Cleric 3/Swordsage 1/Crusader 1/Crinti Shadow Marauder 5/Swashbuckler 1/Ruby Knight Vindicator 7/Swordsage +2
Race: Human
Alignment: True Neutral
Ability scores:
18 [12+6 enhancement]
32 [16+6 enhancement +5 inherent +5 level]
16 [10+6 enhancement]
16 [10+6 enhancement]
18 [12 +6 enhancement]
22 [16 +6 enhancement )
Belt of Magnificience and battle +6 218, 000 gp
Cloak of resistance +5 , 25 000 gp
Ring of protection +5, 50 000 gp
Bracers of armor +8, 64 000 gp
2 +5 Shadow hand Deadly precision Short swords, 196 000 gp
Tome of quickness in action +5, 137 500 gp
Boots of Speed, 12 000 gp
Nightstick, 7200 gp
739 700 gp total.
Hit Points: 154
Move Speed: 30 feet.
AC: 37 10 [10 base, 8 armor, 5 deflection, 11 dex, +4 wisdom, -1 flaw]
Full attack Action: + 35/+30/+25/+20 [main hand] +35/+30/+25/+20 [off hand]
Damage: [assuming assassin's stance] 1d6 + 23 [main hand] 1d6 +21 [off hand] (+4d6 +20 if sneak attacking)
Flaws: -1 to AC, -2 to ranged attacks
Domains: Undeath, Magic
Turn attempts: 29
BAB: 16
Saves: Fort +19 Ref +26 Will +21
Crusader Initiator Level: 13
Swordsage Initiator Level: 15
Initiative: +12(+17 with sign)
Feat Progression:
1-Cleric 1: Extra turning (domain), Two weapon Fighting, Mounted combat (Human), Stealthy (flaw), extra turning (flaw)
2-Cleric 2
3-Cleric 3: Extra turning
4-Crusader 1
5-Swordsage 1: Weapon Focus (Shortsword)
6-CSM1: Shadow Blade
7-CSM2
8-CSM3: Ride-By Attack (bonus)
9-CSM4: Improved two Weapon Fighting
10-CSM5
11-SWB1: Weapon finesse (bonus)
12-RKV1: Greater Two Weapon Fighting
13-RKV2
14-RKV3
15-RKV4: Craven
16-RKV5
17-RKV6
18-RKV7: Extra Turning
19-Swordsage 2
20- Swordsage 3
Maneuver's:
1-Cleric 1 IL1
2-Cleric 2
3-Cleric 3
4-Crusader 1: : Stance: Martial Spirit Maneuver's: Crusader's strike, Minotaur's Charge, Stone bones, Vanguard strike, Dousing the flames
5-Swordsage 1: : Stance: Island of Blades Maneuver's: Burning blade, Burning Brand, Shadow Jaunt, Cloak of deception, Flashing sun, Clinging shadow strike
6-CSM1:
7-CSM2
8-CSM3
9-CSM4:
10-CSM5
11-SWB1
12-RKV1:Stance: Assassin's Stance (to swordsage)
13-RKV2: Maneuver: Divine Surge (to crusader)
14-RKV3
15-RKV4: Maneuver: Shadow Stride (to swordsage)
16-RKV5
17-RKV6:Stance: Aura of Chaos (to crusader), Greater Divine Surge (to crusader)
18-RKV7
19-Swordsage 2: Stance: Fiery assault Maneuver: Inferno Blade
20- Swordsage 3: Maneuver: Shadow Blink
Battle:
Round starts: You win initiative (highly probable)
Free Action: Activate boots of speed
Swift Action: Initiate Inferno Blade
Standard Action: Shadow Jaunt, you gain a full attack action
Divine Impetus, gain a swift action: Activate Belt of battle, another full attack action
Move action: Shadow stride Full attack Action
Divine Impetus, Gain a swift action: Shadow Blink, Full attack action
We are now down to 27 Turn undead attempts.
We will perform the following actions 9 times
Divine impetus: Gain a swift action
Divine Recovery: Use swift action to recover shadow blink
Divine Impetus: Gain swift action, use shadow blink
For a total of only 13 Full attack actions. BUT, my attack actions have 8 attacks in them, and deal more damage. Each attack that connects deals 8d6 +58 (assuming the creature is not immune to fire).
1d6 Shortsword, 3d6 inferno blade, 4d6 sudden strike/sneak attack
+8 sword, +15 inferno blade, +20 craven, +4 strenght, +11 dexterity
So i have 66 main hand attacks at 8d6 +58
and 39 off hand attacks at 8d6 +56