Final Writeup for Nikolao, with equipment.
[spoiler]
(Nikolao Nochja)(Human Wizard[Conj]3)Hit Dice: 3d4+6 (15 HP)
Initiative: +6
Speed: 30
Armor Class: 10 = 10 + 2(DEX)
Touch: 12
Flat-footed: 10
Base Attack/Grapple: +1/+2
Attack: Stun Stick +1 1d8 20/x2 Blunt; or Stun Stick +1 1d6(B)+1d8(E) 20/x2 Nonlethal
Full Attack: Stun Stick +1 1d8 20/x2 Blunt; or Stun Stick +1 1d6(B)+1d8(E) 20/x2 Nonlethal
Space/Reach: 5ft/5ft
Special Qualities: Summon Monster as standard action
Saves: Fort +3, Ref +3, Will +3
Abilities: STR 12, DEX 14, CON 14, INT 16, WIS 10, CHA 8
Skills: Concentration +8, Decypher Script +9, Knowledge(SuperScience, Mechanics, Computers, Electronics) +9
Feats: Spell Focus(Conjuration), Improved Initiative, Augment Summoning, Special Equipment
Languages Spoken: English, Esperanto, 1337, "F*** off"*
*Traditional language of the engineer. Consists of a various series of grunts and mumbles which are incomprehensible in meaning to those who do not speak the language, but nonetheless carry the implicit meaning of "F*** off, I'm busy with this stuff you couldn't even hope to understand." Possessions: Adventuring Gear[spoiler]
Item {equivalent} [quantity] (cost in gp)Caltrops [x5] (5)
Crowbar [x2] (4)
Chain, 10ft [x3] (90)
Grappling Hook [x2] (2)
Space Blanket (.5)
Bedroll (.1)
Sidepack {backpack} (2)
Small Steel Mirror [x3] (30)
Sheet of Paper [100] (40)
Chepoe
tm Brand Writing Implement {inkpen} [x3] (.3)
Chepoe
tm Brand Writing Implement Power Source {inkwell} (8 )
Extendable Pole, 10ft [x1] (.2)
Belt Pouch [x5] (5)
Silk Rope, 50ft (10)
Signet Ring, with Nikolao's identifying mark (5)
Vial [x20] (20)
Chepoe
tm Brand Emergency Flare {torch} [x100] (1) <-- Probably kept in various compartments of the ship in such a way that there is always one at hand in case of a power outage.
Chepoe
tm Brand Lighter {flint and steel} (1)
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Special Substances and Items[spoiler]
Acid Flask [x5] (50)
Smokestick [x2] (40)
Chepoe
tm Brand Solrod.
It's a Sun on a Stick! {sunrod} [x10] (20)
Firecracker {thunderstone} [x5] (150)
Chepoe
tm Brand Instant Flamestarter {tindertwig} [x10] (10)
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Wardrobe[spoiler]
Stun Stick [100 charges] (gratis)
Galactic Press Standard Issue Vest of Bullet Proofing
Cold Weather Outfit (8 )
Looks like thisExplorer's Outfit, dyed a caustic shade of green (10)
Scholar's Outfit, for dressy occasions (5)
Traveler's Outfit, for everydays. Includes a pair of jeans and a grungy-looking t-shirt. One long-sleeved, one short-sleeved. [x2] (4)
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Total Expenditure: 513 gp 1 sp
Total Cash on Hand: 1486 gp 9 sp
Spells known:0: All
1: Summon Monster I; Benign Transposition; Lesser Orb of Acid; Alarm; Shield; Mage Armor; Feather Fall; Greater Mage Hand
2: Glitterdust; Summon Monster II
3:
4:
5:
6:
7:
8:
9:
Spells prepared:0: Caltrops, Acid Splash*, [EMPTY], [EMPTY]
1: Summon Monster I, Benign Transposition, Lesser Orb of Acid*, [EMPTY]
2: Glitterdust, Summon Monster II*, [EMPTY]
3:
4:
5:
6:
7:
8:
9:
Character Description:Physical, Mental:
Establishing Data link...Sucess.
Initiating Audio Feed...Success.
Initiating Video Feed...Success.
Beginning Transmission.
"What, you wanna know about me? Fine. I'm...uh...shit. How old am I? Nevermind. I'm 6-foot and some, with jet black hair. I'm no pushover, either, so don't fucking cross me while I'm steering the tin can keeping us all alive! I'm told I'm not very senstive to others, whatever that means. Maybe they're referring to how I'm always calling the rest of my crew idiots. Because they are. I mean, it's not my fault if they can't keep up with my superior intellect...wait, what? That? Seriously? Damnit, get outta here..." skafjzzzflajklasf lkahsf flskas fjffdkl ... klaj42l@@#! !$3.. j%&****&*6&#####
Data Link Terminated. Unknown Cause. Shutting Down.
Background:
As a child, Nikolao was always more interested in playing with whatever electronics he could get his hands on than playing with the other kids. And he liked it. Always tinkering, he eventually learned how to construct multi-gadgets, the basis for his current tech enhancements. By adapting the multi-gadget design to his own abilities, he was able to construct a one-of-a-kind set of tech-boosters. He eventually got into some trouble with the law ("damn bureaucracy got in my way" he maintains), forcing to go on the lam. As planet-hopped system to system, he built up a reputation for the beast place to find cheap widget-tech. Unbeknownst to him, that is precisely why he was chosen for the training program.
When the group formed, he was natural person to take the spot as ship's mechanic. When he isn't dealing with the dying hyperdrive or a de-polarized coupling, he's experimenting with gizmos to deck out the abilities of the other team-members. It's his job to make sure they don't get shunted into space, and he's fine with that. No matter to him; it's not like anyone else could hold the old rust bucket together.
Spellcasting:
Nikolao's "spells" are the effects produced by his unique multi-purpose gadgets which he must prepare daily, then uses over the course of the day. The critical thing to understand about how these gadgets work is that they tap into combined technologies of nanotech, chemistry, subspace energy, complex mechanical systems, and the sheer ingenuity of the user. Because of the last of those things, only the person who prepared the gadgets can actually activate them. Nikolao expected the possibility of someone else attempting to make use of them, and they are therefore designed in such a way that random manipulation of the gadgets cannot result in their activation, nor does it disturb their preparation.
Unfortunately (for Nikolao) the devices are still in a sort of "beta" period. As such, they can only be prepped with so many abilities. Making use of an ability brings the gadget closer to its depleted state, until it finally reaches it. In a depleted state, a gadget cannot produce further effects until refreshed. Refreshing the gadgets requires 8 hours of self-managing repairs, followed by a period of up to one hour of prepping the gadgets with the desired settings for specific effects. Nikolao can, however, leave one of the devices at less than optimal capacity, allowing him to spend 15 to 60 minutes setting it to produce one of the available effects. As time goes on, and Nikolao is able to further refine the design, he can prep more abilities into the devices per day.
He currently keeps 3 gadgets on his person (1 per spell level). Some sample effects of the gadgets are detailed below:
0: Due to the multitude of "parlor tricks" one can manage with these types of devices, this gadget actually is more of a multi-tool. Although it is not able to produce the spectacular or reality-bending effects of other gadgets, it can produce an extremely large amount of minor effects.
1: Summon Monster I would be represented by projecting a piece of the device a ways away, which will subsequently unfold, via fixed nanotech harnessing local atmospheric constituents, into a robotic manifestation of the respective "monster." Alarm would leave a microscopic sensor which would create a secure subspace link to a receiver on the character's person, or would produce a high-pitched squeal via a small vibrating device. Feather Fall would cause the device to unfurl into a parachute/wing type apparatus which places itself on the character's shoulders to decrease his terminal velocity. Etc.
2: SMII would be similar to SMI. Glitterdust would produce a miniature gadget which, when tossed into position, begins to spew glitter into the region around it and flash brightly in order to blind those within its radius.
His "spellbook" is actually a briefcase which contains an embedded hyper-dimensional space, allowing him to store disproportionate amounts of material inside, but is limited to storing components for modifying his hyper-gadgets, due to the two being based on the same technology.
When he prepares his gadgets for the day, he must have access to this briefcase, or else he cannot access the necessary components to imbue the effects he wishes into his gadgets. In addition, given enough time, he can adapt external technologies into tech compatible with his system.
Verbal components would be verbal commands issued to the device(s)
Somatic components would be the physical manipulation of the gadget(s) to prep them for use.
Material components would be items required as a catalyst for the chosen function of the gadget.
Foci would be like material components, acting as catalysts as well, but would not be consumed.
Casting times longer (or shorter) than 1 standard action represent continued manipulation of the gadgets, or functions which are more automated.
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