Author Topic: Locked In A Dungeon - Can you get out ?  (Read 19261 times)

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PlzBreakMyCampaign

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Re: Locked In A Dungeon - Can you get out ?
« Reply #120 on: September 03, 2010, 03:50:59 AM »
Talk about a Bump Outside Of Space And Time ...  :twitch


I don't think I was trying to make a Guide ; more like a conversation.
Trapped in a Dungeon is a rather stock piece, almost worthy of a TVTropes thing.
I consider bumps of this magnitude a compliment. Also remember we have amechra

But seriously, you're the OP. I suggest you get cracking - organize faster! ;)
[Spoiler]
Quote
An interesting read, nice to see a civil discussion
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And healed. Don't forget that.
Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.
[/Spoiler]

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It blows MoMF out of the water

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Amechra

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Re: Locked In A Dungeon - Can you get out ?
« Reply #121 on: September 03, 2010, 04:26:59 PM »
Yes, I am recognized!
[spoiler]Fighter: "I can kill a guy in one turn."
Cleric: "I can kill a guy in half a turn."
Wizard: "I can kill a guy before my turn."
Bard: "I can get three idiots to kill guys for me."

On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me.
probably over on "Off-topic".
might want to put a little disclaimer in the first post.

This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu".
[/spoiler]

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JohnnyMayHymn

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Re: Locked In A Dungeon - Can you get out ?
« Reply #122 on: September 03, 2010, 06:10:32 PM »
A Binder that has Chupoclops bound can turn ethereal with the Ethereal Watcher ability and take 5 foot steps until outside the dungeon.
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[spoiler] :beathorse [/spoiler]
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carnivore

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Re: Locked In A Dungeon - Can you get out ?
« Reply #123 on: September 03, 2010, 06:51:21 PM »
If a maneuver is overtly magical or otherwise uses a supernatural
power source, it is noted as a supernatural ability in its
description. In this case, the maneuver obeys all the standard
rules for supernatural abilities.



also this:

Page 44:


[DESCRIPTOR]
Some maneuvers have descriptors that further defi ne them.
These descriptors appear on the same line as the discipline
of the maneuver.
The descriptors that can apply to maneuvers are cold, electricity,
evil, fear, fire, force, good, mind-affecting, teleport,
and sonic. Most of these descriptors have no game effect by
themselves, but they govern how a maneuver interacts with
other maneuvers, powers, spells, or abilities.

SHADOW JAUNT
Shadow Hand [Teleportation] ..... affected by Antimagic Field
Level: Swordsage 2
Initiation Action: 1 standard action
Range: 50 ft.
Target: You
A cloud of shadow energy engulfs you, spins
into a tiny mote, and disappears. A moment
later, this shadowy cloud appears across the
battlefi eld and expels you from it.
As part of this maneuver, you disappear
in a cloud of darkness and teleport up to
50 feet away. You must have line of sight
and line of effect to your destination.
If you attempt to use this maneuver
to move into an occupied space, you
do not move, and the maneuver is
expended but has no effect.

SHADOW STRIDE
Shadow Hand [Teleportation] ..... affected by Antimagic Field
Level: Swordsage 5
Initiation Action: 1 move action
Range: 50 ft.
Target: You
You dissipate into a puff of black shadow.
A moment later, the shadow coalesces, and
you appear fi fty feet away.
This maneuver functions as the shadow
jaunt maneuver, except that it can be
initiated as a move action.


SHADOW BLINK
Shadow Hand [Teleportation]..... affected by Antimagic field
Level: Swordsage 7
Initiation Action: 1 swift action
Range: 50 ft.
Target: You
In the blink of an eye, you disappear and
emerge from a mote of shadow energy across
the battlefi eld.
This maneuver functions as the shadow
jaunt maneuver, except that it can be
initiated as a swift action.



 :D

McPoyo

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Re: Locked In A Dungeon - Can you get out ?
« Reply #124 on: September 03, 2010, 06:56:31 PM »
Technically, the Teleportation descriptor doesn't make it Su. It just means walls of force block it.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

carnivore

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Re: Locked In A Dungeon - Can you get out ?
« Reply #125 on: September 03, 2010, 06:59:12 PM »
notice the part about Descriptors....
"Most of these descriptors have no game effect by
themselves, but they govern how a maneuver interacts with
other maneuvers, powers, spells, or abilities."


also Wall of Force does not Block Teleportation, Dimensional Lock could easily do that.... Walls of Force are great vs Incorporeal

 :D
« Last Edit: September 03, 2010, 07:00:45 PM by carnivore »

McPoyo

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Re: Locked In A Dungeon - Can you get out ?
« Reply #126 on: September 03, 2010, 07:02:02 PM »
notice the part about Descriptors....
"Most of these descriptors have no game effect by
themselves, but they govern how a maneuver interacts with
other maneuvers, powers, spells, or abilities."


also Wall of Force does not Block Teleportation, Dimensional Lock could easily do that.... Walls of Force are great vs Incorporeal

 :D
I disagree, you have to have LoS and LoE to use the maneuvers. Walls of Force certainly block that :P
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

carnivore

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Re: Locked In A Dungeon - Can you get out ?
« Reply #127 on: September 03, 2010, 07:08:39 PM »
Wall of Force .... block LoE,.... not LoS.... and it has no effect on Teleportation....notice:

"Wall of Force
Evocation [Force]
Level: Sor/Wiz 5
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Wall whose area is up to one 10-ft. square/level
Duration: 1 round /level (D)
Saving Throw: None
Spell Resistance: No
A wall of force spell creates an invisiblealthough dimension door, teleport, and similar effects can bypass the barrier. It blocks ethereal creatures as well as material ones (though ethereal creatures can usually get around the wall by floating under or over it through material floors and ceilings). Gaze attacks can operate through a wall of force.

The caster can form the wall into a flat, vertical plane whose area is up to one 10- foot square per level. The wall must be continuous and unbroken when formed. If its surface is broken by any object or creature, the spell fails.

Wall of force can be made permanent with a permanency spell.

Material Component: A pinch of powder made from a clear gem.
"

 :D

McPoyo

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Re: Locked In A Dungeon - Can you get out ?
« Reply #128 on: September 04, 2010, 01:48:35 PM »
Had never noticed that exception before. Anyone else find it comical a glass window defeats DD but not a wall of force? :)
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

Shadowhunter

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Re: Locked In A Dungeon - Can you get out ?
« Reply #129 on: September 04, 2010, 02:05:41 PM »
I find it rather comical, in an absurdly stupid kind of way.
[Spoiler]
Quote from: Runestar
the most effective optimization is the one you can actually get away with.  :smirk

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I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/quote]
[/spoiler]

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Vistella

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Re: Locked In A Dungeon - Can you get out ?
« Reply #130 on: September 04, 2010, 02:10:19 PM »
Had never noticed that exception before. Anyone else find it comical a glass window defeats DD but not a wall of force? :)
thats because the window is actually there while the wall of force....wait, doesnt make sense

because the window is thicker, that must be it  :lmao

McPoyo

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Re: Locked In A Dungeon - Can you get out ?
« Reply #131 on: September 04, 2010, 02:11:17 PM »
Windows are not >1 inch thick...
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

Kuroimaken

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Re: Locked In A Dungeon - Can you get out ?
« Reply #132 on: September 04, 2010, 02:11:27 PM »
It's kinda funny that most of my characters have an "escape the dungeon" plan formulated at some point in their careers, yet THEY ARE NEVER IMPRISONED.
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For proof, look here:

http://www.layoutjelly.com/image_27/gendo_ikari/

[SPOILER]
Which Final Fantasy Character Are You?
Final Fantasy 7
My Unitarian Jihad Name is: Brother Katana of Enlightenment.
Get yours.[/SPOILER]

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carnivore

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Re: Locked In A Dungeon - Can you get out ?
« Reply #133 on: September 04, 2010, 02:16:00 PM »
for this type of project..... here is a useful Spell from Complete Adventurer:

SHADOW FORM
Illusion (Shadow)
Level: Assassin 4, sorcerer/wizard 5
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 minute/level (D)
You call forth the power of shadow, enveloping yourself in a clinging, concealing shroud of darkness. While this spell is in effect, you gain a number of benefi ts. The shadows wrapping your form grant you a +4 competence bonus on Escape Artist, Hide, and Move Silently checks. Your shadowy form also provides you with concealment. This shadowy concealment is not negated by a see invisibility spell, but a true seeing spell counteracts the effect. Standing within the radius of a daylight spell or in bright natural sunlight temporarily suppresses the concealment effect.
In addition, if you have 5 ranks in Escape Artist, you can attempt to slip through a solid object or barrier up to 5 feet thick with a DC 20 Escape Artist check, though doing this ends the spell as soon as the attempt is completed (regardless of success). If you have 10 ranks in Escape Artist, you can attempt to pass through an object or barrier up to 10 feet thick. If you have 15 ranks in Escape Artist, you can attempt to pass through a barrier composed of magical force (or similar magical obstacles).
Material Component: A small piece of black cloth taken from a funeral shroud.

 :D

The_Mad_Linguist

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Re: Locked In A Dungeon - Can you get out ?
« Reply #134 on: September 04, 2010, 03:01:22 PM »
Had never noticed that exception before. Anyone else find it comical a glass window defeats DD but not a wall of force? :)

I don't think it does, actually, since it says "any other spot within range", and requiring direct LoE would render the "what if you reappear inside something else" superfluous. 
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McPoyo

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Re: Locked In A Dungeon - Can you get out ?
« Reply #135 on: September 04, 2010, 03:02:37 PM »
Had never noticed that exception before. Anyone else find it comical a glass window defeats DD but not a wall of force? :)

I don't think it does, actually, since it says "any other spot within range", and requiring direct LoE would render the "what if you reappear inside something else" superfluous. 
All I'm saying is it specifies needing LoS and LoE both.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

jameswilliamogle

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Re: Locked In A Dungeon - Can you get out ?
« Reply #136 on: September 04, 2010, 03:07:36 PM »
Barbarian rages his way out.

The_Mad_Linguist

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Re: Locked In A Dungeon - Can you get out ?
« Reply #137 on: September 04, 2010, 03:15:40 PM »
Had never noticed that exception before. Anyone else find it comical a glass window defeats DD but not a wall of force? :)

I don't think it does, actually, since it says "any other spot within range", and requiring direct LoE would render the "what if you reappear inside something else" superfluous. 
All I'm saying is it specifies needing LoS and LoE both.
I don't think it does.
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McPoyo

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Re: Locked In A Dungeon - Can you get out ?
« Reply #138 on: September 04, 2010, 03:25:54 PM »
Had never noticed that exception before. Anyone else find it comical a glass window defeats DD but not a wall of force? :)

I don't think it does, actually, since it says "any other spot within range", and requiring direct LoE would render the "what if you reappear inside something else" superfluous. 
All I'm saying is it specifies needing LoS and LoE both.
I don't think it does.
The maneuver certainly does.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

Mixster

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Re: Locked In A Dungeon - Can you get out ?
« Reply #139 on: September 04, 2010, 03:30:46 PM »
It's kinda funny that most of my characters have an "escape the dungeon" plan formulated at some point in their careers, yet THEY ARE NEVER IMPRISONED.

I have it the reverse way, the worst one was when I was imprisoned as a 4th level bard in 2nd edition with alter self, suffice to say, guards like helping girls outside for some fresh air, whereafter they change into weird critters with wings and fly away.
Monks are pretty much the best designed class ever.

JaronK

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