Im curious about this emergent behavior discussion.
I played Hero for years, from back when it was called Champions, and came in a box.
First character I ever made was supposed to use teleportation for movement, and to remove chunks of flesh from mine enemies.
I bought Teleport, usable on others, and didnt understand why that wouldnt work.
I learned, learned to love the game, and in playing the game , I learned optimization.
The combat system stinks, and I hate having to pay points for the right to carry a club.
That being said, it did let me get the powers i wanted.
M+M seems to have a good fix for a lot of Heroes weaknesses.
I only have 1st edition, which suffered from Armor being
thedefense, and from poor rules transparency(the true "build your own power secrets" were explained on a single page)
Other than that it rocked, but i couldnt get my crew to play.
Most of my DMs get caught up in buying or designing a perfect game system.I just want to play, so I will take what ever works well enough, trusting the people I play with to make it great.
BTW, I asked about the 1st edition flaws of M+M in another thread, but lost track of it. Anyone able to tell me about these aspects of the game in its 2cond edition?