Author Topic: 6 best Druid spells! Hoooi!Limitaions!  (Read 12528 times)

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allwise

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Re: 6 best Druid spells! Hoooi!Limitaions!
« Reply #20 on: October 03, 2009, 07:11:58 PM »
OK.
I've compiled a very limited list to keep diversity and try to separate spell levels:
2. KelpStrand (for grapling)
3. Venomfire(for having animal companion do some dammage)
6. Bite of the werebear (for hitting things. (and letting animal companion actually hit with venomefire )
6. Regenerate circle (for after action healing)
8. Cocoon (For extreme measures, like a death in the party)
Thats 5, Now I really want both mass resist energy,  for when we neeed it, And speak with anything.
From what I figure, we are going up against some hell of a challenging maze,and a lot of difficult and tricky assignments. The least of it is combat, so I'm leaning towards speak with anything, (for interrogating the rock about the secret password);
What do you guys think? . 


Tshern

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Re: 6 best Druid spells! Hoooi!Limitaions!
« Reply #21 on: October 03, 2009, 07:55:07 PM »
You don't need reach; Owl's Insight is personal.
No, it is not. The range is touch.

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PhaedrusXY

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Re: 6 best Druid spells! Hoooi!Limitaions!
« Reply #22 on: October 03, 2009, 09:50:48 PM »
6. Regenerate circle (for after action healing)
Take Lesser Vigor, and invest in wands of it. Or Mass Lesser Vigor, which is only 3rd level. I wouldn't use a 6th level slot for this...
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
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Negative Zero

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Re: 6 best Druid spells! Hoooi!Limitaions!
« Reply #23 on: October 04, 2009, 04:13:05 AM »
You don't need reach; Owl's Insight is personal.
No, it is not. The range is touch.

Ah, you are correct. I don't know why I thought that. The Cleric in my party will thank you, regardless.

allwise

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Re: 6 best Druid spells! Hoooi!Limitaions!
« Reply #24 on: October 05, 2009, 04:51:11 AM »
Thanks for alee the input, guys!
I went with the 6 I noted a bit above.
Speak with anything was usefull after 2 minuts, so I won't beregretting that one. However I still missed mass resist energy. The clecic ended up losing his super-fancy over-expensive armour to trolls surprise-attacking using sticks with gray oozes on the tip. Still, this will be a seriously interesting dungeon crawl!

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Ithamar

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Re: 6 best Druid spells! Hoooi!Limitaions!
« Reply #25 on: October 05, 2009, 07:16:03 PM »
No Blindsight or Listening Lorecall?  Aura of Vitality?
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A Man In Black

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Re: 6 best Druid spells! Hoooi!Limitaions!
« Reply #26 on: October 14, 2009, 05:33:15 AM »
OK.
I've compiled a very limited list to keep diversity and try to separate spell levels:
2. KelpStrand (for grapling)
3. Venomfire(for having animal companion do some dammage)
6. Bite of the werebear (for hitting things. (and letting animal companion actually hit with venomefire )
6. Regenerate circle (for after action healing)
8. Cocoon (For extreme measures, like a death in the party)
Thats 5, Now I really want both mass resist energy,  for when we neeed it, And speak with anything.
From what I figure, we are going up against some hell of a challenging maze,and a lot of difficult and tricky assignments. The least of it is combat, so I'm leaning towards speak with anything, (for interrogating the rock about the secret password);
What do you guys think? . 

Bite of the Werebear is not the best of the Bite series, despite being the objectively strongest. If I had to pick one, it'd be Wereboar for the long-lasting defensive value or Weretiger as the best value-for-spell-level. Werebear only adds a few points to stats here and there and two damage on the bite.

Venomfire is not really silly without Fleshrakers. Most of the poisonous animal companions and WS forms at this level (or any proximate level) are pretty bad. I could be convinced otherwise if someone can find a practical form, though. (Also, RAW, it may not work on WSing druids since they do not naturally produce venom.)

You're missing Enhance Wild Shape, which is a multithreat spell of awesomeness that should be taken any time it is allowed.

Tshern

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Re: 6 best Druid spells! Hoooi!Limitaions!
« Reply #27 on: October 14, 2009, 10:45:18 AM »
But Shapechange with Venomfire! Ten-headed Shrieking Terrors!

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ksbsnowowl

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Re: 6 best Druid spells! Hoooi!Limitaions!
« Reply #28 on: October 15, 2009, 11:44:39 AM »
The clecic ended up losing his super-fancy over-expensive armour to trolls surprise-attacking using sticks with gray oozes on the tip. Still, this will be a seriously interesting dungeon crawl!
Oh my God... you're playing "The Labyrinth of Madness."  The BEST module I've ever played.  Have fun, and don't die too much...
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A Man In Black

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Re: 6 best Druid spells! Hoooi!Limitaions!
« Reply #29 on: October 18, 2009, 07:27:24 AM »
But Shapechange with Venomfire! Ten-headed Shrieking Terrors!
Shapechange wins the freaking game. You don't need Venomfire to make it ridiculous.

Tshern

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Re: 6 best Druid spells! Hoooi!Limitaions!
« Reply #30 on: October 18, 2009, 09:21:28 AM »
Makes it a lot more fun though.

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allwise

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Re: 6 best Druid spells! Hoooi!Limitaions!
« Reply #31 on: October 23, 2009, 08:29:17 AM »
The clecic ended up losing his super-fancy over-expensive armour to trolls surprise-attacking using sticks with gray oozes on the tip. Still, this will be a seriously interesting dungeon crawl!
Oh my God... you're playing "The Labyrinth of Madness."  The BEST module I've ever played.  Have fun, and don't die too much...

you are correct sir, Labyrinth of madness it is ;)
And we havent died too much.. yet. just been displaced to etherial plane and gone ridiculously slowly forward.
But YES! it is danking fun! And one of the reasons I chose to play a druid =)

Operation Shoestring

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Re: 6 best Druid spells! Hoooi!Limitaions!
« Reply #32 on: October 23, 2009, 08:54:09 PM »
No Blindsight or Listening Lorecall?  Aura of Vitality?

Listening Lorecall is thematically cool (I always grab it when playing a bard), but not really that powerful mechanically.  It's blindsight doesn't come into play until level 9.

If you need to "see without seeing", the Touchsight psionic power is probably the most efficient (I always try to get items of this and Detect Hostile Intent).  Dunno what's best for a druid tho' seeing as how I never played one.

Cephid Arcanis

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Re: 6 best Druid spells! Hoooi!Limitaions!
« Reply #33 on: October 25, 2009, 10:45:53 AM »
Girralon's Blessing!!!

Take a form with pounce (fire lion)
add an extended Girralon's Blessing for 5 attacks/round.
before combat cast bite of the bear and _____ tenticles from PHB2.

Now you can pounce for 7 attacks/round + rend + rend + grapple + rake + rake=12 attacks.
And you add your str of around 40 (+15) to each of them. Add Flames of Purity for an extra 180 damage/round.
You also get 3 attacks of opportunity/round which can all be triggered by the same event.


For your level 9 feat take minor shapeshift!
temp hp every round of +2 damage/hit or other stuff. Druids don't get many swift action abilities anyway and all you need to do is prep baeful polymorph.

(but Kelpstrand as the number one choice, followed by murderous mist and listening lorecall)
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