Author Topic: the true arcane dilliante  (Read 49911 times)

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Anklebite

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Re: the true arcane dilliante
« Reply #220 on: March 22, 2010, 04:42:55 PM »
our long range spells have a range of 1 269 840 ft, or roughly 1/1000th of the distance from the earth to the moon.
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bearsarebrown

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Re: the true arcane dilliante
« Reply #221 on: March 22, 2010, 04:47:50 PM »
our long range spells have a range of 1 269 840 ft, or roughly 1/1000th of the distance from the earth to the moon.
The average distance from Earth to Moon is 384403 km (238857 miles).

We can fly there in one round.

Anklebite

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Re: the true arcane dilliante
« Reply #222 on: March 22, 2010, 05:34:32 PM »
our long range spells have a range of 1 269 840 ft, or roughly 1/1000th of the distance from the earth to the moon.
The average distance from Earth to Moon is 384403 km (238857 miles).

We can fly there in one round.
...holy shit our caster can colonize pluto.  just chuck an incendiary cloud at it...
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Hijax

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Re: the true arcane dilliante
« Reply #223 on: March 22, 2010, 05:43:59 PM »
Now is probably a not a good time to mention this, but i think i accidentally dispelled The Iron Tower.  :embarrassed
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Havok4

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Re: the true arcane dilliante
« Reply #224 on: March 22, 2010, 05:55:10 PM »
Isn't there some sort of holy symbol which gives +1 cl to illusion only?

School mastery does, it is a ACF from Dragon 357 that gives +1 CL for one school of magic and some odd bonus (for illusion it is +10% shadow reality) in exchange for your familiar.

Hijax

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Re: the true arcane dilliante
« Reply #225 on: March 22, 2010, 06:09:40 PM »
Isn't there some sort of holy symbol which gives +1 cl to illusion only?

School mastery does, it is a ACF from Dragon 357 that gives +1 CL for one school of magic and some odd bonus (for illusion it is +10% shadow reality) in exchange for your familiar.

+10% shadow reality in exchange for my familiar?  :twitch. and +1 CL...

Thats dead good.
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Havok4

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Re: the true arcane dilliante
« Reply #226 on: March 22, 2010, 06:13:02 PM »
Isn't there some sort of holy symbol which gives +1 cl to illusion only?

School mastery does, it is a ACF from Dragon 357 that gives +1 CL for one school of magic and some odd bonus (for illusion it is +10% shadow reality) in exchange for your familiar.

+10% shadow reality in exchange for my familiar?  :twitch. and +1 CL...

Thats dead good.

Finding out about this made me break out the retraining rules for my current Shadowcraft Mage. Chains of disbelief is nothing compared to this ACF.

bearsarebrown

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Re: the true arcane dilliante
« Reply #227 on: March 22, 2010, 06:29:45 PM »
I'll add that ACF in when I get back to my other computer with the Excel sheet for figuring CL on it.

Havok4

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Re: the true arcane dilliante
« Reply #228 on: March 22, 2010, 06:48:06 PM »
This insane caster level also works well with instantaneous creation effects, like wall of stone. You can create 641927838 ft^3 of stone with a single casting. That is enough to create a cube 862 ft on each side. Fabricate is also silly in terms of how much you can make with it 351070 cubic feet what takes 58 and a half hours to cast.

Anklebite

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Re: the true arcane dilliante
« Reply #229 on: March 22, 2010, 08:46:00 PM »
Now is probably a not a good time to mention this, but i think i accidentally dispelled The Iron Tower.  :embarrassed
please tell me this works.

we killed the twice betrayer. now, it is dispater's turn to die:devil
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bearsarebrown

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Re: the true arcane dilliante
« Reply #230 on: March 23, 2010, 01:44:55 AM »
Who wants to help check my math?

Current non-infinite CL record?
Unbuffed and naked: 3003
Unbuffed and naked Illusion spells: 7897
Buffed and naked: 12833
Buffed and naked Illusion spells: 34763
Buffed and clothed: 16623
Buffed and clothes Illusion spells: 43859
« Last Edit: March 23, 2010, 02:17:30 AM by bearsarebrown »

Anklebite

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Re: the true arcane dilliante
« Reply #231 on: March 23, 2010, 02:21:35 AM »
make sure you check the exact wording on your additional CL boosters. the trick is making sure the CL boost is applied before master spellthief.
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bearsarebrown

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Re: the true arcane dilliante
« Reply #232 on: March 23, 2010, 02:26:43 AM »
make sure you check the exact wording on your additional CL boosters. the trick is making sure the CL boost is applied before master spellthief.

"+1 caster level on Illusion spells" increases each class's ability to cast illusion spells by one. Then it gets super math'd. My reading of GCF is admittedly shaky, but I think the rest of the bonuses should all apply to each class individually.

So, question, what can kill it? I guess anyone who has a higher caster level would just Disjunction. And any character with approaching infinity/infinity damage with an Attack of +15000 minimum.

The_Mad_Linguist

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Re: the true arcane dilliante
« Reply #233 on: March 23, 2010, 03:10:56 AM »
Well, when all you have is a hammer...

Ring of telekinesis + factotum +MotUH abuse.  You can get, what, fifteen standard actions first round?  The odds of not rolling a natural 20 on any of your 9+5=14 item sorties is pretty negligible.  The expected value is for 10.5 20s.  If they're covered in poison, the odds are just under 1 in 2 that a natural 1 will be rolled.

Of course, if we replace two normal standard actions with one action drawing and one action reading a scroll of chained telekinesis, numbers get much better.  That's an improvement of 42 attacks per standard action.  Expected value of 15.4 natural 20s.  Which is slightly better than even odds of the opponent getting a natural 1.
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bearsarebrown

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Re: the true arcane dilliante
« Reply #234 on: March 23, 2010, 03:18:59 AM »
Well, when all you have is a hammer...

Ring of telekinesis + factotum +MotUH abuse.  You can get, what, fifteen standard actions first round?  The odds of not rolling a natural 20 on any of your 9+5=14 item sorties is pretty negligible.  The expected value is for 10.5 20s.  If they're covered in poison, the odds are just under 1 in 2 that a natural 1 will be rolled.

Of course, if we replace two normal standard actions with one action drawing and one action reading a scroll of chained telekinesis, numbers get much better.  That's an improvement of 42 attacks per standard action.  Expected value of 15.4 natural 20s.  Which is slightly better than even odds of the opponent getting a natural 1.
Good point. Natural 1s are a huge hole in the build. He has room for the Pride Domain in there somewhere I bet...

Anklebite

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Re: the true arcane dilliante
« Reply #235 on: March 23, 2010, 03:29:32 AM »
can't we just have our caster level monster cast a reserves of strength'ed TK? all of a sudden, A REAL METEOR SWARM!
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The_Mad_Linguist

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Re: the true arcane dilliante
« Reply #236 on: March 23, 2010, 03:30:12 AM »
And, of course, knowledge affiliation shuts you down hard, since you're a one-trick pony.  That one-trick is spellcasting, but it's still just one trick.

Also, I don't interpret reserves of strength as letting a CL19 wizard using it create a 20 die fireball.
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bearsarebrown

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Re: the true arcane dilliante
« Reply #237 on: March 23, 2010, 03:33:35 AM »
And, of course, knowledge affiliation shuts you down hard, since you're a one-trick pony.  That one-trick is spellcasting, but it's still just one trick.

Also, I don't interpret reserves of strength as letting a CL19 wizard using it create a 20 die fireball.
Yeah. Well, defeating the build by interpreting things differently is cheating.  ;) And regardless, breaking caps with RoS is only a small fraction of the power. There are plenty enough spells without a cap.

Does Knowledge Affiliation shut down buffs currently in place? Anyways, his saves are in the 10000s. And assume Pride Domain to avoid those ones.

AMFs are defeated by Invoke Magic, Disjunction and a Contingency.

KellKheraptis

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Re: the true arcane dilliante
« Reply #238 on: March 23, 2010, 03:43:03 AM »
And, of course, knowledge affiliation shuts you down hard, since you're a one-trick pony.  That one-trick is spellcasting, but it's still just one trick.

Also, I don't interpret reserves of strength as letting a CL19 wizard using it create a 20 die fireball.

Actually given that he'd have it as well, I'd key the primary contingency to this.  Invoke Magic/Cone Hat/Spell Phylactery can get rid of any AMF threat, with of course MDJ available to own it if need be (though who's going to be stopping an Orb spell at this point?).
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The_Mad_Linguist

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Re: the true arcane dilliante
« Reply #239 on: March 23, 2010, 05:36:00 AM »
Well, I suppose the other way to avoid it is make all of those into +1 vorpal arrows.  Instead of forcing you to roll a one, they just have to roll a double 20.

Yeah, it's extremely expensive.  But they're affordable in a wish economy.

To avoid the whole "vorpal can only be applied to slashing weapons" thing: either use the modified arrow that does slashing damage, or argue they deal slashing damage when used in melee.

Since we're using abusable interpretations, sleight of hand + iaijutsu focus adds 9d6 damage to anything that hits (not that it matters, since you're probably immune to damage).

Oh, and apparently I'm on crack, since I believe the first round of concentration is covered by casting the spell.  So double whatever silly number I had there before.
« Last Edit: March 23, 2010, 05:44:32 AM by The_Mad_Linguist »
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