Author Topic: Master of the Hunt Abilities for PCs -closed  (Read 4588 times)

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kevin_video

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Master of the Hunt Abilities for PCs -closed
« on: August 25, 2009, 05:42:06 PM »
I'm looking to increase the arrow damage I deal by a significant amount, and when I came across this monster in MMV, I was intrigued.

Moonhunter (Su) Whenever a master of the hunt shoots an arrow while outdoors when the moon is in the sky, the arrow grows to the size of a spear as soon as it is loosed from the bow. These immense arrows deal an extra 20 points of damage to any creature they strike that is outdoors while the moon is in the sky.

Now that is a cool ability. What I'd like is to have that ability 24/7, not just in the moonlight. Anyone got a way of doing this as a magic item? Preferrably an affordable one. The DM's given us all the opportunity to take cloaks of permanent enlarge person, but two of us (sorcerer, and myself; bow ranger) have no need for it as our ranged damage wouldn't increase any. So my firing a bow as a large or even colossal being, still only does 1d8 because it goes back down to medium size once it leaves my bow.
« Last Edit: August 25, 2009, 06:21:58 PM by kevin_video »
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kevin_video

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Re: Master of the Hunt Abilities for PCs
« Reply #1 on: August 25, 2009, 06:21:46 PM »
Nevermind. DM said "Absolutely not." Guess I'll just do my regular damage like always.  :bigeye
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altpersona

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Re: Master of the Hunt Abilities for PCs -closed
« Reply #2 on: August 25, 2009, 06:32:54 PM »
not that it matters, but wont the eberron planar cheese do what you wanted?
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kevin_video

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Re: Master of the Hunt Abilities for PCs -closed
« Reply #3 on: August 25, 2009, 06:35:41 PM »
not that it matters, but wont the eberron planar cheese do what you wanted?
I'm afraid I'm not familiar with that. Please, go on. :plot
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Sinfire Titan

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Re: Master of the Hunt Abilities for PCs -closed
« Reply #4 on: August 25, 2009, 07:03:02 PM »
not that it matters, but wont the eberron planar cheese do what you wanted?
I'm afraid I'm not familiar with that. Please, go on. :plot

Eberron has 13 moons. At least two are in the sky during any given hour.


And in all technicality, the moon is not "in the sky", but in orbit. It's just big enough to see. Alternatively, the moon is in the sky somewhere...


[spoiler][/spoiler]

altpersona

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Re: Master of the Hunt Abilities for PCs -closed
« Reply #5 on: August 25, 2009, 07:12:01 PM »
i was thinking planar shepard..

take your planar traits with you... all that stuff.
The goal of power is power. - idk
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Sinfire Titan

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Re: Master of the Hunt Abilities for PCs -closed
« Reply #6 on: August 25, 2009, 07:14:49 PM »
i was thinking planar shepard..

take your planar traits with you... all that stuff.

So you go Planar Shepherd and emulate the moon? Aside from creating a vacuum and lowering gravity every time you activate the Planar Bubble, what good does that do you?


[spoiler][/spoiler]

altpersona

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Re: Master of the Hunt Abilities for PCs -closed
« Reply #7 on: August 25, 2009, 07:18:23 PM »
hell if i know... im just saying it might have done the trick for the OP..

but, if your were undead or a construct so that air wasnt a problem..

and less gravity can be handy..  and few worries about people trying to melee you..

it could be handy..
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Sinfire Titan

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Re: Master of the Hunt Abilities for PCs -closed
« Reply #8 on: August 25, 2009, 07:25:15 PM »
hell if i know... im just saying it might have done the trick for the OP..

but, if your were undead or a construct so that air wasnt a problem..

and less gravity can be handy..  and few worries about people trying to melee you..

it could be handy..

But does that justify the loss of Wild Shape options for PS?


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altpersona

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Re: Master of the Hunt Abilities for PCs -closed
« Reply #9 on: August 25, 2009, 07:36:00 PM »
dunno..

iv never worked a PS, i'm not 100% on how they work...

i guess it depends on the situational specifics... is your dm gonna let you pull plantar shapechange tricks..

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kevin_video

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Re: Master of the Hunt Abilities for PCs -closed
« Reply #10 on: August 25, 2009, 08:09:30 PM »
i guess it depends on the situational specifics... is your dm gonna let you pull plantar shapechange tricks..
Very unlikely. He doesn't allow any shapechange other than rock to mud, and those kinds of spells. All other shapechanging (ie druid wildshape or wiz/sor polymorph) is forbidden as they are considered broken.

And even I could take the Planar abilities, he's still not allowing me to have a magic item that mimics a CR 22 creature's supernatural ability.
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awaken DM golem

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Re: Master of the Hunt Abilities for PCs -closed
« Reply #11 on: August 25, 2009, 08:44:03 PM »
Does your DM hate Vampires too? ... only come out at night.
Does your DM hate Werewolves too? ... only come out at full moon.
etc (hate is a strong word, lets say "Houserule" instead)

You said MM5, what HD is the monster?
Lots of ways to get (su) abilities, and earlier than HD=level.

Titan Bloodline could get a really big bow.

**

maybe your DM isn't up to handling CO material.
Try a non magical Archer ... I think there's a mini guide somewhere over here (while 339 is down).
And any time your DM starts making that face at you, tell him you'll take Skill Focus feat the next level.
 ;)

Sinfire Titan

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Re: Master of the Hunt Abilities for PCs -closed
« Reply #12 on: August 25, 2009, 09:29:54 PM »
Does your DM hate Vampires too? ... only come out at night.
Does your DM hate Werewolves too? ... only come out at full moon.
etc (hate is a strong word, lets say "Houserule" instead)

You said MM5, what HD is the monster?
Lots of ways to get (su) abilities, and earlier than HD=level.

Titan Bloodline could get a really big bow.

**

maybe your DM isn't up to handling CO material.
Try a non magical Archer ... I think there's a mini guide somewhere over here (while 339 is down).
And any time your DM starts making that face at you, tell him you'll take Skill Focus feat the next level.
 ;)

Master of the Hunt is also in the Errata for Expedition to Demonweb Pits.


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altpersona

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Re: Master of the Hunt Abilities for PCs -closed
« Reply #13 on: August 25, 2009, 09:31:23 PM »
i say attack w/ a cleric archer..

half way decent archer, full casting.., healing, buffing, turning..

but non of that is OP..
The goal of power is power. - idk
We are not descended from fearful men. - Murrow

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kevin_video

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Re: Master of the Hunt Abilities for PCs -closed
« Reply #14 on: August 25, 2009, 09:49:45 PM »
@ Altpersona -- Well I'm a great archer, I do have full casting (mystic ranger vs regular ranger) with healing and some minimal buffing, but no turning. Personally, if I'd known they existed as a lvl 20 base class, I'd have gone with the new Arcane Archer that was designed. Granted they're only a half caster, and only get 3/3/3/3 for spells, but at least you still go up as a caster, and gain new spells, unlike the prestige version.

@ awaken DM -- The Master of the Hunt has 32 HD. Not exactly something I want to run into on my own. However, chances are I will once I get to be a high enough level. Archer vs Archer. He'd toast me during a full moon. I've seen his AC. Mine won't be anywhere near that, and even at ECL 20 I won't be able to hit that without TrueStrike.

He doesn't hate vampires and werewolves, he just doesn't have them in his campaigns unless we're decended from them, and then we have them as Savage Species LA over the course of the character's career.

I don't have a Titan bloodline, just a water elemental and half gold dragon one.

CO material? Not familiar with that.

My DM makes THAT face on a regular basis.
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altpersona

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Re: Master of the Hunt Abilities for PCs -closed
« Reply #15 on: August 25, 2009, 10:31:02 PM »


My DM makes THAT face on a regular basis.

ya, mine to.
The goal of power is power. - idk
We are not descended from fearful men. - Murrow

The Final Countdown is now stuck in your head.

Anim-manga sux.


kevin_video

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Re: Master of the Hunt Abilities for PCs -closed
« Reply #16 on: August 25, 2009, 11:07:03 PM »
My DM makes THAT face on a regular basis.
ya, mine to.
Mine usually does it when we find a feat that we want to take, and tell him exactly what it does. He'll give you that look, and then go "No, that can't be right." and look it over himself, and re-read it until he "reads between the lines" and figures out a different way of it coming off. It's never the way you originally say it is. :eh
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kevin_video

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Re: Master of the Hunt Abilities for PCs -closed
« Reply #17 on: August 26, 2009, 01:39:30 AM »
You said MM5, what HD is the monster?
Lots of ways to get (su) abilities, and earlier than HD=level.

You wouldn't giving me a few examples, would you?
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GawainBS

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Re: Master of the Hunt Abilities for PCs -closed
« Reply #18 on: August 26, 2009, 07:56:47 AM »
Actually, increasing your size does increase your arrow damage. Arrow damage is based on the size of the launcher. Thrown weapons revert to their original size. Becoming Large would increase your arrow damage from 1d8 to 2d6.

kevin_video

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Re: Master of the Hunt Abilities for PCs -closed
« Reply #19 on: August 26, 2009, 02:58:27 PM »
Actually, increasing your size does increase your arrow damage. Arrow damage is based on the size of the launcher. Thrown weapons revert to their original size. Becoming Large would increase your arrow damage from 1d8 to 2d6.
That's good to know. This whole time they've been saying otherwise.
I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

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