Author Topic: Tarrasque Extermination Force  (Read 83055 times)

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bogsnes

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Re: Tarrasque Extermination Force
« Reply #20 on: September 26, 2009, 05:08:23 PM »
I want to join :D

Vinom

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Re: Tarrasque Extermination Force
« Reply #21 on: September 26, 2009, 06:17:40 PM »
I'm in
A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

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bkdubs123

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Re: Tarrasque Extermination Force
« Reply #22 on: September 27, 2009, 12:16:48 AM »
This sounds awesomesauce. I'll think about it.

Vinom

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Re: Tarrasque Extermination Force
« Reply #23 on: September 27, 2009, 12:40:29 AM »
AC, for your convinience, I'm looking for my old 'CREATURE of Wonder' template, which was what happened to something that ate a wand of wonder.

I remember it had a total of 1000 different wonder effects that could be triggered if you hit it, including roll twice, trice, four times, or five times and combine, and "the nearest star goes super nova"
A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

Quote from:  Sarda the Sage
You're a quick thinker and spiteful, I can respect that. You won't be killed, Bikke

Never trust a smiling laughing chuckling grinning emotionless drunk, you know what Never Trust a DM!

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature

Pulling off Pun-pun in 26 rounds

N00bs, because all gamers have to start somewhere

"Any sufficiently analyzed magic is indistinguishable from Science!"

Remember, Mobs are at least as stupid as their dumbest member.

skydragonknight

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Re: Tarrasque Extermination Force
« Reply #24 on: September 27, 2009, 07:30:42 PM »
I'll be Co-DMing since I know way too much about the idea to play. Just don't expect them to have "Toughness" as half their feats after the first one. :D
It always seems like the barrels around here have something in them.

bkdubs123

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Re: Tarrasque Extermination Force
« Reply #25 on: September 27, 2009, 09:36:24 PM »
I think if I play I want something optimized, but something challenging to optimize, and not something overly silly, especially not something overly specialized. I'm considering either an optimized Duskblade (probably with Wyrm Wizard levels, and maybe Arcane Disciple thrown in), or (much more difficult) a Stalwart Battle Sorcerer. I like the Duskblade option for the versatility it can have, but I like the Stalwart option for how difficult it could be to build. :smirk

PhaedrusXY

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Re: Tarrasque Extermination Force
« Reply #26 on: September 28, 2009, 12:26:19 AM »
I spent a while working on a duskblade/suel arcanamach build a while back that I wound up never using. :P
http://brilliantgameologists.com/boards/index.php?topic=2935.msg90927#msg90927
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
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[/spoiler]

Nanshork

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Re: Tarrasque Extermination Force
« Reply #27 on: September 28, 2009, 01:22:17 AM »
Any ideas as to character creation rules?

And how many groups/ people in a group do you want?
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Vinom

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Re: Tarrasque Extermination Force
« Reply #28 on: September 28, 2009, 01:28:21 AM »
I think if I play I want something optimized, but something challenging to optimize, and not something overly silly, especially not something overly specialized. I'm considering either an optimized Duskblade (probably with Wyrm Wizard levels, and maybe Arcane Disciple thrown in), or (much more difficult) a Stalwart Battle Sorcerer. I like the Duskblade option for the versatility it can have, but I like the Stalwart option for how difficult it could be to build. :smirk
I'm thinking something overly silly and overly specialized.
A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

Quote from:  Sarda the Sage
You're a quick thinker and spiteful, I can respect that. You won't be killed, Bikke

Never trust a smiling laughing chuckling grinning emotionless drunk, you know what Never Trust a DM!

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature

Pulling off Pun-pun in 26 rounds

N00bs, because all gamers have to start somewhere

"Any sufficiently analyzed magic is indistinguishable from Science!"

Remember, Mobs are at least as stupid as their dumbest member.

bkdubs123

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Re: Tarrasque Extermination Force
« Reply #29 on: September 28, 2009, 01:28:59 AM »
Any ideas as to character creation rules?

I'm waiting for these too (patiently)! ;)

@Vinom: Do you mean for yourself personally, or are you implying that any such Duskblade or Stalwart Battle Sorcerer builds would end up like that?
« Last Edit: September 28, 2009, 01:32:38 AM by bkdubs123 »

skydragonknight

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Re: Tarrasque Extermination Force
« Reply #30 on: September 28, 2009, 03:07:50 AM »
Well, AC, you have your interest. Get on AIM when you can and let's hash out the rules.

Edit: Oh, yeah, you people. To keep things slightly challenging I'll say right off that there should be some kinds of restrictions on cheese level. I love the Shadowcraft Mage, but I'm not really a fan of Shadow Miracles from 1st level spell slots. That sort of thing. I'll let AC draw the exact line.

Also, if there are enough for two groups, would people be interested in making this a competition?
« Last Edit: September 28, 2009, 03:17:19 AM by skydragonknight »
It always seems like the barrels around here have something in them.

Vinom

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Re: Tarrasque Extermination Force
« Reply #31 on: September 28, 2009, 03:15:45 AM »
@Vinom: Do you mean for yourself personally, or are you implying that any such Duskblade or Stalwart Battle Sorcerer builds would end up like that?
I mean that the character I'm planning on playing is rediculous and has a rediculous build. I'm not imply your character will be anything more than a noble and well thought out smear on the bottom of a Tarrasque's foot.
A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

Quote from:  Sarda the Sage
You're a quick thinker and spiteful, I can respect that. You won't be killed, Bikke

Never trust a smiling laughing chuckling grinning emotionless drunk, you know what Never Trust a DM!

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature

Pulling off Pun-pun in 26 rounds

N00bs, because all gamers have to start somewhere

"Any sufficiently analyzed magic is indistinguishable from Science!"

Remember, Mobs are at least as stupid as their dumbest member.

bkdubs123

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Re: Tarrasque Extermination Force
« Reply #32 on: September 28, 2009, 03:35:36 AM »
@Vinom: Do you mean for yourself personally, or are you implying that any such Duskblade or Stalwart Battle Sorcerer builds would end up like that?
I mean that the character I'm planning on playing is rediculous and has a rediculous build. I'm not imply your character will be anything more than a noble and well thought out smear on the bottom of a Tarrasque's foot.

lol, okay. Just wasn't sure what you meant. :D

Of course, I may decide to change my tune once I see the rules for this.

Prime32

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Re: Tarrasque Extermination Force
« Reply #33 on: September 28, 2009, 07:56:03 AM »
Also, if there are enough for two groups, would people be interested in making this a competition?
What, one group is trying to protect the tarrasques?

What was the starting level for this again? I doubt I'd have time, but this could be an opportunity to try out my crazy double-possession build. :D
« Last Edit: September 28, 2009, 07:58:58 AM by Prime32 »
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

Risada

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Re: Tarrasque Extermination Force
« Reply #34 on: September 28, 2009, 08:25:29 AM »
I want to throw my hat in as well....  :smirk

TheChrisWaits

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Re: Tarrasque Extermination Force
« Reply #35 on: September 28, 2009, 09:47:35 AM »
I'd be really interested in helping to design Tarrasques.

BowenSilverclaw

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Re: Tarrasque Extermination Force
« Reply #36 on: September 28, 2009, 10:07:52 AM »
I've always wanted to try a Shadowpouncer, and it looks like we might get to start at a level where it's viable, so I'll probably go with either that, or a gish :)
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AfterCrescent

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Re: Tarrasque Extermination Force
« Reply #37 on: September 28, 2009, 12:38:59 PM »
LOL. I go away for the weekend and this is what happens. :P

Well I'm glad you're all interested. I'll be hashing out rules with SDK tonight (hopefully).

PhaedrusXY: My initial thought was to have characters be 20th level. I want to use the normal Tarrasque (with real feats) as a test to see how a group does, and up the modified Tarrasques from there. I'm not opposed to a lower level, though. Any ideas on this?

Also, SDK mentioned testing some homebrew classes for this, so I'm not throwing that out the window yet. There will be some attempt at balancing cash/XP, so I doubt we'll be using the Wish economy.

Midnight_V: What is this 'black octopus"? I haven't seen it before. :eh

Vinom: No lie, a Tarrasque that acted like a RoW is hilarious. My boss just gave me a weird look for laughing in the office. :lmao

Nanshork: I'm honestly leaning heavily towards 4 people per group, simply because of the action economy. Granted Big T will be tough, but 6 actions to my 1 will lean heavily in the PCs favor early on, and it is supposed to be a challenge. I'm open to counterarguments, though.  If I go with 4 per group, I'd like 2 groups (minimum). If we end up with 12 players, I think SDK & I can run 3 groups. Past that, I'll talk to SDK and see how many we can handle/how many Tarrasques we can come up with. ;)

Prime32: No, it'd be like McDonalds vs BK or Ash vs Gary. You could think of it like two competing franchises trying to make it big in the multiverse. :P  Starting level is tentatively 20 (that's my initial idea, but I have to hash out specifics)

TheChrisWaits: I'll send you a PM. More help and creative ideas are always good. :D

On Cheese level: I'm aiming for a moderate amount of cheese. Free wishes are probably out, as is daze-immunity Celerity shenanigans. For something like Shadowcraft, you'd probably actually have to be on the ground, not just have dirt in your shoes. :P  But again. I'll get specifics down ASAP. :)
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bkdubs123

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Re: Tarrasque Extermination Force
« Reply #38 on: September 28, 2009, 12:48:31 PM »
If at any time bigger than 4 member parties look like the only way, you could always simply grant your Terrasques additional actions via some form of Action Points, or hell, even minion helper squads.

bogsnes

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Re: Tarrasque Extermination Force
« Reply #39 on: September 28, 2009, 01:01:44 PM »
20th level seems nice to me, since there isn't a whole lot of times I actually get to play something at that level (never, actually), so yeah...

I think I maybe will play some sort of character from MoI or ToB or ToM or something...
Maybe even a Truenamer :smirk (prolly not)

I am possibly thinking of a crossbow warblade or some sort of ninja-esque char, or maybe a swiftblade (I prolly won't end up as anything like Tier 1, but still fun > power...)