My group is going to run through a L30 one-shot. I chose to be the party's wizard. So, I wanted to get the community's opinions on the build for him. And, at the same time, make sure I didn't forget anything.
Eladrin
HP: 126+18+15 = 159
Wizard/BattleMage/Demigod
Wand Mastery
Abilities
(l=level r=race ed=epic destiny)
STR: 10 + 0(0) = 10 +2 +1(l) = 13
CON: 10 + 4(5) = 14 +2 +2(ed) = 18
DEX: 10 + 4(5) = 14 +2 +2(r) +4(l) = 22
INT: 10 + 6(9) = 16 +2 +2(r) +6(l) +2(ed)= 28
WIS: 10 + 3(3) = 13 +2 +1(l) = 16
CHA: 8 + 0(0) = 8 +2 = 10
Defenses:
AC 10+15(l)+6(armor)+1(shield)+9(int)+6(item)=47
Fort 10+15(l)+4(con)+6(item)=35
Ref 10+15(l)+9(int)+6(item)=42
Will 10+15(l)+3(wis)+2(class)+6(item)+1(race)=38
Initiative: 15(level)+6(dex)+4(imp init)+3(item) = +28 (roll twice)
Powers: (R=Racial P=ParagonPath E=EpicDestiny)
At Will: Ray of Frost, Magic Missile
EncounterDaily: Closing Spell(P), Ice Storm/Legion's Hold, Prismatic Spray/Necrotic Web, Wall of Ice/Evard's Black Tentacles
Utility: Arcane Rejuvenation(P), Divine Regeneration(E), Time Stop/Mordenkainen's Mansion, Displacement/Stoneskin, Blur/Mirror Image, Invisibility/Dimension Door, Feather Fall/Expeditious Retreat
INT vs [X]: 15(level)+9(INT)+5(implement)= +29
Special: Arcane Riposte, Battle Mage Action, Battle Edge, Divine Recovery, Divine Miracle, Hunter's Quarry 1/encounter
Skills: Arcana, History, Nature, Religion, Heal(Ranger), Dungeoneering(Race)
Equipment: (1092240 gp)
Mantle of the Seventh Wind (L23, +5) (-425000)
Light Guardian Shield (L30, special) (LEVEL+1) (FREE)
Magic Wand (L21, +5) (-225000)
Boots of Striding (-4200)
Helm of Battle (L29, +3 to init) (LEVEL-1)
Scarab of Invulnerability (L30, +6 to defenses, special) (LEVEL)
Ring of Protection (L17, +1 to saving throws, special) (-65000)
Ring of Regeneration (L24, +3 HP per healing surge, special) (-525000)
Handy Haversack (L10, special) [x2] (-10000)
Flying Carpet (L20, special) (-125000)
Ritual Candle (L11, 1/day gain +2 item bonus to ritual skill checks) [x3] (-27000)
Potion of Vitality (L15, +25 HP for healing surge) [x10] (-10000)
Potion of Recovery (L25, +50 HP for healing surge) [x4] (-100000)
Full McGuyver armament of adventuring gear in HH (FREE)
RitualsFeats:
Heroic: (6)
Warrior of the Wild
Improved Initative
Toughness
Durable
Lethal Hunter
Wintertouched
Paragon: (6)
Feywild Protection
Arcane Reach
Danger Sense
Evasion
Mettle
Improved second wind
Epic: (6)
Arcane Mastery
Epic Resurgence
Irresistable Flame
Spell Accuracy
Lasting Frost (P)
Shield Proficiency Light (H)
So, anything I grabbed that I shouldn't've, or didn't that I should've?
Several of the feats I took mostly because...well...I ran out of feats.
Any suggestions for better ones?
Am I reading the Ranger multiclass right? Since I get Hunter's Quarry 1/encounter, and it lasts until the end of the encounter, I get to apply the bonus damage until they drop, right?
Is my INT vs [X] as high as it should be? Can it be higher in a way other than going with a +6 implement?