i appreciate the responses, but i think this is what i might do. our first level adjustment is free, and all 3.5 books (or 3.0w/eratta) are open, plus the strange no prestige class/w gestalt rules
ILLUMIAN necropolitan dread necromancer//genericspellcaster 2
i have not decided on feats or spells yet, i want to grab either fell animate or fell drain, i just dont know which one to pick. with fell drain i could find a 1st level spell that has a duration and use illumians DMM effect to cause it to drain a level every time i use it. perhaps later on even use it with a blade of pain and fear, then hand it to a undead. fell animate seems like it would be good too since it saves me money in the long run on zombies and skeletons (if i use a sharp spoon for scoopin the flesh
) and since i plan on taking uttercold later on it would possibly be useful there too.
ah need some helps, give me your opinions and suggestions, is fell drain better than fell animate, are they both horrible and i should choose something else? should i eat bacon or cereal for breakfast? any suggestion will do
EDIT: i think i found something more interesting, what about this:
http://www.wizards.com/default.asp?x=dnd/mb/20050209ahuman Mulhorandi Divine Minion dread necromancer//generic spellcaster 2
feats will be abberant blood abberant wild shape, and assume supernatural ability (quickness)
wild shape into choker, gain the ability to use quickness
Quickness (Su): Although not particularly dexterous, a choker is supernaturally quick. It can take an extra standard action or move action during its turn each round.
i still have not figured out a good spell list from the generic spellcaster