Author Topic: The Unofficial Artificer Player's Guide 3.0  (Read 123809 times)

0 Members and 1 Guest are viewing this topic.

Agita

  • Organ Grinder
  • *****
  • Posts: 5465
  • SFT is mai waifu.
Re: The Unofficial Artificer Player's Guide 3.0
« Reply #100 on: January 28, 2011, 03:44:39 PM »
Oki.. so my question is:

Magic Vestment are really First lvl Infusion for the Artificer?

For every body else is Third level spell... so im little confuse.
Yes. Spells (or infusions) don't have to be the same level for every class that gets them.
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

Agita's Awesome Poster Compilation
Lycanthromancer's Awesome Poster Compilation

awaken DM golem

  • Organ Grinder
  • *****
  • Posts: 3294
  • PAO'd my Avatar
Re: The Unofficial Artificer Player's Guide 3.0
« Reply #101 on: January 29, 2011, 12:23:52 AM »
Does any chance for Upgrade to 3,5 edition?
This is for 3.5. The Artificer was introduced in 3.5, so I'm pretty sure that the number in the title merely denotes the version number of the Handbook.
Bingo

Arty was a difficult class to figure out.
This guide was a revision of a revision, hence 2 has gone by-by.
The guy(s) that did it, weren't trying to be C.O. at their foundation.
It was useful for CO anyway.
The 3.0e Gnome (and Lantan Human) Artificer was completely different.
It pops up on occasion, and it sucks / needs lots of massaging to be playable.

Midnight_v

  • Organ Grinder
  • *****
  • Posts: 2660
  • Dulce et decorum est pro alea mori.
Re: The Unofficial Artificer Player's Guide 3.0
« Reply #102 on: August 20, 2011, 03:53:12 AM »
Hmm... I'd like an ironman suit. How ... depressing.

How would these guys cast: Wings of Flurry aka Repulsor blast?
\\\"Disentegrate.\\\" \\\"Gust of wind.\\\" \\\"Now Can we PLEASE resume saving the world?\\\"

nijineko

  • King Kong
  • ****
  • Posts: 887
  • two strange quarks short of a graviton...
Re: The Unofficial Artificer Player's Guide 3.0
« Reply #103 on: August 26, 2011, 06:40:30 AM »
embed the spell in an item for xp cost. then cast the spell from the item.

or create an item that uses that effect. you could even put it in a ring or glove. ^^ attach a nice glowy.
arukibito ga michi wo erabu no ka, michi ga arukibito wo erabu no deshou ka?
Never game alone again!
KadoKado! Game for gifts!
The Ultimate Dice Rolling Engine

nijineko

  • King Kong
  • ****
  • Posts: 887
  • two strange quarks short of a graviton...
Re: The Unofficial Artificer Player's Guide 3.0
« Reply #104 on: October 23, 2011, 12:53:22 AM »
are you including materials from dragon mags? if so, there is one feat that has an interesting effect due to the wording. the feat "theurgic creationist" from dragon mag 325 on page 62. you have to have an item creation feat, and the ability to cast spells from two different spell lists. while an artificer has the first requirement down pat, they don't cast spells, requiring at least one level each in two other spellcasting classes. the benefit of the feat is that you get to add "all your caster levels" when qualifying for item creation feats or creating magic items. artificers do have caster levels as part of their class features.

the intention of the feat appears to be to allow a dual caster class character to create magic items as if they were a single caster class in either class by allowing them to add the caster levels from both classes together.

however with the addition of two "practiced caster" feats this can be subverted. roughly put, take a level of wizard, a level of cleric (or any other two classes that give access to two different spell lists) and then at least 4 levels of artificer. at first level take practiced caster for your (in this case) wizard or cleric levels, at third you take it again for the other class. at sixth you take the theugic creationist feat and add up "all your caster levels", as described in the feat.

which equals 1 from wizard, plus 4 from practiced caster-wizard, plus 1 from cleric, plus 4 from practiced caster-cleric, plus 4 from artificer; totaling 14 (or 16 for scrolls due to the artificer ability). take one more level of artificer to gain that capture essence ability... you're going to need it since trying to make items with that high caster level will quickly exceed your limited experience. it is suggested that you first make a +10 to umd skill item so that you can make the dc's to emulate the other aspects of crafting those high level items... all at 6th (or 7th) character level.

a friend of mine came up with this, and despite intensive research, this one seems solid... assuming that dragon mag materials are allowed in the first place. as it is, this will likely serve as yet one more reason not to allow dragon mag materials. ^^

a fellow bg goer pointed out two flaws:

Quote
theurgic creationist does not work with artificers for two reasons:

1: artificer does not have caster level. in other words effective caster level does not equal caster level.

2: artificer is not a spellcasting class, as per infusion class feature, which the feat requires to function.


even if point one is disagreed with, point two is pretty solid.
arukibito ga michi wo erabu no ka, michi ga arukibito wo erabu no deshou ka?
Never game alone again!
KadoKado! Game for gifts!
The Ultimate Dice Rolling Engine

Hazren

  • Domesticated Capuchin Monkey
  • **
  • Posts: 114
Re: The Unofficial Artificer Player's Guide 3.0
« Reply #105 on: October 23, 2011, 01:41:37 AM »

a fellow bg goer pointed out two flaws:

Quote
theurgic creationist does not work with artificers for two reasons:

1: artificer does not have caster level. in other words effective caster level does not equal caster level.

2: artificer is not a spellcasting class, as per infusion class feature, which the feat requires to function.


even if point one is disagreed with, point two is pretty solid.

Point one is incorrect. An artificer is a caster and has caster levels. Magic of Eberron pg 53 even states that he qualifies for PrC that require caster levels as long as they don't require arcane or devine and that the PrC will increase his caster level accordingly.

However point 2 is right on as the first sentence under Infusions states he is not a spell caster and the feat in question allows the combining of spellcasting classes to determine caster level.

edited to fix quotes
« Last Edit: October 23, 2011, 02:01:32 AM by Hazren »
"My solution way too often is to press the red button and see the world burn, which brings us back to the fiery pits of Hell..."
Tshern

Bastian

  • Bi-Curious George
  • ****
  • Posts: 540
Re: The Unofficial Artificer Player's Guide 3.0
« Reply #106 on: October 23, 2011, 01:53:18 AM »


a fellow bg goer pointed out two flaws:

Quote
theurgic creationist does not work with artificers for two reasons:

1: artificer does not have caster level. in other words effective caster level does not equal caster level.

2: artificer is not a spellcasting class, as per infusion class feature, which the feat requires to function.


even if point one is disagreed with, point two is pretty solid.

Point one is incorrect. An artificer is a caster and has caster levels. Magic of Eberron pg 53 even states that he qualifies for PrC that require caster levels as long as they don't require arcane or devine and that the PrC will increase his caster level accordingly.

However point 2 is right on as the first sentence under Infusions states he is not a spell caster and the feat in question allows the combining of spellcasting classes to determine caster level.
One correction to your correction, an artificer has caster levels but they do not use their caster levels for crafting. They specifically use "effective caster levels" which are completely separate from their caster levels. Since Theurgic Creationist only works with caster levels, when using the artificer item creation abilities, they would no benefit (except early access to item crafting feat in exchange for wasting two levels and two feats) even if they qualified as spellcasters.

Edit: You need to fix your quotes.
« Last Edit: October 23, 2011, 01:55:07 AM by Bastian »

Hazren

  • Domesticated Capuchin Monkey
  • **
  • Posts: 114
Re: The Unofficial Artificer Player's Guide 3.0
« Reply #107 on: October 23, 2011, 02:06:59 AM »


a fellow bg goer pointed out two flaws:

Quote
theurgic creationist does not work with artificers for two reasons:

1: artificer does not have caster level. in other words effective caster level does not equal caster level.

2: artificer is not a spellcasting class, as per infusion class feature, which the feat requires to function.


even if point one is disagreed with, point two is pretty solid.

Point one is incorrect. An artificer is a caster and has caster levels. Magic of Eberron pg 53 even states that he qualifies for PrC that require caster levels as long as they don't require arcane or devine and that the PrC will increase his caster level accordingly.

However point 2 is right on as the first sentence under Infusions states he is not a spell caster and the feat in question allows the combining of spellcasting classes to determine caster level.
One correction to your correction, an artificer has caster levels but they do not use their caster levels for crafting. They specifically use "effective caster levels" which are completely separate from their caster levels. Since Theurgic Creationist only works with caster levels, when using the artificer item creation abilities, they would no benefit (except early access to item crafting feat in exchange for wasting two levels and two feats) even if they qualified as spellcasters.

Edit: You need to fix your quotes.

Clarification of entent to the correction that was a correction :)
I'm not saying anything about using caster level for crafting, only that there is a reference that they have them and then added that they could be used to enter PrCs. I figured that since this was an Artificer Guide it would be a good place to drop that information into the thread.

Attempted to fix quotes. :)
"My solution way too often is to press the red button and see the world burn, which brings us back to the fiery pits of Hell..."
Tshern

Umbralfox

  • Monkey bussiness
  • *
  • Posts: 6
    • Email
Re: The Unofficial Artificer Player's Guide 3.0
« Reply #108 on: October 23, 2011, 06:17:46 AM »
Found this earlier, pointed it out in the wand thread; also figured I'd mention it here.

FR - City of Splendors has an item (page 150, costs just over 13k) called a spell-lens; it attaches to a wand and automatically Enlarges and Empowers the spell from the wand; downside is, it "costs triple the normal number of charges," to cast the spell. Since Enlarge is +1 spell level, and Empower is +2, this is still a net gain over using Metamagic Spell Trigger if you consider 'the normal' cost to be figured *before* applying metamagic spell trigger. Obviously if it triples the wand charge usage after applying metamagic spell trigger, you're not going to net much at all.

nijineko

  • King Kong
  • ****
  • Posts: 887
  • two strange quarks short of a graviton...
Re: The Unofficial Artificer Player's Guide 3.0
« Reply #109 on: October 23, 2011, 05:09:01 PM »
I thank you for your clarifications. Most appreciated.
arukibito ga michi wo erabu no ka, michi ga arukibito wo erabu no deshou ka?
Never game alone again!
KadoKado! Game for gifts!
The Ultimate Dice Rolling Engine

awaken DM golem

  • Organ Grinder
  • *****
  • Posts: 3294
  • PAO'd my Avatar
Re: The Unofficial Artificer Player's Guide 3.0
« Reply #110 on: October 25, 2011, 12:28:07 AM »


a fellow bg goer pointed out two flaws:

Quote
theurgic creationist does not work with artificers for two reasons:

1: artificer does not have caster level. in other words effective caster level does not equal caster level.

2: artificer is not a spellcasting class, as per infusion class feature, which the feat requires to function.


even if point one is disagreed with, point two is pretty solid.

Point one is incorrect. An artificer is a caster and has caster levels. Magic of Eberron pg 53 even states that he qualifies for PrC that require caster levels as long as they don't require arcane or devine and that the PrC will increase his caster level accordingly.

However point 2 is right on as the first sentence under Infusions states he is not a spell caster and the feat in question allows the combining of spellcasting classes to determine caster level.
One correction to your correction, an artificer has caster levels but they do not use their caster levels for crafting. They specifically use "effective caster levels" which are completely separate from their caster levels. Since Theurgic Creationist only works with caster levels, when using the artificer item creation abilities, they would no benefit (except early access to item crafting feat in exchange for wasting two levels and two feats) even if they qualified as spellcasters.

Edit: You need to fix your quotes.

Clarification of entent to the correction that was a correction :)
I'm not saying anything about using caster level for crafting, only that there is a reference that they have them and then added that they could be used to enter PrCs. I figured that since this was an Artificer Guide it would be a good place to drop that information into the thread.

Attempted to fix quotes. :)

My kitty avatar is confused (and I am too).
Soo ...

Artificers have:
a) ... Caster Level that doesn't work as Caster Level for anything else
b) ... Effective Caster Level for crafting
c) ... Caster Level for qualifying for PrCs

Is this right  ???

Mooncrow

  • That monkey with the orange ass cheeks
  • ****
  • Posts: 228
Re: The Unofficial Artificer Player's Guide 3.0
« Reply #111 on: October 25, 2011, 08:36:17 AM »

My kitty avatar is confused (and I am too).
Soo ...

Artificers have:
a) ... Caster Level that doesn't work as Caster Level for anything else
b) ... Effective Caster Level for crafting
c) ... Caster Level for qualifying for PrCs

Is this right  ???

It's more that they have:
1. infusion caster levels, which counts as caster levels when casting their infusions, and for qualifying for non-arcane/divine specific PrCs, and
2. Effective Caster Levels that they use for crafting prerequisites, defined as "artificer level +2"(ECS page 32).

nijineko

  • King Kong
  • ****
  • Posts: 887
  • two strange quarks short of a graviton...
Re: The Unofficial Artificer Player's Guide 3.0
« Reply #112 on: October 25, 2011, 09:47:32 PM »
however, they are not casters, infusion class feature: "...is not a spellcasting class"
arukibito ga michi wo erabu no ka, michi ga arukibito wo erabu no deshou ka?
Never game alone again!
KadoKado! Game for gifts!
The Ultimate Dice Rolling Engine

Mooncrow

  • That monkey with the orange ass cheeks
  • ****
  • Posts: 228
Re: The Unofficial Artificer Player's Guide 3.0
« Reply #113 on: October 25, 2011, 10:31:01 PM »
however, they are not casters, infusion class feature: "...is not a spellcasting class"

Right, they are not a spellcasting class, however, their infusions do reference the artificer's caster level when determining effect. 

Nytemare3701

  • Donkey Kong
  • ****
  • Posts: 674
    • Email
Re: The Unofficial Artificer Player's Guide 3.0
« Reply #114 on: October 30, 2011, 02:06:34 AM »
I thought that they do have a caster level, but it is neither arcane nor divine?
ALT+7 to make a •
Clean up your posts and people tend to react better to them.

My rewrites:
Mechanics
[spoiler]
Combat Expertise
Spell Resistance
Spell Schools
Combat Maneuvers
Armor and Shield Proficiency
BaB and Combat Feats
Skills (Hazard zone)
Epic Spellcasting
Poisons
Misc. Tweaks
[/spoiler]

There's RAI, and then there's RAW, and then there's "Hey, if I deliberately misread this look how powerful it is!" – Caelic