Author Topic: Immortality: A Guide to Eternal Life  (Read 119118 times)

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Havok4

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Re: Immortality: A Guide to Eternal Life
« Reply #120 on: June 10, 2010, 01:41:15 PM »
How would that work with emancipated spawn?
There was a thread capitalizing on that already. Anyone have the link?

I think that build got lost to the gleemax forums. But the build was really quite simple, it was turned into a shadow repeatedly and used the thought bottle to get full levels in a class each time before losing it by turning to a shadow again and starting over again with a new class. Going alphabetically through all classes. Then using emancipated spawn to get all of the abilities of all classes back. Sort of like a rather limited pun pun.

PhaedrusXY

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Re: Immortality: A Guide to Eternal Life
« Reply #121 on: June 10, 2010, 06:53:08 PM »
How would that work with emancipated spawn?
There was a thread capitalizing on that already. Anyone have the link?

I think that build got lost to the gleemax forums. But the build was really quite simple, it was turned into a shadow repeatedly and used the thought bottle to get full levels in a class each time before losing it by turning to a shadow again and starting over again with a new class. Going alphabetically through all classes. Then using emancipated spawn to get all of the abilities of all classes back. Sort of like a rather limited pun pun.
That was one of the "twins" in Frank and K's "The Wish and the Word" duo, right? They were submitted as an entrant into one of the old CO build contests. They used completely, utterly, and tremendously broken RAW interpretations that were so distasteful to even the CO regulars that they were basically disqualified, even though what they did was arguably completely legal.  :D

One of them simply used a Wish (granted by an Efreet or an item) to ask for a Staff of Infinite Wishes. This is technically legal, or at least Wishing for a Staff of Wishes with 50 charges is. And once you can do that... what's the difference? (This was "The Wish")

The other was the emancipated spawn with the thought bottle mentioned above that had a caster level of something insane, and would go around casting Blasphemy/Holy Word/etc to kill everything. ("The Word")
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Jelvoden

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Re: Immortality: A Guide to Eternal Life
« Reply #122 on: June 22, 2010, 07:55:41 PM »
For the category of "might grant immortality," Dragon 332 details the Aberrant Paragon. Characters of any race are allowed to take it, but doing so bars them from taking levels in any other paragon class. The third (and last) level changes your type to aberration. 1st and 3rd level advance class abilities, with some restrictions.
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betrayor

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Re: Immortality: A Guide to Eternal Life
« Reply #123 on: November 03, 2010, 12:07:11 AM »
Some will say that this is thread necromancing but since I found a prestige class that offers immortality and is not listed in the op I thought I should write about it....
So the Epic prestige class Athasian Dragon from Dragon magazine 339 grants you the the ageless quality at 3rd level........

Widow

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Re: Immortality: A Guide to Eternal Life
« Reply #124 on: November 05, 2010, 11:49:13 PM »
Ramaloke just posted the Dark Scholar PrC from the Shattered Gates of Slaughtergarde in the metamagic reduction thread.  They also have the ability of Among the Dragons which states you age one year for every two that pass.  Another life extension.

nijineko

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Re: Immortality: A Guide to Eternal Life
« Reply #125 on: November 08, 2010, 02:59:16 AM »
sorry i'm too lazy to re-search the thread... but anyone mention the cloud anchorite? or the sandshaper? the first grants unaging, iirc, the second free res if you are buried in sand after you die.
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Caiphas

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Re: Immortality: A Guide to Eternal Life
« Reply #126 on: December 09, 2010, 12:12:19 PM »
You might want to add the spell Ensul's Soultheft from City of Splendours P.152 Level 9 necromancy spells that drains intelligence from casters or psions. Gives you 1 day per spell level known at the time of death back.

Scarlet-Devil

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Re: Immortality: A Guide to Eternal Life
« Reply #127 on: December 31, 2010, 10:52:31 PM »
I'm not sure if anyone else has brought this up yet, but the Timeless Body feature of Eldritch Disciples actually does grant immortality.

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Re: Immortality: A Guide to Eternal Life
« Reply #128 on: December 31, 2010, 11:22:07 PM »
I'm not sure if anyone else has brought this up yet, but the Timeless Body feature of Eldritch Disciples actually does grant immortality.
Unfortunately it does not because it references the druid class feature which says that you still die when your time is up.....

nijineko

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Re: Immortality: A Guide to Eternal Life
« Reply #129 on: January 01, 2011, 05:49:05 AM »
on the other hand the cloud anchorite does explicitly grant immortality ala will not die from age, period. a friend of mine pointed out that it technically does not grant un-aging, nor immunity to stat adjustment due to aging... perhaps yet another case of poor wording. pretty nice for a tenth level prestige capstone ability, nonetheless.
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betrayor

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Re: Immortality: A Guide to Eternal Life
« Reply #130 on: January 01, 2011, 08:10:55 AM »
on the other hand the cloud anchorite does explicitly grant immortality ala will not die from age, period. a friend of mine pointed out that it technically does not grant un-aging, nor immunity to stat adjustment due to aging... perhaps yet another case of poor wording. pretty nice for a tenth level prestige capstone ability, nonetheless.
Indeed Cloud anchorite will make you have no maximum age but you would still take penalties for being in the older age catregories....

nijineko

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Re: Immortality: A Guide to Eternal Life
« Reply #131 on: January 02, 2011, 02:52:29 AM »
i suppose one would have to offset the aging penalties by controlling ones type, race, or class features.
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GrokThis

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Re: Immortality: A Guide to Eternal Life
« Reply #132 on: January 06, 2011, 04:53:40 PM »
I'm surprised no one has come up with the clone trick.

Create multiple clones of yourself while you're a young pup. Put them all in temporal stasis and stash them about the planes, or other really good hiding places. Use the Attune Gem feat (MoF) to hold a freedom spell and place a gem in each clone's hand so that when your consciousness enters a new body, the spell is triggered and the temporal stasis ends. Or come up with a variant on the contingency spell that allows you to use it on inert objects (the clone) and is permanent until discharged (most likely a 9th level spell) and cast greater dispel magic. As long as you get killed or kill yourself before your time is up, you'll live forever.
« Last Edit: January 06, 2011, 05:31:00 PM by GrokThis »

Stormcrow

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Re: Immortality: A Guide to Eternal Life
« Reply #133 on: January 07, 2011, 03:22:05 AM »
Just to clarify something   ... Fey are they classified as immortal ? like in Immortal = till killed like in the Highlander movies   counting ?

betrayor

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Re: Immortality: A Guide to Eternal Life
« Reply #134 on: January 07, 2011, 04:13:56 AM »
Just to clarify something   ... Fey are they classified as immortal ? like in Immortal = till killed like in the Highlander movies   counting ?
They are not all immortal.....
There are fey that are mortal and other that are immortal....
For some they don't specify if they are or not.....
It is a case by case,,,,,,,

The_Mad_Linguist

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Re: Immortality: A Guide to Eternal Life
« Reply #135 on: January 07, 2011, 01:28:47 PM »
Just to clarify something   ... Fey are they classified as immortal ? like in Immortal = till killed like in the Highlander movies   counting ?
They are not all immortal.....
There are fey that are mortal and other that are immortal....
For some they don't specify if they are or not.....
It is a case by case,,,,,,,
http://www.wizards.com/default.asp?x=dnd/fey/20030411a
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betrayor

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Re: Immortality: A Guide to Eternal Life
« Reply #136 on: January 07, 2011, 03:06:28 PM »
Just to clarify something   ... Fey are they classified as immortal ? like in Immortal = till killed like in the Highlander movies   counting ?
They are not all immortal.....
There are fey that are mortal and other that are immortal....
For some they don't specify if they are or not.....
It is a case by case,,,,,,,
http://www.wizards.com/default.asp?x=dnd/fey/20030411a

Wow....
I didn't know that.....
Still there are Fey that are not immortal like Dusklings from MoI,but I suppose that unless specified the rule is that a fey is immortal....

AtomicKitKat

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Re: Immortality: A Guide to Eternal Life
« Reply #137 on: January 22, 2011, 05:06:46 PM »
On the same note, Aberrations are not all immortal either, I think.

And FTW.

Steal Life is still one of my favourites. Was also mentioned in the "Immortal Overlord" thread(sadly lost to the mists of Gleemax. Believe me, I tried everything I could think of to dig it up, even web.archive.org)

Edit: Also, "Tile of Reincarnation". Have someone crack it over your skull before you die of old age. :banghead

Bozwevial

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Re: Immortality: A Guide to Eternal Life
« Reply #138 on: January 22, 2011, 05:23:12 PM »
Edit: Also, "Tile of Reincarnation". Have someone crack it over your skull before you die of old age. :banghead
Have that someone be a Truenamer to save yourself some money?

nijineko

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Re: Immortality: A Guide to Eternal Life
« Reply #139 on: January 22, 2011, 06:20:34 PM »
I'm surprised no one has come up with the clone trick.

Create multiple clones of yourself while you're a young pup. Put them all in temporal stasis and stash them about the planes, or other really good hiding places. Use the Attune Gem feat (MoF) to hold a freedom spell and place a gem in each clone's hand so that when your consciousness enters a new body, the spell is triggered and the temporal stasis ends. Or come up with a variant on the contingency spell that allows you to use it on inert objects (the clone) and is permanent until discharged (most likely a 9th level spell) and cast greater dispel magic. As long as you get killed or kill yourself before your time is up, you'll live forever.

last i checked, the clone spell only allows one clone to exist at a time. of course, it was a long time ago i checked last.

*edit* hmmmm, interesting. the srd version of the clone spell does not mention the old restriction of only one clone in existence at a time. cool. quite useful that. as a bit of trivia for everyone, the clone spell was originally introduced into d&d after having been recovered from information taken from a fallen starship in the blackmoor - greyhawk setting(s).
« Last Edit: January 22, 2011, 06:26:02 PM by nijineko »
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