Author Topic: Optimizing Spellcraft  (Read 15237 times)

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altpersona

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Re: Optimizing Spellcraft
« Reply #20 on: September 05, 2009, 07:19:04 PM »
Hmm is there any particular reason pre-epic you want this huge spellcraft check?

bah, skip the non epic... kobalds need spell craft too.
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Anklebite

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Re: Optimizing Spellcraft
« Reply #21 on: September 06, 2009, 02:09:03 AM »
pretty sure that epic spellcasting requires a bit more than just being able to take epic feats....

yep, here it is:
[spoiler]
Epic Spellcasting [Epic]
Prerequisite

Spellcraft 24 ranks, Knowledge (arcana) 24 ranks, ability to cast 9th-level arcane spells. OR Spellcraft 24 ranks, Knowledge (religion) 24 ranks, ability to cast 9th-level divine spells. OR Spellcraft 24 ranks, Knowledge (nature) 24 ranks, ability to cast 9th-level divine spells.
Benefit

You may develop and cast epic spells. If you are an arcane spellcaster, you may cast a number of epic spells per day equal to your ranks in Knowledge (arcana) divided by 10. If you are a divine spellcaster, you may cast a number of epic spells per day equal to your ranks in Knowledge (religion) or Knowledge (nature) divided by 10.
Special

If you meet more than one set of prerequisites, the limit on the number of spells you may cast per day is cumulative. [/spoiler]


also, note that the epic spells/day is your RANKS divided by 10, not your modifier. people tend to forget that  :rollseyes
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telehax

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Re: Optimizing Spellcraft
« Reply #22 on: September 06, 2009, 08:49:30 AM »
its pretty simple really, just get a +30 item and an item familiar.

at level 20: 23+23+30+11(int)+4(synergies)+3(skill focus) = +95

That's IF your DM will allow a +30 item without throwing things at your head.

Allowing Incantatrix but not +30 items is like allowing murder but not jaywalking.

altpersona

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Re: Optimizing Spellcraft
« Reply #23 on: September 06, 2009, 12:25:52 PM »
pretty sure that epic spellcasting requires a bit more than just being able to take epic feats....

yep, here it is:
[spoiler]
Epic Spellcasting [Epic]
Prerequisite

Spellcraft 24 ranks, Knowledge (arcana) 24 ranks, ability to cast 9th-level arcane spells. OR Spellcraft 24 ranks, Knowledge (religion) 24 ranks, ability to cast 9th-level divine spells. OR Spellcraft 24 ranks, Knowledge (nature) 24 ranks, ability to cast 9th-level divine spells.
Benefit

You may develop and cast epic spells. If you are an arcane spellcaster, you may cast a number of epic spells per day equal to your ranks in Knowledge (arcana) divided by 10. If you are a divine spellcaster, you may cast a number of epic spells per day equal to your ranks in Knowledge (religion) or Knowledge (nature) divided by 10.
Special

If you meet more than one set of prerequisites, the limit on the number of spells you may cast per day is cumulative. [/spoiler]


also, note that the epic spells/day is your RANKS divided by 10, not your modifier. people tend to forget that  :rollseyes

oh ya
The goal of power is power. - idk
We are not descended from fearful men. - Murrow

The Final Countdown is now stuck in your head.

Anim-manga sux.


Endarire

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Re: Optimizing Spellcraft
« Reply #24 on: September 28, 2009, 01:44:30 PM »
The Luck Domain gives you a 1/day reroll.
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Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"

KellKheraptis

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Re: Optimizing Spellcraft
« Reply #25 on: September 28, 2009, 03:15:16 PM »
Halruuan Adept is +3 I think.
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Cavalry_Medic

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Re: Optimizing Spellcraft
« Reply #26 on: September 28, 2009, 03:18:04 PM »
Prayer spell +1 luck bonus to skills
And just all around getting smarter (Intelligence bonuses)