« Reply #9 on: August 11, 2009, 04:58:25 AM »
A Frostcaster can pull it off. Along with a dozen other things.
Changling Wizard 5 / Stormcaster 5 / Frost Mage 4 / Recaster 2 / Stormcaster +1 (for filler) / Recaster +3
Flaw: Snowcasting
Flaw: Draconic Heritage
1st: Frozen Magic
3rd: Draconic Aura
Bonus: Enlarge Spell
6th: Cold Spell Specialization
9th: Energy Substitution(electricity)
12th: Explosive Spell
Bonus: Piercing Cold
Bonus: [virtual] Eschew Materials & Silent/Still Spell X/day
15th: Born of Three Thunders
18th: Reserves of Strength
Learn Cold Snap at the second level of Recaster then Greater Arcane Fusion at the 4th level of Recaster and buy Icemail armor.
All spells have +6 to their save DCs and Control Temperature followed by Cold Snap will trigger your deadly cold bonuses. If you go by the poor wording of Reserves of Strength you simply ignore the cap of a spell by using the feat, rather than the probably RAI version of only ignoring cap based on how much RoS boosts your cl by. And Explosive Spell states creatures take an additional damage implying the damage type is based off the original spell.
Snowcast Enlarged Explosive Three Thunders Shockball (DC 19+mod) 24d6+72 damage split evenly in two energy types (electricity & sonic) +24 sonic reflex halves damage, fort save vs stunning (twice), stunned creatures must make a reflex or be knocked prone. And finally, all creatures damaged by the spell must make an additional reflex save or be knocked out of the area taking 1d6+3 electric/sonic +1 sonic damage per 10 feet moved which also knocks them prone.
Your foe should fail a save or two and you can use Piercing Cold smack creatures immune to cold as well (just not the ones with the cold subtype). It needs more feat slots though, or maybe a Binder/Hexblade cohort.
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Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]