Haar nods at Riugonth.
"If you want to try and negotiate, be my guest, but I doubt that many people will want to talk in a crisis."Benin doesn't respond, but he holds up his hands, which have some brown fur on them. A set of cat-like claws extends out of the end of them. A shirt, made of coarse brown fur, appears over his worn clothes, with patches of transparency that shift around at random. Blue-white fur grows out of his arms, and two extra, blue-white arms grow out of the shirt, under his normal ones. Claws then grow out of his hands, extending to about 8 inches on each arm. Lastly, a row of vertebrae grow from his back, extending into ribs, and the into a bony tail which extends behind him. During the process, he doesn't stop walking.
[spoiler]
Roll to see if Haar knows anything about soulmelds
1d20+15 Arcana 1d20+15=32On page 33-4 of Magic of Incarnum, it says that with a DC 20 Arcana or The Planes check, you can identify a soulmeld. I figured that a similar check could determine if someone knows what a soulmeld even is. If this rule is inaccurate, tell me, and I'll do something about it.
[/spoiler]
Haar then looks at Benin as he sprouts strange animal parts from various parts of his body. After a second of mental searching, he recognizes what it is.
"Ah, you're an Incarnum user! That's fascinating...hmm, I wonder how that works..." He continues to try and get a good look at the different soulmelds while the group walks.
When the man walks over and begins talking, Haar pays close attention.
"How are we going to be able to find you, if we do end up finding this ring of yours, and to presumably return your map? Do you know where your master was, so we have a place to start looking?" When the map is handed to Benin, Haar tries to get a good look at it.
"A map that writes itself? That's something that I would like to learn how to make..."[spoiler]How would I go about learning how to make a magic item? Detect Magic to figure out what makes it tick? I doubt it would come up much, but who knows, it seems like it could be a pretty cool thing to do. A magic map could come in handy, and it would fit with my character concept of trying to become an awesome artificer, and such.Also, Spot Check:
Spot Check 1d20-1=12[/spoiler]
Characters with 5 or more ranks in Knowledge: Arcana can ID the tattoo as a Dragonmark without rolling; Mark of Making to be exact. Something seems off about this Cannith member's Dragonmark though, characters willing to make a DC 28 Arcana or Spellcraft check can discern what.
[spoiler]
If you can make an Arcana check or Spellcraft check, can you make both? I rolled both, just in case.
K:Arcana Check 1d20+15=28Spellcraft Check 1d20+15=22[/spoiler]