Author Topic: Guide to the Planes! What do you people think?  (Read 2755 times)

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Dictum Mortuum

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Guide to the Planes! What do you people think?
« on: September 30, 2009, 02:38:14 PM »
So, i was thinking that we lack a guide for the various planes of existence. How to travel between them, how to benefit from them, etc.
Discuss :p
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Sinfire Titan

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Re: Guide to the Planes! What do you people think?
« Reply #1 on: September 30, 2009, 02:42:53 PM »
Such a handbook would be massive. There's tons of data on the planes, and a lot of it regarding planes with multiple layers (hell, some even have books devoted to the individual layers! Expedition to Demonweb Pits, anyone?).

Off the top of my head, the BoED, BoVD, Manual of the Planes, Planar Handbook, both Fiendish Codexes, EtDWP, I think there's a book that covers the Outlands+Sigil, the DMG, and a handful of others (including some Eberron and Faerun splat). That's a lot to sift through.


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Dictum Mortuum

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Re: Guide to the Planes! What do you people think?
« Reply #2 on: September 30, 2009, 03:01:46 PM »
Aha! Then you'd suggest that it's not a very easy task. Nice to know.
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Re: Guide to the Planes! What do you people think?
« Reply #3 on: September 30, 2009, 03:04:36 PM »
Aha! Then you'd suggest that it's not a very easy task. Nice to know.

Impossible? No. Long, tedious, and requiring a lot of manpower/book sifting? Yes.


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SorO_Lost

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Re: Guide to the Planes! What do you people think?
« Reply #4 on: September 30, 2009, 11:30:00 PM »
Completely off topic.
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Re: Guide to the Planes! What do you people think?
« Reply #5 on: October 01, 2009, 12:13:28 AM »
have you checked-out planewalker.com?

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Akalsaris

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Re: Guide to the Planes! What do you people think?
« Reply #6 on: October 01, 2009, 12:24:16 AM »
I think it'd be a useful guide.  One lesser-known book that's worth shifting through for stuff would be Expedition to the Demonweb Pits, which details Sigil, the Demonweb Pits (Duh!), and 2-3 other planes, along with some good PrCs (Jaunter mainly), items, and spells.

telehax

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Re: Guide to the Planes! What do you people think?
« Reply #7 on: October 01, 2009, 02:25:44 AM »
So basically, what we would need is

1. A list of planes, with entries for
-"Ephitet" for the plane Eg. Sea of Fire for Fernia
-Campaign setting(s)
-Condititions
-Inhabitants, both listed and likely
-Extra comments, such as explaning that sigil is the inside of a torus.

2. Methods of planar travel, ranging from cheap to awesome to amusingly impractical

3. Methods for adjusting to the effects of planes, and for using them to your advantage

4. Planar Cosmology, for those who love their fluff

Anklebite

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Re: Guide to the Planes! What do you people think?
« Reply #8 on: October 01, 2009, 03:08:39 AM »
under "amusingly impractical" I nominate the "solo archmage spell turning race", where two casters put up spell turning and chuck magic missiles at eachother to create a resonance effect that plane shifts them.
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telehax

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Re: Guide to the Planes! What do you people think?
« Reply #9 on: October 01, 2009, 03:12:18 AM »
I believe portable hole and bag of holding would also count.

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Re: Guide to the Planes! What do you people think?
« Reply #10 on: October 01, 2009, 04:11:38 AM »
I believe portable hole and bag of holding would also count.

I always wondered if that jacked any other extradimensional storage spaces you had, and if it does...what happens if you just so happen to have a Hoard Gullet active?
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Anklebite

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Re: Guide to the Planes! What do you people think?
« Reply #11 on: October 01, 2009, 11:35:52 AM »
how about bringing a portable hole into a bag of holding with horde gullet active while inside a rope trick?
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Re: Guide to the Planes! What do you people think?
« Reply #12 on: October 01, 2009, 03:19:13 PM »
I want a rating for the ease of entry and exit from a plane.  If I can jump between planes easily via plane shift or gate, that's a green rating.  If I can only enter or leave the desired area of a plane- see Sigil!- when the DM wants, that's red.

What's on each plane?  Why should I bother changing planes?  Reasons could include massive wealth (Plane of Earth), a Githyanki meet & greet or similar plot point (Astral Plane), or the DM not taking the game seriously (plane of snakes).

Include rules on genesis, demiplanes, spells, and items that generate or allow interacting with other planes, such as rope trick or a Bag of Holding/Portable Hole/Heward's Handy Haversack.
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Re: Guide to the Planes! What do you people think?
« Reply #13 on: October 01, 2009, 06:06:37 PM »
I want a rating for the ease of entry and exit from a plane.  If I can jump between planes easily via plane shift or gate, that's a green rating.  If I can only enter or leave the desired area of a plane- see Sigil!- when the DM wants, that's red.

What's on each plane?  Why should I bother changing planes?  Reasons could include massive wealth (Plane of Earth), a Githyanki meet & greet or similar plot point (Astral Plane), or the DM not taking the game seriously (plane of snakes).

Include rules on genesis, demiplanes, spells, and items that generate or allow interacting with other planes, such as rope trick or a Bag of Holding/Portable Hole/Heward's Handy Haversack.

There's an adventure like that.  The part of Samuel L. Jackson is played by an NPC Paladin IIRC.   :p
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Akalsaris

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Re: Guide to the Planes! What do you people think?
« Reply #14 on: October 01, 2009, 10:47:40 PM »
Yeah, but it's pretty serious railroading.  No matter what the PCs do, they're stuck on a *(#^%ing plane with some mother-&@!^$ing snakes.

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Re: Guide to the Planes! What do you people think?
« Reply #15 on: October 01, 2009, 10:56:05 PM »
This sounds really interesting.  I've loved the other planes (especially Sigil, ever since playing Planescape: Torment), but I've only been in a few campaigns that deal with them, and that was very little.

Does anyone know books besides Expedition to the Demonweb Pits that give information on Sigil and the Outlands?

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Re: Guide to the Planes! What do you people think?
« Reply #16 on: October 01, 2009, 10:57:00 PM »
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Re: Guide to the Planes! What do you people think?
« Reply #17 on: October 02, 2009, 11:52:42 PM »
Like a reprint of the planescape campaign setting?  Are there only 4 inner planes in 3.5?  I haven't heard anything of the paraelemental or quasielemental planes.  I always had a mining outpost in the plane of mineral for my PCs to basically mint money, until they abused it and caused massive inflation that is.