Author Topic: Ghost Master of the unseen hand  (Read 9135 times)

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Heliomance

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Re: Ghost Master of the unseen hand
« Reply #40 on: October 01, 2009, 11:39:22 AM »
sianghams and crossbow bolts (darkwood gets you to colossal++++) have the best damage:weight ratios.

But crossbow bolts break on hit.

Heliomance

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Re: Ghost Master of the unseen hand
« Reply #41 on: October 01, 2009, 11:42:49 AM »
wow i just noticed that everything the ghost touches becomes incorporal just like he is^^ so that way i can steal some serious shit...


Pretty sure it doesn't work like that. The possessions he had with him when he died become incorporeal, but anything else you can't interact with except by telekinesis unless you have the Ghostly Grasp feat from Libris Mortis.

PhaedrusXY

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Re: Ghost Master of the unseen hand
« Reply #42 on: October 01, 2009, 12:08:19 PM »
dont thrown weapons or arrows deal damage like daggers of thier size?

it says so in the telekinesis description

No. Arrows do. Weapons do the same damage as if you were wielding them (with no Str bonus, of course).
Quote
Weapons cause standard damage (with no Strength bonus; note that arrows or bolts deal damage as daggers of their size when used in this manner)
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

The_Mad_Linguist

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Re: Ghost Master of the unseen hand
« Reply #43 on: October 01, 2009, 02:52:24 PM »
sianghams and crossbow bolts (darkwood gets you to colossal++++) have the best damage:weight ratios.

But crossbow bolts break on hit.
arguably, since it's being resolved as a melee attack, the break chance doesn't apply
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rubberduck

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Re: Ghost Master of the unseen hand
« Reply #44 on: October 01, 2009, 03:19:51 PM »
Pretty sure it doesn't work like that. The possessions he had with him when he died become incorporeal, but anything else you can't interact with except by telekinesis unless you have the Ghostly Grasp feat from Libris Mortis.
i was not talking about the ghostly equipment ability...

it is the incorporeal subtype that does that...

monster manual III page 214:
Incorporeal subtype:
any equipment worn or carried by an incorporeal creature is also incorporeal as long as it remains in the creatures posseion.
normally you cant touch anything when youre incorporeal

but ghostly grasp allows you to pick up stuff and then it becomes incorporeal since it is now worn/equipted by you...

the moment you let go it would become corporeal again
« Last Edit: October 01, 2009, 03:21:35 PM by rubberduck »
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Heliomance

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Re: Ghost Master of the unseen hand
« Reply #45 on: October 03, 2009, 12:03:06 AM »
That... is a rather lovely little loophole that I dearly wish I'd noticed before. Thank you for pointing it out!

Anklebite

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Re: Ghost Master of the unseen hand
« Reply #46 on: October 03, 2009, 12:21:20 AM »
huh.... grab a castle, and let go of it 50 ft above your enemies?
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Negative Zero

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Re: Ghost Master of the unseen hand
« Reply #47 on: October 03, 2009, 06:09:13 AM »
Grab the earth.

Alternate: Fly into random castles and raid the treasuries. Since you can make the treasures incorporeal as well. Greater Teleport to the next castle, etc. Hell, raid the armories, too.
Hell, see if you can get paid for it. Find a king who actually has an incorporeal-proof treasury and ask for a pile of money in exchange for robbing the enemy kingdoms blind. Everybody wins!

rubberduck

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Re: Ghost Master of the unseen hand
« Reply #48 on: October 03, 2009, 06:37:33 AM »
about the castle thing... well incorporeal stuff does not have weigth^^ so you actually can grab heavy heavy stuff

(maybe not a castle but still heavy)
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Re: Ghost Master of the unseen hand
« Reply #49 on: October 03, 2009, 09:58:50 AM »
So now let's break the records Hulking Hurler set.

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