Author Topic: From the Novels of the Dresden Files  (Read 4231 times)

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jacemachine

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From the Novels of the Dresden Files
« on: October 09, 2009, 03:30:46 PM »
I'm really enjoying this series of books by Jim Butcher and I just started up an Urban Arcana game that is moderately inspired by it.

Any fans of the series out there? Has anyone taken anything from the Dresden Files and adapted it for use in your home game?

His ability to Listen is likely a high Listen skill, since the character if Harry Dresden has stated that he doesn't believe that it has anything to do with his abilities of Magic.

Wizard's Sight could be handled with a side-effect of a Sanity mechanic-- because what a Wizard Sees it stays with him for the rest of his/her life, and as sharp as if he had JUST viewed it.

Opinions? Thoughts?
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MasterVega

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Re: From the Novels of the Dresden Files
« Reply #1 on: October 09, 2009, 10:35:31 PM »
Start reading the series roughly two months ago. Stopped reading 'cause the semester started and I don't have as much time anymore. 'Tis an awesome series indeed, and doesn't fall into most of the retarded tropes that plague the supernatural mystery genre.

As for converting stuff into my d20 games. Sort of. I'm working on a Foci Magus for my Traditional Fantasy D20/Haul. Basically the caster gets a certain number of points to spend on different foci. These can make certain spells cheaper or hit harder, or have other sorts of effects. His spellcasting is also rather limited outside of using his foci, which are each dedicated to a different school of magic.
Not so much from The Dresden Files as inspired by them.

I'm considering making a D&D3.5 version of the class just to see what people think. It certainly won't be on the same tier as a D&D Wizard, but that's okay I think. I suppose I could make it an AdC or PdC for D20Modern. It'd probably fit better there, actually.
« Last Edit: October 09, 2009, 10:48:37 PM by MasterVega »
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jacemachine

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Re: From the Novels of the Dresden Files
« Reply #2 on: October 10, 2009, 12:50:13 PM »
I play Modern near exclusively, so I give a slightly biased inclination towards that system.

Yeah I started reading them about 2 months ago as well. I'm on Proven Guilty now... book 8 I guess? I am loving it-- the TV series was... it was okay, after getting this far through the series though the TV show's 9 episodes have become damn near unwatchable though-- oh well.

Create Magic Circle is an important and low level class ability I would think. Harry uses circles in every novel and their uses are numerable.

Create Wizards Staff maybe this would be gained at a medium level. The wizard needs to carve his own staff and imbue it with his will. The finished staff would be carved in runes, and be a magic focus--


Doesn't it feel like the author Jim Butcher plays Harry in a weekly d20M Urban Arcana game with homerules? Just reading his work it is obvious that he is a gamer. (Harry is mentioned himself playing D&D with Billy the werewolf and his college buddies/pack.)

Michael Carpenter = Paladin (D&D)/ Holy Knight (D20M). It is a blatant fit.
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jacemachine

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Re: From the Novels of the Dresden Files
« Reply #3 on: October 10, 2009, 03:32:42 PM »
From looking around on the intarweb:

http://www.jimbutcheronline.com/bb/index.php/topic,8742.msg639699.html#msg639699
Quote from: vultur
If one wanted to use d20, d20 Modern would probably be the best base. Pure Mortals could use the base classes without any modification: Minor Talents and the weaker Changelings/Scions, as well as any other supernaturals who are 'one-trick ponies', would still use the base classes, but simply with a template applied (with their weak powers balanced by minor weaknesses: for example, Changelings weak enough to use this setup would have one minor ability, either a very weak magical one, a weak bonus feat, or simply a bonus to an ability score, and would be vulnerable to iron; they might also suffer a penalty to certain social skills as they have less free will.)

For example:
Changeling (Minor) - Troll Born
*Bonus Feat: Toughness
*+2 racial bonus to Intimidate checks.
*Fae Vulnerabilities: A minor changeling without Damage Reduction suffers +25% damage (round up) from iron weapons. The troll-born also suffers a -4 penalty to one skill from the following list: Bluff, Diplomacy, Gather Information, and Sense Motive.

Or:
Minor Talent - Precognitive
* Future Sight: A precognitive gains a +1 competence bonus on Armor Class against attacks by mortal opponents.
*+2 competence bonus to Bluff and Sense Motive checks
* Bound by Time: A precognitive suffers a -2 penalty to all Charisma-based skill checks except Bluff.
* Council's Ward: A precognitive can be detected by Wardens and other members of the White Council who are within X feet. Any breaking of the Laws is detectable from a much greater radius.

Things like a Red Court Infected would be a template too, with greater bonuses and much greater penalties. The key would be: are the abilities greatly improvable by practice? Things that are (Wizard, Sorcerer) are classes; things that aren't (Red Court Infected), or are profoundly limited in how they can be improved (Minor Talent) are templates. I'm tempted to say that White Court Vampire is a class, since there seem to be greatly varying degrees of skill/power in the use of the vampire abilities, but it might be both (a template for the base abilities, and a class for refining the abilities.)

EDIT TO ADD:
Of the types we've seen so far:
Classes:
Wizard (Basic Class)
Sorcerer (Basic Class) - may be the same class as wizard with different options chosen
White Court Vampire (Basic Class)
Werewolf (Advanced Class - but with low prerequisites)*
Faithful (Basic Class)
Faerie Court Knight (Advanced Class)
as well as the basic classes from D20 Modern, for plain mortals and minor talents...

Template:
Changeling (actually several templates depending on Fae parent)
Lycanthrope
Minor Talent (actually several templates depending on specific power)
Red-Court Infected
White-Court Born

* I personally disagree with Werewolf being an AdvC-- it would certainly be a template. Just as Lycanthrope and the other one with the really big Werewolf of London style creature.
Also, lest ye not forget the Black-Court Vampires as well... those walking corpse-like bastards.

"And for my next trick... anvils!" - Harry Dresden
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jacemachine

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Re: From the Novels of the Dresden Files
« Reply #4 on: October 10, 2009, 03:42:50 PM »
Classes

* Wizard (Advanced Class) - would be a Dresden-Appropriate style class
* Warden (Prestige Class) - These guys are baddasses. They're powerful wizards in their own right AND they get to execute Black Magic users and Vampires with their Enchantment Breaking Blades!
* Holy Knight (Prestige Class UA) - The Knights of the Cross/Sword.
* Blackstaff (Prestige Class) - BlackOps/Wetworks Wizard/Warden working under secret orders of the White Council. Using magic to kill, breaking the very Laws of Magic that the Wardens uphold so dear to accomplish what MUST be accomplished in dark times.
* Special Investigations Officer (Advanced Class) - Police Officer/Detective working for the Strange Occurences Department of the Police force. Mundanes only.
* Soldier (Advance Class CR) - When Magic isn't enough to Get the Job Done.

Just my two cents.
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veekie

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Re: From the Novels of the Dresden Files
« Reply #5 on: October 10, 2009, 04:09:33 PM »
I think for the general purpose magic(rituals and stuff, rather than combat/minute time evocation), you could take a leaf from one of the more flexible magic systems like Mage as well, saving the quick and dirty magic for proper spells.

The casting stuff itself, particularly in combat, seems seed/point based, with foci being useful for most magics(particularly, combat magic, where every bit helps). The foci themselves seem to be craftable by any decent spellcaster, though making one of any strength requires real talent.
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[/spoiler]

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jacemachine

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Re: From the Novels of the Dresden Files
« Reply #6 on: November 25, 2009, 02:21:52 PM »
I think for the general purpose magic(rituals and stuff, rather than combat/minute time evocation), you could take a leaf from one of the more flexible magic systems like Mage as well, saving the quick and dirty magic for proper spells.

The casting stuff itself, particularly in combat, seems seed/point based, with foci being useful for most magics(particularly, combat magic, where every bit helps). The foci themselves seem to be craftable by any decent spellcaster, though making one of any strength requires real talent.

If you've ever read Monte Cook's World of Darkness d20 campaign book, you'll know how excellent the magic system is. It captures the fluid and highly inventive Mage magic system, and puts it to good use with a d20 build.

I'm thinking about changing over to this systems magic for use in my Urban Arcana game.
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veekie

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Re: From the Novels of the Dresden Files
« Reply #7 on: November 25, 2009, 03:45:38 PM »
Essentially, yeah, though of course, you'd have to work out what spells you actually have as your specialities(things you can cast without a ritual, as well as standard foci), and what you can manage to pull off in combat(variations from your usual spells, likely, unless you want everyone to pause and build one from scratch mid battle).
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

Havok4

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Re: From the Novels of the Dresden Files
« Reply #8 on: November 30, 2009, 05:30:51 PM »
You should probably try to integrate some kind of specialization mechanic into the wizard class as that seems to be what most of the characters have. Possibly give each character 3 groups of magic they can do often along with a more limited number of general spells. Harry would likely have the three groups being divination, fire magic and force magic. Or maybe give more benefits the fewer groups a person chooses, so a person who takes only abjuration as a focus, like the white court's Merlin, would be incredibly powerful in that area.

veekie

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Re: From the Novels of the Dresden Files
« Reply #9 on: December 01, 2009, 09:49:55 AM »
Well, what I'm seeing in Harry is 2 specialities, the one we see most often is Forces, with a subfocus on kinetic energy and fire. His shield is derived from that.
If going by Mage rules, hes a fairly simple Forces and Space(the one to use with search and sympathetic magic) guy. Though it's implied hes not very good at precision with Forces. Or precision in general.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

Havok4

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Re: From the Novels of the Dresden Files
« Reply #10 on: December 04, 2009, 06:22:20 PM »
Well, what I'm seeing in Harry is 2 specialities, the one we see most often is Forces, with a subfocus on kinetic energy and fire. His shield is derived from that.
If going by Mage rules, hes a fairly simple Forces and Space(the one to use with search and sympathetic magic) guy. Though it's implied hes not very good at precision with Forces. Or precision in general.
He is good at precise divination magics and similar effects. It is just we never really see that all that much in the novels as the novels are about the action packed part of his life where the evocations are used more. Like the voodoo doll town in his lab, that is a rather impressive piece of precision craftsmanship.

jacemachine

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Re: From the Novels of the Dresden Files
« Reply #11 on: December 05, 2009, 02:15:24 AM »
I'd rather not go with Mage rules.

I'm using 3.5 d20M do build my Dresden game, and if you don't happen to have a good sense of how the McWoD system works, then I'll settle for working with the existing 3.5 style magic.
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MasterVega

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Re: From the Novels of the Dresden Files
« Reply #12 on: December 05, 2009, 03:49:54 AM »
I'd have to second not going with Mage, or anything utilizing any variant of the Storyteller system. >_< All of the games I've been in, half of the party has broken the crap out of the game, and the storyteller couldn't do much about it without telling them to re-write their characters.

I accidentally made a broken character using the psychic expansion. >_>

Of course more than half of said gaming group are power gamers, but still. At least the GM can fight back in D20 without making liberal use of his GM'ly powers.
/Rant.

Anyhow, I finally finished the class I mentioned earlier. I actually finished it a month or so ago, just forgot to say something here. Currently, due to some late-night math, it's more than a little broken. Oh, and it's set up for D&D, but maybe you can steal something from it?

Here's a link.
« Last Edit: December 05, 2009, 04:57:35 AM by MasterVega »
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jacemachine

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Re: From the Novels of the Dresden Files
« Reply #13 on: December 05, 2009, 09:05:53 PM »
Disclaimer - While I've been working on another version of this class (for my D20/haul project, which uses a different casting mechanic), I threw this entire class as it is together in all of two hours. I have no idea where it sits as far as power tiers go. I was shooting for roughly ToB level, though. If you find any contradictions, please point them out so I can fix them/explain how it's supposed to be. Thanks a bunch, and I hope you all enjoy this class.
Note: I'm really hating the dead levels, though, especially because this class really doesn't enough spells to justify them. Any ideas?

MagicianHD: D6

Skills per level: 4+int modifier
Skills: Balance, Bluff, Concentration, Craft (all skills taken individually), Disguise, Hide, Escape Artist, Knowledge (Arcana, Architecture, Dungeoneering), Move Silently, Open Lock, Perform (Uhh... whaddayathink?), Search, Spot, Spellcraft, Swim.
Saves: Fort - Poor, Reflex - Poor, Will - Good

Lv  Base Attack    Special                            Focus Points  Maximum Investment
1.  +0             Create Focus, Imbue Focus          3             2
2.  +1                                                4             2
3.  +2                                                4             2
4.  +3             Analytical Artist                  5             3
5.  +3                                                5             3
6.  +4                                                6             3
7.  +5             Multichannel (2 Foci)              6             4
8.  +6/+1                                             7             4
9.  +6/+1                                             7             4
10. +7/+2          A Good Magician...                 8             5
11. +8/+3                                             8             5
12. +9/+4                                             9             5
13. +9/+4          Multichannel (3 Foci)              9             6
14. +10/+5                                            10            6
15. +11/+6/+1                                         10            6
16. +12/+7/+2                                         11            7
17. +12/+7/+2                                         11            7
18. +13/+8/+3                                         12            7
19. +14/+9/+4                                         12            8
20. +15/+10/+5     Direct Channel 1/Day               13            8

table stolen from BKdubs. <_< ... >_> ...
Proficiencies: All simple weapons and one exotic weapon. Proficient in Light Armor.

Class Features

Foci MagicSpells knownSpells per encounteCreate FocusImbue Focushttp://docs.google.com/View?id=dhbmkdc3_26975g5vbcn ('cause I don't know how to make a table properly on this forum! :D)

Analytical Artist
At 4th level, the Magician perfects his sense of calm under pressure. He now adds his intelligence modifier in addition to his dexterity modifier to all escape artist and initiative checks.

Multichannel
A Magician of 7th level gains a firmer understanding of channeling magic and can run a single spell through two foci instead of just one focus. This process takes more time than casting the spell normally, but allows the caster to apply the imbued abilities of both foci to the spell if he chooses.
Casting a spell that requires 1 standard action (or any lesser type of action) to cast in this fashion requires 1 full-round action. Casting a spell with a longer casting time in this fashion takes double the normal amount of time.
At 13th level, the Magician may run a single spell through three foci. This takes the same amount of time as multichanneling with two foci.

A Good Magician...Direct Channel
At 20th level, Instead of slowly absorbing and translating the Magician's own magical power, the Magician's Foci can now be used to cast direct channel to his energies. While this method allows for a much larger pool of magic to draw upon, it drains the Magician when the direct channeling ends. For a number of rounds equal to his intelligence modifier, the Magician can cast without using up the spell uses stored in his foci. At the end of this effect, the Magician becomes fatigued and takes a -2 on all saves until the end of the encounter.


Nice ideas! This could certainly be translated into a d20M Advance Class. Drop the level range down to 1 through 10, etc... I like the Imbuing ability!
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The_Mad_Linguist

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Re: From the Novels of the Dresden Files
« Reply #14 on: December 05, 2009, 09:36:19 PM »
You do realize that there's a dresden files RPG in the works (due out in about six months or so).

Here are a couple of statblocks.
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MasterVega

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Re: From the Novels of the Dresden Files
« Reply #15 on: December 05, 2009, 10:33:42 PM »
Is there some kind of mechanics teaser that can explain what all of those stats mean, or do we have to wait for the book to get a bigger picture?

Either way, it's fun to make up your own stuff anyway.

@ Jace - Glad you like it. I'll see about smushing it into a 10-level class. Advanced-class precedent says I leave the spell progression alone (just cut off the extra ten levels), add a defense and Rep progression, and crush all of the special abilities down... Does that sound about good?
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Re: From the Novels of the Dresden Files
« Reply #16 on: December 05, 2009, 11:46:04 PM »
Yeah, they have a whole series of posts about mechanics, setting, et cetera.

The system is an updated offshoot of the one used in Spirit of the Century.
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Re: From the Novels of the Dresden Files
« Reply #17 on: December 06, 2009, 06:50:18 PM »
You do realize that there's a dresden files RPG in the works (due out in about six months or so).

Here are a couple of statblocks.

Yes. And I am looking forward to playing it since those Spirit of the Century guys are Jim Butcher's personal gaming buddies-- It looks really good so far. I've never played SotC* but I hear it's fantastic!

6 or so months from now I'll enjoy playing it. Meanwhile, I've got d20M and a bunch of D&D books to make do with. :)





*Though i HAVE played Shadow of the Colossus. ;P
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Re: From the Novels of the Dresden Files
« Reply #18 on: December 18, 2009, 03:23:34 AM »
For what it's worth, my brother and I have been working on doing stuff in the Dresdenverse with Mutants and Masterminds, and it's working pretty well.  I don't know if that's something you'd be willing to look into, but I figured it couldn't hurt to offer the option.