incarnate, Soulborn Hands: Allies within 30ft gain same bonus
Items *Item/Ability* *Effect* *Source*
Rod of Alertness +1 to init Dungeon Master's Guide
Pale Green Ioun Stone +1 competence to ability checks Dungeon Master's Guide
Stone of Good Luck +1 luck to ability checks Dungeon Master's Guide
Flexible Spine +4 racial to init Lords of Madness
Luck Blade Reroll a die 1/day Dungeon Master's Guide
Burning Ability +2 if held @ start of battle Eberron
Doomwarding Ability Reroll a die, limited charges Player's Guide to Faerun
Initiative Ability +2 luck to init Oriental Adventures
Eager Ability +2 unnamed Arms and Equipment Guide
Fire Grafts (X grafted) +2 times (X-1) unnamed Magic of Eberron
Intelligent Item -- +2 to checks Dungeon Master's Guide
Special Purpose power
Boots of Speed, bound +2 insight Magic of Incarnum
to Feet Chakra
Class features*Ability* *Effect* *Source
Anima Mage Vestige Awareness +2 unnamed
+2 more if you bind Balam
Barbarian with the Ferocity rage variant from
Cityscape web enhancement: +2 to +4, and
can enter Rage as an immediate action even if flat-footedDuelist 2,8 +2, +4 unnamed Dungeon Master's Guide
Visionary Seeker 3, 7 +2, +4 unnamed Planar Handbook
Cipher Adept 3, 6, 9 +1, +2, +3 unnamed Planar Handbook
Dervish 6 +2 unnamed Complete Warrior
Warforged Fighter 1 +3 unnamed Races of Eberron
Knight of the Iron +2, +4, +6 unnamed Frostburn
Glacier 2, 5, 8 while in frostfell
Sorcerer/Wizard 1 +4 unnamed Dragon 323
(Hummingbird Familiar)
Scout 2, 11, 20 +1, +2, +3 competence Complete Adventurer
Streetfighter 1,3,5 +1, +2, +3 competence Complete Adventurer
Fleshwarper 2, 5 or 8 +4 racial bonus Lords of Madness
Shifter Druid (Sub) 4 +2 insight bonus Races of Eberron
Duskling Barbarian 1 +2* insight Magic of Incarnum
Incarnum Blade 1 +2* insight Magic of Incarnum
Nobility Domain +2 on ability checks Complete Warrior
Tattooed Monk X +2 luck to ability checks Complete Warrior
Void Disciple 7 +20 to single check Complete Divine
Iajutsu Master 2 +Cha as unnamed to init Oriental Adventures
Bayushi Deceiver 2 +Int as unnamed to init Oriental Adventures
Exemplar 8 +Int as unnamed to init Complete Adventurer
Darkrunner 3 +Int as unnamed while Lords of Madness
underground
Marshall 1 +Cha to allies' init Miniature's Handbook
Rokugan Ninja +Int as unnamed to init Online (
www.l5r.com/archive/rpg/rokugan_ninja.pdf)
Dread Commando X +X to allies' init Heroes of Battle
Shade Hunter X +X daily to checks Champions of Ruin
Cosmic Descryer 7 +1 to checks/5 damage Epic Level Handbook
Elf Wizard 3 Doubles familiar bonuses Races of the Wild
Wu Jen 1 Init reroll 1/day Complete Arcane
Luck Domain d20 reroll 1/day Player's Handbook
Visionary Seeker 4 +1d6 to d20 1/day Planar Handbook
Visionary Seeker 8 d20 reroll 1/day Planar Handbook
Chaotician 5 reroll anything 1/day Planar Handbook
Fatespinner 4 reroll anything 1/day Complete Arcane
Dread Pirate 5 reroll anything 1/day Complete Adventurer
Tattooed Monk X d20 reroll 1/day Complete Warrior
Entropomancer 5 d20 reroll 1/round Complete Divine
Dragon Prophet 9 reroll check/save 1/day Magic of Eberron
Divine Oracle 10 Never surprised, act Complete Divine
normally in surprise rounds
Racial Sources*Race* *Bonus* *Source*
Shadowswyft +2 unnamed Planar Handbook
Illumian ("Uur") +1 or +2 to dex checks Races of Destiny
Killoren +2 unnamed Races of the Wild
(Aspect of the Hunter)
Chaos Gnome die reroll 1/day Races of Stone
OtherAggressive Trait +2 initiative, -1 AC
Ways to Lower Initiative*Status/Spell/Ability* *Effect* *Source*
*Unpleasant States*Deafened -4 to Init Player's Handbook
Shaken -2 to ability checks Player's Handbook
Frightened -2 to ability checks Player's Handbook
Panicked -2 to ability checks Player's Handbook
Entangled -4 to effective Dex Player's Handbook
Negative Levels -1 per negative level Dungeon Master's Guide
*Spells*Bestow Curse -4 to ability checks Player's Handbook
Crushing Despair -2 to ability checks Player's Handbook
Symbol of Pain -4 to ability checks Player's Handbook
*Abilities*Hexblade's Curse -2 to ability checks Complete Warrior
(Hexblade 1)
Curse of the Fatespurned -2 to ability checks Races of the Wild
(Luckstealer 1)
Curse of the Black Cloud -2 to ability checks Races of the Wild
(Luckstealer 7)
*Traits/Flaws*Torpid -2 to init Unearthed Arcana
Unreactive -6 to init Unearthed Arcana
High-Dex Monsters (Over 21 Dex, Under 26 HD) *Name* *HD* *Dex* *Type* *Source*
Coure 2 24 Outsider Book of Exalted Deeds
Vultivor 3 23 Outsider Fiend Folio
Guard Bat 4 22 Animal Monster Manual 2
Hunting Bat 4 24 Animal Monster Manual 2
Dire Hawk 5 22 Animal Monster Manual 2
Reekmurk 5 24 Ooze Fiend Folio
Avoral 7 23 Outsider Monster Manual
Mind Flayer Vampire 8 22 Undead Lords of Madness
Air Elemental, L 8 25 Elemental Monster Manual
Sunfly Swarm 9 22 Outsider Book of Exalted Deeds
Will-o-Wisp 9 29 Aberration Monster Manual
War Bat 10 22 Animal Monster Manual 2
Nimblewright 10 24 Construct Monster Manual 2
Jarilith 10 29 Outsider Monster Manual 2
Shimmerling Swarm 11 22 Fey Monster Manual 3
Alkilith 11 25 Outsider Fiend Folio
Hellwasp Swarm 12 22 Mag Beast Monster Manual
Barbed Devil 12 23 Outsider Monster Manual
Scarab Swarm 12 23 Undead Sandstorm
Cuprilach 12 24 Outsider Monster Manual
Rimefire Eidolon 12 24 Fey Frostburn
Rukarazyll 12 27 Outsider Monster Manual 2
Legendary Eagle 12 30 Animal Monster Manual 2
Kelvezu 12 31 Outsider Monster Manual 2
Shredstorm 14 22 Construct Monster Manual 3
Throne Archon 14 24 Outsider Book of Exalted Deeds
Legendary Wolf 14 28 Animal Monster Manual 2
Death Slaad 15 23 Outsider Monster Manual
Horned Devil 15 25 Outsider Monster Manual
Cinder Swarm 16 22 Elemental Monster Manual 3
Disenchanter 16 23 Mag Beast Fiend Folio
Legendary Snake 16 24 Animal Monster Manual 2
Fire Elemental, H 16 25 Elemental Monster Manual
Spectral Lurker 16 27 Aberration Fiend Folio
Wraith, Dread 16 28 Undead Monster Manual
Bronze Serpent 16 28 Construct Monster Manual 2
Air Elemental, H 16 29 Elemental Monster Manual
Tulani 18 22 Outsider Book of Exalted Deeds
Windghost 18 23 Aberration Monster Manual 2
Deathshrieker 18 25 Undead Monster Manual 3
Pit Fiend 18 25 Outsider Monster Manual
Odopi 20 23 Aberration Monster Manual 3
Balor 20 25 Outsider Monster Manual
Maulgoth 20 25 Aberration Fiend Folio
Prismatic Golem 20 33 Construct Monster Manual 3
Fire Elemental, Gr 21 27 Elemental Monster Manual
Air Elemental, Gr 21
31 Elemental Monster Manual (
also has Improved Initiative as a bonus feat)
Ragewalker 22 25 Fey Monster Manual 3
Water Elemental El 24 22 Elemental Monster Manual
Fire Elemental, El 24 29 Elemental Monster Manual
Air Elemental, El 24
33 Elemental Monster Manual (
also has Improved Initiative as a bonus feat)
Faerunian Ha-Naga 24
38 Aberration Serpent Kingdoms
Deathshrieker, Adv 25 27 Undead Monster Manual 3
Vasuthant, Horrific 25 23 Undead Monster Manual 3
Gloom 25 46 M. Humanoid Epic Level Handbook
Zeugalak 16 16 Aberration Lords of Madness
(+1d4 Dex per electric attack)
Please post to let me know if we've missed any!