"devastatingly powerful" yes that is the wording... I have the book somewhere on pdf, I did play in it but my dm was like "This is stupid, there's a million empty rooms... I may as well have made this dungeon myself"
I looked at that book after that even downloaded.
So I understand what your saying...:
the exact wording is "spells like entangle and web are devastatingly powerful", so since they made sure the enemies don't have them, the PCs shouldn't either.
But they totally didn't, and thats my point. Web is in one of the first spellbooks you find.
Not to mention there are monsters running around with such spells as a su or ex ability.
Let just deal:
3. Since the op wants this to NOT turn to a train wreck I stop now discussing how annoying this type of design or lack thereof is. Though man it irks me...
4. Deal with presented problems:A. Potential for a-hole Dm's to never let the party rest.
Proposal: Play races that don't need to "sleep"/ Classes that don't need to rest.
Suggestion1: Warforged. Possibly elan or starelves(but even they need to "trance" or whatever")
Suggestion2: Warlock. Someone mentioned these things above now that I re-read it.
B. Gygaxian Traps: Traps that screw you over no save/activate magically or not only when living things show up.
Proposal: Take control of the inhabitants make them go first.
You may have to take something like Beguiling influence an the feat that gives you diplomancy as a class skill or whatever but diplomancy might be the answer to get off the first stage.
Summoning and BFC are outlawed... or is it that the things you summon don't leave?
If the former then much of the low levels will be eldritch blasting things down. Baleful utterance the "unlimited shatters" spell will work pretty well also.. .
If the latter then you're going to win the game by casting summon swarm 4 times (once each) then ignoring poison
if you actually take the DR armor then the swarm will only occasionally damage you anyway. But here's the deal... The spiderswarms "Won't leave and can't open doors so you can have your party:
ready an action:
Open a door: Cast 3 spider swarms
Clost the door
Ready 4 eldritch blasts
Profitt.
This maybe one of the only times the "Dead Walk" invocation might see use. At low levels.
Most importanty a bit later: Levels in Mindbender: Enough to get Domninate monster at level 7 of the prc.
Mortalbane shots could be usefull too...
What other problems are there?