OK, I'm trying to make a happy Ultimate Magus who contributes well to the party, and I'm having a hard time balancing control and damage. I could use some advice on feat and spell choice, and opinions on Focused Specialist.
Caveat: I *know* blasting is Bad(TM), but despite that I wish to include it in my build. Goals: Useful Area Effect (control and/or damage), Extreme Takedown (solid damage at range to a fleeing target), personal and party mobility, and the ability to somewhat cover other party roles (scouting primarily). Books allowed are all WotC and FR, no other worlds (no Oriental, no Eberron, no Tome of Battle). The GM rewards creativity but discourages overpower, so no God Mode combos needed - part of why I would like to still include some blasting.
I currently have Wiz3/Sorc 2/UM3. I have to lose a second level to Sorc at some point anyway, and I choose to do it early so I get 2nd level sorc casting at 8th (where he is starting) instead of 10th level. I'm leaning toward using the Heart of Air/Water/Earth spells and similar buffs but not set on it.
Current feats: Scribe Scroll (wiz), Calishite Elementalist, Practiced Spellcaster (sorc), Sculpt Spell, Fiery Burst Reserve, Extend Spell, Collegiate Wizard. Two flaws: Inattentive and Noncombatant (the second one seems appropriate but does it negatively impact ray spells too much?)
Gear: Not chosen, the bad news is the GM chooses just 3 starting magic items for you, the good news is they are usually exceptionally powerful items. Also, he does not use Spell Components at all, even expensive ones!
Focused Specialist - Transmutation (maybe - conjuration is tempting as well).
Banned Schools: Abjuration, Enchantment, Necromancy.
Wizard Spells:
(I have a hard time giving up Magic Missle, Scorching Ray and Fireball, what non-evo spells work in their place?)
1 - Burning Hands*, Kelgore's Fire Bolt, Mage Armor, Unseen Servant, Enlarge Person, Expeditious Retreat, Remove Scent, Repair Light Damage, Targetting Ray, Identify, Mount, Summon Monster I, Grease, Magic Missle, True Strike, Nerveskitter
2 - Pyrotechnics*, Scorching Ray, Heart of Air, Alter Self, Darkvision, Web, Belker Claws, Snowwball Swarm, Invisibility
3 - Fireball*, Gaseous Form, PHantom Steed, Heart of Water, Fly, Haste, Dragonskin, Servant Horde
4 (planned) - Wall of Fire*, Heart of Earth, Summon Monster IV, Channeled Pyroburst, Celerity
*from Calishite Elementalist
Sorcerer spells
(I can't decide whether to use the Sorc list more to fill spells from banned schools, or more for often-used spells.)
1 - Nightshield, Magic Missle, Backbiter, Kelgore's Fire Bolt (moved over via UM)
2 - Invisibility