Author Topic: K's Revised Necromancer Handbook  (Read 108505 times)

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snakeman830

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Re: K's Revised Necromancer Handbook
« Reply #100 on: June 14, 2010, 01:00:48 PM »
See the quote line.  Hyperconcious, page 106.
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:[spoiler]
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
[/spoiler]

If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.

Brainpiercing

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Re: K's Revised Necromancer Handbook
« Reply #101 on: June 14, 2010, 01:12:52 PM »
And I was wrong, before: The Dweomerkeeper can use his Supernatural transformation to bypass all XP and material requirements, IIRC.

Daedalus

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Re: K's Revised Necromancer Handbook
« Reply #102 on: June 15, 2010, 08:39:51 AM »
Fucking awesome!

best part is that your excess just becomes inert, so you can fill your portable holes with whatever psianimate undead mounts your party might need, if you exceed your ML cap, no worries, you can just tell the currently active ud to trade with the inerts and then revert again.

Does cost PP but whatevah!

snakeman830

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Re: K's Revised Necromancer Handbook
« Reply #103 on: June 15, 2010, 10:10:43 AM »
Even better, it retains its original Int, Wis, and Cha as well as Extraordinary special abilities not derived from class levels (and thus feats and skill points).  Other than that, the only change is that the type becomes Undead.  I don't see how it isn't flat-out superior to skellies or zombies.
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:[spoiler]
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
[/spoiler]

If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.

JohnnyMayHymn

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Re: K's Revised Necromancer Handbook
« Reply #104 on: June 16, 2010, 09:05:54 AM »
From Ghostwalk,
Artaaglith (Demon)
5HD  LA --   casts as 5th lvl cleric, turn undead as 5th lvl cleric
spell like abilities- 1/day animate dead, cause fear, death knell, desecrate, stinking cloud
tanar'ri qualities
can be summoned by lesser planar ally or summon monster VI

text specifically states spell likes(ecl), turning, spell casting stacks with cleric levels
so does this mean by RAW you could play a

Artaaglith5HD, cleric15?   and have full caster progression AND turning AND tanar'ri qualities AND animate dead as a spell like? and cool points for being a goat demon?

edit: +7 natural AC
« Last Edit: June 16, 2010, 09:29:23 AM by JohnnyMayHymn »
My (sometimes offensive) Web Comic Faux Blast
Can you find the Wumpus? (Hint: start with the spoiler....)
[spoiler] :beathorse [/spoiler]
...........  :joystick

McPoyo

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Re: K's Revised Necromancer Handbook
« Reply #105 on: June 16, 2010, 10:04:20 AM »
From Ghostwalk,
Artaaglith (Demon)
5HD  LA --   casts as 5th lvl cleric, turn undead as 5th lvl cleric
spell like abilities- 1/day animate dead, cause fear, death knell, desecrate, stinking cloud
tanar'ri qualities
can be summoned by lesser planar ally or summon monster VI

text specifically states spell likes(ecl), turning, spell casting stacks with cleric levels
so does this mean by RAW you could play a

Artaaglith5HD, cleric15?   and have full caster progression AND turning AND tanar'ri qualities AND animate dead as a spell like? and cool points for being a goat demon?

edit: +7 natural AC
Nope. Has LA null. Not a valid racial choice for PCs.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

snakeman830

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Re: K's Revised Necromancer Handbook
« Reply #106 on: June 16, 2010, 10:16:06 AM »
From Ghostwalk,
Artaaglith (Demon)
5HD  LA --   casts as 5th lvl cleric, turn undead as 5th lvl cleric
spell like abilities- 1/day animate dead, cause fear, death knell, desecrate, stinking cloud
tanar'ri qualities
can be summoned by lesser planar ally or summon monster VI

text specifically states spell likes(ecl), turning, spell casting stacks with cleric levels
so does this mean by RAW you could play a

Artaaglith5HD, cleric15?   and have full caster progression AND turning AND tanar'ri qualities AND animate dead as a spell like? and cool points for being a goat demon?

edit: +7 natural AC
Nope. Has LA null. Not a valid racial choice for PCs.
But it is a valid choice for Planar Binding/Necrotic Tumor.  Almost as good.
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:[spoiler]
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
[/spoiler]

If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.

JohnnyMayHymn

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Re: K's Revised Necromancer Handbook
« Reply #107 on: June 16, 2010, 10:27:43 AM »
From Ghostwalk,
Artaaglith (Demon)
5HD  LA --   casts as 5th lvl cleric, turn undead as 5th lvl cleric
spell like abilities- 1/day animate dead, cause fear, death knell, desecrate, stinking cloud
tanar'ri qualities
can be summoned by lesser planar ally or summon monster VI

text specifically states spell likes(ecl), turning, spell casting stacks with cleric levels
so does this mean by RAW you could play a

Artaaglith5HD, cleric15?   and have full caster progression AND turning AND tanar'ri qualities AND animate dead as a spell like? and cool points for being a goat demon?

edit: +7 natural AC
Nope. Has LA null. Not a valid racial choice for PCs.
ahh , well it guess it can still be summoned...
(re-reads choker handbook) oh nm, misread choker handbooks intent, guess those cool points didn't work out
My (sometimes offensive) Web Comic Faux Blast
Can you find the Wumpus? (Hint: start with the spoiler....)
[spoiler] :beathorse [/spoiler]
...........  :joystick

Delirius

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Re: K's Revised Necromancer Handbook
« Reply #108 on: June 17, 2010, 09:36:47 AM »
So yeah, hey.

I have a couple of questions-oh, maybe very sily questions or maybe not. Dunno.
So here goes:
Can I enter the Hierophant PrC, having Arcane disciple (Prereq: 'Able' to cast 7-th level divine spells) but not enough mana! erm, not really, not enough high stat. You know, 15 for example BUT having a doodly-doo granting me +2 Wis. Is it legal (nope I guess).
Okay. Why Hiero you ask? Well for two bonus feats at two last levels (yeah, I know...).

Another. Should one really bother with Lord of Uttercold crazines for DN/Frost mage? It's fun, really, but mister dead-oh, don't have many blasting spells. Yes It 'must' be a DN, no Clerics and no kick-ass wizard-oh-boom!
Is it profitable? Tomb tainted soul, spell focus, augmented summoning, snowcasting*, frozen magic*, beckon the frost, arcane disciple, energy substitution, Lord of Uttercold! Guess not. Any suggestions?
The question is. Can one add the effect of Beckon the frost to 'created'/'animated' undead? And can one mix this with Deadly Chill? And is it crazy to modify this old good (bad) DChill to... I don't know, to grant this 1d6 of damage for every 4hd of monster or something.

So yeah, It's DN8\Frost mage10\Hierophant2 or DN8\Mystic(for Deathbound domain)1\Frost mage10\Hierophant1.

Smack this idead, please.

EDIT: And no, no Necropolitian\any-other-undead-you-can-think-of, because, so no.

EDIT2: Nevermind about Hiero. It's impossible in my concept (Arcane disciple doesn't qualify for that).
« Last Edit: June 18, 2010, 03:21:35 PM by Delirius »
S-so cold-d-d...

McPoyo

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Re: K's Revised Necromancer Handbook
« Reply #109 on: June 18, 2010, 12:01:53 PM »
Were...you high when you wrote that?
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

PhaedrusXY

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Re: K's Revised Necromancer Handbook
« Reply #110 on: June 18, 2010, 12:09:40 PM »
Yes, you should bother with Lord of the Uttercold. And if you're not going to be undead yourself, take Tomb-Tainted Soul so you can still heal yourself with cold spells. I don't remember how Beckon the Frozen is worded. If it says it applies to creatures you create, then it will work on your undead.

You might look into a way to add spells known so you can use this more often. There are a few magic items that might work, and oddly Sandshaper+Energy Substitution might also open up a few possibilities. I forget how many, if any, elemental damage spells Sandshaper grants you, though.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Delirius

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Re: K's Revised Necromancer Handbook
« Reply #111 on: June 18, 2010, 01:17:16 PM »
Were...you high when you wrote that?
Sorry to disappoint ya, but no. And I mean no like NO.

Yes, you should bother with Lord of the Uttercold. And if you're not going to be undead yourself, take Tomb-Tainted Soul so you can still heal yourself with cold spells. I don't remember how Beckon the Frozen is worded. If it says it applies to creatures you create, then it will work on your undead.

You might look into a way to add spells known so you can use this more often. There are a few magic items that might work, and oddly Sandshaper+Energy Substitution might also open up a few possibilities. I forget how many, if any, elemental damage spells Sandshaper grants you, though.

Had Tomby in mind. Basically I wanted to create "strange dude with frost undead army\'team' but... the damned Beckon the Frozen only affects your summoned creatures (new subtype and bonus damage). So I have another idea, a new spell (DM will agree for this).
Something like desecrate but creating a ice-snow-negative radius of energy. It would imbue the 'created' dead-oh's with chilly power, new subtype and 1d6 of ice damage to natural weapons\4HD.
What level should this spelly be? 4th? 7th? Upper or lower? XP cost?

Anyway, the build would look like this:
1: DN Tomb tainted soul, Corpsecrafter (for practical use at low levels)
2: Mys Domain: Deathbound
3: DN Arcane disciple [Air]
4: DN
5: DN
6: DN Snowcasting
7: DN
8: DN
9: DN Frozen magic
10: FrostM
11: FrostM
12: FrostM Arcane disciple [winter]
13: FrostM
14: FrostM
15: FrostM Energy substitution [cold]
16: FrostM
17: FrostM
18: FrostM Lord of uttercold
19: FrostM
20: ? Really don't know. :/

For a long run campaign (starting on the actual first (yup) level). No flaws, no retrain, but (if I will survive) epic destiny awaits (so anothr question: Is there an Epic progression for Frost mage? (or I have to make one with DM?)).
So yeah, It's highly themed (frosty!) char, a mage (ok, necro) who will end up as a servant of Ice Virgin, Auril (FR ofcourse). That's why I chose such strange domains ("where is Evil!?" you probably shout).
Human, ofcourse. 
« Last Edit: June 18, 2010, 01:19:41 PM by Delirius »
S-so cold-d-d...

Shadowhunter

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Re: K's Revised Necromancer Handbook
« Reply #112 on: June 18, 2010, 04:15:53 PM »
Something to consider:
At 4th level you gain the unofficial capstone of the Frostmage PrC.
You penetrate resistances and immunities to cold.
This also applies towards your own skeletons.
So unlike using normal Lord of the Uttercold (negate half, gain half temp. HP) you end up with:
gain half temp. HP, take 1/4 damage.
So your net "win" is 1/4 temp. HP, not 1/2.

Of course, if you're not intending to blast your own skeletons then there is no problem, but if that is the case then Lord of the Uttercold is a lot less useful.

+++EDIT+++

Then again, since you apply metamagic spontaneously you can just decide to _not_ apply Piercing Cold...
« Last Edit: June 18, 2010, 04:46:39 PM by Shadowhunter »
[Spoiler]
Quote from: Runestar
the most effective optimization is the one you can actually get away with.  :smirk

Quote from: Vinom
(A group of nerds are called a murder because like crows we are anti-social, like shiny things, and often squack at each other over nothing for hours)

I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/quote]
[/spoiler]

Binder? You're Welcome

Zceryll makes Binders go from tier 3 to tier 2.
Cagemarrow is a Genius

Before giving the advice that build X would be better of with Fist of the Forest, take a long, good look at Primal Living. Twice.

Frost Wolf

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Re: K's Revised Necromancer Handbook
« Reply #113 on: June 21, 2010, 10:24:25 AM »
I didn't see it mentioned, but Animate Legion takes the guess work out of the onyx issue. Flat 100 cost. Heroes of Battle.

snakeman830

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Re: K's Revised Necromancer Handbook
« Reply #114 on: June 21, 2010, 10:29:08 AM »
I didn't see it mentioned, but Animate Legion takes the guess work out of the onyx issue. Flat 100 cost. Heroes of Battle.
Plague of Undead is even better.  Flat 100gp cost and max hit points!  Yeah, that goes a long way toward durable skellies and zombies.  Roughly equal to a 22 Con Barbarian.
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:[spoiler]
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
[/spoiler]

If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.

Frost Wolf

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Re: K's Revised Necromancer Handbook
« Reply #115 on: June 21, 2010, 01:04:01 PM »
Oooh! What book it that in?

Also, Monster's of Faerun has Create Crawling Claw and Create Darkenbeast and this begs the question: If all my zombies and skellies are missing their left hands, what options are open for equipping them?

snakeman830

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Re: K's Revised Necromancer Handbook
« Reply #116 on: June 21, 2010, 01:33:54 PM »
Spell Compendium is where it's from (originally printed in Heroes of Horror).  It's on the Dread Necromancer, Sorcerer/Wizard, and Cleric lists.
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:[spoiler]
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
[/spoiler]

If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.

Amechra

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Re: K's Revised Necromancer Handbook
« Reply #117 on: June 23, 2010, 02:08:43 AM »
What, no love for Fell Drain?

I know this is a rewrite, but I wish K remembered Fell Drain.

It's a no prereq way of getting yourself the ability to deal negetive levels.
A human wizard can become an undead factory, especially if there is a cleric that can bring the resulting wight under control.

Best part? No saving throw.

I made a build that would let me achieve Fell Drain MM spam at level 3, level 1 if flaws were used.

Good times, good times.
[spoiler]Fighter: "I can kill a guy in one turn."
Cleric: "I can kill a guy in half a turn."
Wizard: "I can kill a guy before my turn."
Bard: "I can get three idiots to kill guys for me."

On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me.
probably over on "Off-topic".
might want to put a little disclaimer in the first post.

This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu".
[/spoiler]

My final project for my film independent study course. It could do with a watching and critiquing

Brainpiercing

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Re: K's Revised Necromancer Handbook
« Reply #118 on: June 23, 2010, 09:25:02 AM »
It's a low level tactic at best, it doesn't pay off to invest too much into. Sure, Fell Drain itself can be good all the way, but as a way of gaining undead it's pretty much useless after a while.
So... at level 1 you create uncontrolled Wights, at level 6 you might rebuke them, but they won't be nearly a force to be reckoned for much longer.

Amechra

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Re: K's Revised Necromancer Handbook
« Reply #119 on: June 24, 2010, 12:23:29 AM »
Great for e6 though.  :D
[spoiler]Fighter: "I can kill a guy in one turn."
Cleric: "I can kill a guy in half a turn."
Wizard: "I can kill a guy before my turn."
Bard: "I can get three idiots to kill guys for me."

On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me.
probably over on "Off-topic".
might want to put a little disclaimer in the first post.

This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu".
[/spoiler]

My final project for my film independent study course. It could do with a watching and critiquing