I thought the hit/damage and d6 were exclusive of each other? It is way higher than base, which is +5 hit and damage like the aura is.
And thats fine, I'm comparing it to the bottom because that is where people put it. I think it should be higher than T6, T4 would likely be too high unless the power list that I haven't really looked at is way better than what it looks like at 1st glance.
So, I'm saying that it should be in the same tier as the Fighter and Healer.
Only if people are retarded.
It's just that with the Fighter you can at least CHOOSE one of the six ways from Thursday that you'll suck.
Its only +4 to hit and damage with the bard base. So the aura is actually better when not optimized.
I fail to see how being able to choose how you suck makes a class deserve to be a higher tier.
Indeed you do. But you can't actually improve on the aura, unlike with Inspire Courage.
Let's put it this way. Take a Warmage. At its core, it's a blaster. Even counting its class features (no RS) all it does is a single thing, albeit in several flavors. So all things considered, it actually has SOME alternatives for different situations (though all of them are a different flavor of X). Likewise, the fighter has the means to specialize in more than one school of offensive thought (or countering), so when your Gatling Tripper is up against a Colossal enemy, at least he (probably) still has Power Attack handy. It makes him suck
less, though not necessarily rock at anything.
Really, what are the Divine Mind's options? How different from a subpar buffer can he get?
Comparing him to a Psion with Practiced Manifester is not exactly fair to him either. First, he needs to set a feat on fire. Second, he doesn't get as many tricks out of the bag that the Psion does. Heck, he practically doesn't get ANY tricks.