I might be able to join my first D&D game for somewhat 4 years soon.
Unfortunetly, they suffer from the Core Fallacy.
But more for the reason that optimized play have ruined their games before (something about a thrower at lvl 9 pushing out 12 daggers for around 50 each. Personally, I think that guy isn't aware that Palm Throw and Precision damage isn't the best of friends) than of a genuine belif that Core is more balanced. Keeping to the core book won't allow crazy things...
Yeah, right. Somehow, no one around here realize the power of spellcasting. At all.
So, the game I presume is pretty low-powered and governed by the Rule of Cool(tm) rather than any actual efficiency.
A dwarf monk, an elven wiz/rogue and a human sorc (which seems to try to blast) is the current party and I'm going to be the replacement for the sorcerer. At the moment at lvl 4.
Since I definitly don't want to scare anyone and mess upp their game, I just think I'll let spellcasting drop for the time being and playing a melee character.
I know it's inferior, especially in PHB+DMG only, but one takes the customs where one goes right?
I'd rather play a melee character for a long time, than a spellcaster for a short time and then get kicked out
So, this leads to my question:
Q111:When bulding an Fighter/Dragon Disciple Chain-tripper, which would be more preferable?
fighter 9/sorc 1/DD 10 or
fighter 8/bard 2/DD 10?
Bard gives more skill points, better reflex save aswell as that tasty UMD and perhaps a bit more hp.
But Sorc. gives that really sweet Enlarge Person. My gut tells me Bard is the way to go, I just have to buy a wand of enlarge person.