actually, hit and run fighter prohibits you from EVER learning those proficiencies, if I recall correctly.
And, you can give up str to damage THREE separate times! once for vital aim, again for palm throw, and do it once more for weak spot(make em all touch attacks)! not entirely sure about the legality of it, but I think there is a good case for it working.
Yeah, the Hit and Run ACF prohibits you from obtaining the heavy armor and tower shield proficiencies, baring actual Feats.
But you need to have them first, then give them up for the ACF to work. Targeteer don't have the Tower Shield prof. needed to sacrifice it for the Hit and Run ACF. It annyoed the crap out of me when I discovered it a while back.
I don't think Vital Aim and Weak Spot works together and here's why:
1. Weak Spot won't allow you to apply your
Str mod to damage.
Now add:
2. Vital Aim let's you apply your
Dex instead of your
Str mod.
Which would lead to:
3. Weak Spot won't allow you to apply your
Dex mod to damage.
Ergo, Weak Spot, RAW, wouldn't allow you to make use of Vital Aim.
Not in any meaningful way, at least.
Of course, I'm of the oppinion that thrower-based builds need all the help they can get, so I wouldn't object to a few light house rules such as netting HaR-Targeteer. And with the rest of the party looking the way it does, I doubt it would be an issue.
Anyway, the point is moot here, since melee still seems to be the OP prefered vocation.
IIRC, there's a maneuver somewhere in ToB/Bo9S that works like the dervish dance, that might be interesting.
Improved Skirmish, if you go for the Swift Hunter-Dervish route, would be a no-brainer.
Oh noes, I need to move 20 of my..what was it now again, 500?
, feet before I attack. Poor me.[/irony]