Author Topic: Setting Information  (Read 2469 times)

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jacemachine

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Setting Information
« on: August 02, 2009, 02:48:04 AM »

This game takes place in October 2012.

The World
The PhobiaVerse is based upon the comics stories from Phobia Studios. The PhobiaVerse, as it is most often refered to, is an alternate realty to our Real World.

Quote
analogue : A part or organ having the same function as another, but of a different evolutionary origin. These are Phobiaverse equivalents of real-life stuff.

As the Phobiaverse is technically an alternate reality, its history and progression -- though VERY similar -- is still skewed. Different car manufacturers became dominant, different brand names, etc. Real-life conquered competitors will often replace (in the PhobiaVerse) their conquerors for ironic or humorous effect.

Quote
   * The 7-Eleven chain becomes 24/Seven
    * Arby's becomes Derby's
    * Hudson, Edsel, and Duesenberg are popular cars ...
    * Computer products: Microsoft Windows becomes Lotus DESQview, Dell and Gateway become Atari and Commodore, IBM becomes BCM (Burroughs Computing Machines), Apple becomes Apricot. (These are all corporate rivalries whose outcome actually resolved the opposite way in real life.)
[spoiler]
[/spoiler]

Phobiaverse Counterparts are people who really exist in both the existing universe, and the Phobiaverse. It is assumed that most historical figures fit into this category, but only a handful of existing contemporary people have a counterpart. Dr. Michio Kaku does, while Bill Gates does not -- The latter may have one or more Phobiaverse Analogues instead.

Quote from: Joe Powell of Spitfire
"We protect the assets of our company, while crushing its enemies. It's a job."

The world of I/E

In the near future, as the power of the Corporation begins to overtly overshadow that of Governments, executives and board members will do anything to improve their bottom line and their return-on-investments -- including military-style raids on other corporations. The only way for a corporation to defend itself is to hire an Industrial Espionage unit of its own. This world is full of lies, betrayal, and double agents.

The entire I/E world is supposed to be moderately clandestine -- the average guy on the street wouldn't know about their existence. However, urban legends and rumors abound. When you explode an entire city block, or kidnap an office-full of scientists, word will get around. The government knows about it, of course. The FBI has a special branch to monitor and investigate industrial espionage activity; most of the time they look the other way regarding corporate crime, but they do harass the I/E teams in an attempt to limit collateral damage.

The Industrial Espionage units have their origins with the late 19th century Robber Barons. They served as personal bodyguards, loosely based upon the Roman Praetorian Guard.

Missions often call for the team to serve as bodyguards for important executives or scientists, or to break into a location and steal data, a technology prototype, or important executives or scientists. Sometimes their activity is internal to the Corporation, investigating their own parent Corporation for moles or Data Slingers.

In game terms, this is a late-PL5 EARLY PL6 setting.

How an I/E team works

Most I/E teams are similar to Spitfire in structure and form, although this is not necessary -- a unit could conceivably consist of a single operative (e.g. Jason Statham in The Transporter). Spitfire is personally managed by Marksman Industries CEO James Marksman III, but this is an unusually hands-on approach; most corporate heads may not want themselves so closely linked to an illegal mercenary unit. The majority of corporations would have an Executive Liaison to handle the everyday dealings with their I/E unit.

The unit itself generally consists of a mixed group of professionals and talented semi-professionals, often from completely different backgrounds. Hit men, ex-military, militia, ex-law enforcement, black-hat hackers, street fighters, disguise artists, and homicidal psychopaths are all to be found on the I/E scene. There are a few groups such as The Agency and the Black Gauntlet who operate in the I/E field, break the small team mold.

In most cases, the Corporation supplies the unit with all the gear each Specialist needs, as well as living and traveling arrangements. Many units are housed together: like the old firehouse arrangements, when an emergency is reported the team is able to scramble quickly and get to the target location.

I/E Personality

Team personalities vary widely. There are some fair and scrupulous teams out there, but there are also some mean, cruel motherfuckers. Some are generally sportsmanlike: the realize that it's only money at stake (although it is a fuckton of money) and try not to hurt or kill anyone, choosing to operate via infiltration and subterfuge. You may find yourself at a bar drinking with the leader of a team that, just last week, was sniping at you from the rooftops. A corporate merger can make an enemy ento a teammate, or vice versa. Mostly, though, I/E operatives will avoid each other warily in public, preferring the company of their own teams rather than hobnob with people they may be orderd to kill in the near future. Fighting in public and off-assignment is seldom seen, other than the occasional fisticuffs; after all, they aren't being paid to kill each other at the moment. Sometimes, though, things get too personal.


Quote from: Resident Evil 3: unknown merc's diary
"September 15. I ended my vacation short and returned to the HQ office. It looks like my UBCS unit's been called into action. Umbrella maintains its own paramilitary unit to counter corporate terrorism and VIP abduction. In addition, they have nightmen who specialize in handling problems caused by illegal products."


Lancer Operatives & their Handlers
Handlers take care of their operatives. Their role as manager keeps both handler and operative fed. Handlers take between a %10 to %20 percent cut of any job the Operative goes on. Even if the operative gets a job refered to him directly, the Operative will always give his/her handler their cut. This is to ensure that the handler is capable of helping the Operative with expensive toys and intel sources of their own

This scene from the movie Returner, shows how a typical Handler/Operative relationship is like.

« Last Edit: August 29, 2009, 07:37:26 PM by jacemachine »
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The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

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jacemachine

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Re: Setting Information
« Reply #1 on: August 02, 2009, 02:58:41 AM »
I/E Slang Terms & Definitions
Incorporating these terms into your scripting can aid in getting addition XPs for role-playing. ;)

BFG
    n. Any oversized gun that can be wielded by a single person. Also, someone who specializes in weapons of this type. "Matty, we're gonna need you to bring the BFG."

brand loyalty
    n. Often used to describe an I/E operative's loyalty to their employers.

bug lover
    n. Any person, but usually a sci-type, who studies insects or arachnids.

cracker
    n. A hacker of the criminal persuasion.

crunchy
    adj. Applies to data that is interesting and/or valuable. If obtained illegally, it's hot and crunchy. "Check all this crunchy shit I pulled on the mark: addresses, phone numbers, car VINs, medical history ... all this guy needs is a 'Wax Me' sign on his back."

data slinger
    n. An individual that receives valuable corporate data and sells it to the highest bidder. Deke Foster is a known Data Slinger.

dog
    n. An inglorious term used by suits in reference to an I/E Operative

gene jockey
    n. A sci-type involved in the study and manipulation of DNA.

hax0r
    n. A specialist in obtaining confidential data from the computer networks of other corporations, and making it as difficult as possible for enemies to do the same to his parent corporation. Unscrupulous Hax0rz may also be Data Slingers, selling information on their own employers. Term is usually used by other hax0rs to refer to each other.

hole
    n. Any underground location, be it a natural cave or a manmade warren or bunker. "Down in the hole there was no day or night; it really started to fuck with my head after a while."

I/E
    n., adj. Industrial Espionage. Joe Powell is an I/E operative; Spitfire is an I/E unit.

jack
    n. An I/E operative who is a "jack of all trades, master of none". A lancer that does not specialize as does, say, a sniper or an elite h4xX0r.

labcoat

    n. Scientist. Anyone in a white lab coat. Often the target of kidnapping or bodyguard missions.

lancer
    n. Short for 'freelancer'. An I/E operative or team that does not work "in-house" for any one corporation.

mark
    n. The target of a hostile-surveillance or assassination mission.

NPC
    n. Non Player Character. Bystanders, civilians, and other non-mission-related individuals. "Don't worry about the girl at the desk, she's an NPC." Ironic, eh?

patch doc
    n. An "underground" surgeon; someone who has fallen from the good graces of the medical system, usually due to addiction or malpractice. Often the only option available to injured I/E operatives who cannot risk treatment at a public hospital. Patch docs are dubious characters and their services may be flawed, but the very least of them should be able to stop bleeding, remove bullets and make stitches.

prize
    n. - The mission objective. Sometimes a literal object. Example: "Bingo! Mother fucker! We've got the Prize!"

sci-town
    n. A scientific facility large enough to comprise a small town. Generally has grocery stores, dormitories, recreation areas, and laboratory facilities, allowing scientists to live and work there for months at a time.

sci-type
    n. Scientist. Anyone in a white lab coat. Often the target of kidnapping or bodyguard missions.

suit
    n. Anyone who regularly wears a suit and tie for work; administration, executives, business men in general. "This business would be great if it weren't for all the goddamn suits!"

waste
    vt. To kill.

wax
    vt. To kill. "I was about to be waxed right there, naked and in my bathroom. It was starting out to be a pretty shitty day."

weekend crew
    n. An alliance of lancer agents to form a temporary I/E unit, usually at a client company's direction. They are often given a temporary team codename by their current employer.

whitecoat
    n. Scientist. Anyone in a white lab coat. Often the target of kidnapping or bodyguard missions.
« Last Edit: August 08, 2009, 12:58:46 PM by jacemachine »
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

jacemachine

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Re: Setting Information
« Reply #2 on: August 02, 2009, 03:18:05 AM »
this space for rent.
« Last Edit: August 05, 2009, 04:20:10 PM by jacemachine »
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

jacemachine

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Re: Setting Information
« Reply #3 on: August 02, 2009, 05:19:18 AM »
Types of I/E Units

#1 ESTABLISHED & SPONSORED
You are a team that has been working together for some time. You work for a corporation, and they house and feed you. You are responsible for both protecting your corporate sponsor from other such teams, and occasionally you are given missions to go GET stuff that your corporation wants. Your corporate insurance even include dental. Big Grin You have a corporate liaison who gives you missions directly. You are kept secret from the stockholders. Most people in the company think that you work in security, particularly when you are called to watchdog a sci-type or a suit.

#2 LANCER CREW
You guys work together, sometimes substituting members in and out. Your freelance team is hired by smaller corporations who cannot afford to fund a fully sponsored team of their own. Your jobs are more aggressive than a sponsored team, you rarely protect-- mostly you raid your Client Corp's enemies facilities and steal shit and do murder for them. Crew funds are divided equally. A Lancer Crew often has a Handler who acts as their go-between and gets them work.

#3 WEEKEND CREW
Each of you is a freelancer. You get jobs through your own handler who has all sorts of connections. Sometimes you get to work with the same operatives, but that isn't the norm. Occasionally if you hit it off with another lancer, he'll refer you when he gets a new job. These teams are thrown together for one job only, then they disband. Your handler negotiates your fee, and takes a cut for taking care of you.

« Last Edit: August 10, 2009, 03:26:47 AM by jacemachine »
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

jacemachine

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Re: Setting Information
« Reply #4 on: August 02, 2009, 04:35:48 PM »
Corporations

Corporations are the ultimate power in the Phobiaverse world of Industrial Espionage. Without an ethical visionary CEO a the helm, a corporation quickly becomes a soulless machine, its only goal being to maximize its "bottom line". Most CEOs are neither ethical nor visionaries. Corporations are engaged in Industries. This list is only a slice of the thousands of companies world wide.

    * Agency Solutions (aka:The Agency)
    * Apocrypha
    * Apricot Inc
    * BCM (Burroughs Computing Machines)
    * Ciel Corp
    * Dane Infomanagement
    * DataCorp
    * Disney Robotics
    * Distephano Laboratories
    * Duesenberg Automobile & Motors Company, Inc
    * ETL (Edison Technological Laboratories)
    * Edgewise Software
    * ICERobotics
    * LeadingEdge Cybertronics
    * Lemek Biotronics
    * Liberty Aquatic Inc
    * Marksman Industries
    * Nibelung Engineering
    * OdinCorp
    * ParasolCorp
    * Rising Sun Technologies
    * Skaven Aerospace
    * Studebaker Corporation
    * TeslaTechnologies Inc
    * TMC (Tucker Motor Corporation)


I/E Units in operation

This is a list of some of the more commonly known Industrial Espionage Teams in operation. Most teams do not display their employer's colors/insignias--
Quote
Only a few teams are known to be linked to their employers, the most notorious is OdinCorp's 'Slippery-When-Wet'. Technically the first real team of the Modern I/E Era. Also referred to as the 'Skull Squad', it was this unit's aggressive demeanor that necessitated the widespread use of I/E mercs. I/E teams are often given odd and unusual names.

    * Axis Denied
    * Black Gauntlet PMC
    * Blitzkrieg
    * ChaosFaction
    * Chrome-8
    * Crimson Horizon
    * Dane's Crew
    * Deep6ix
    * DynCorp PMC
    * Four Faces Of Death
    * Future Crew
    * Hidden Agenda
    * Industrial Gothic
    * Paranoia
    * Sadistic Pleasure
    * Slippery-When-Wet
    * Spectrum
    * Spitfire
    * Suicidal Precision
    * The Agency
    * The Drive
    * Total Eclipse
« Last Edit: August 08, 2009, 08:56:05 PM by jacemachine »
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

jacemachine

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PhobiaVerse-like Videos
« Reply #5 on: August 03, 2009, 01:32:43 PM »
Movies

Sometimes a movie comes along that feels like it would belong in the PhobiaVerse. This is where I'll post the links for your viewing pleasure. Why? Why not! :lol

* RONIN (1998) Character Interaction and Mission Discussion. This is VERY similar to a Weekend Crew.
* The Big Hit (1998) Marky Mark's crew is very similar to an I/E team in this film.
* Chain Reaction (1996) Such a CLASSIC 90's style trailer, but VERY PhobiaVerse-esque.
* Collateral (2004) Vincent is certainly a PhobiaVerse Candidate.
* Lost (series) Keamy and his team are an I/E team. Totally.


Please reserve any comments for the OOC board.

« Last Edit: August 06, 2009, 01:13:09 PM by jacemachine »
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

jacemachine

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Re: Setting Information
« Reply #6 on: August 03, 2009, 01:39:31 PM »
The world we fear
Things are slipping out of control and there is nothing you can do about it. Humanity is going insane. The world is going to hell. It is becoming more anarchistic and more totalitarian at the same time. Noble Human Individual versus Evil Greedy Inhuman Corporation. Nothing is ever really black and white. One man's freedom fighter is another man's terrorist. Some of your enemies will become your best friends, and some of those who are closest to you will betray you.


RECURRING THEMES
    * Industrial Accidents
    * Industrial Espionage
    * Natural Disasters
    * The Occult
    * Unsolved Mysteries
    * Urban Decay
    * Cons & Deceptions (secrets, betrayal)
    * Conspiracies
    * Dreams & Visions
    * End of the World / Armageddon
    * Fear / Horror
    * Honor
    * Leadership
    * Numbers: Four, Seven
    * Philosophical Exploration (fate vs. free will)
    * Playing God (cloning, genetic manipulation)
    * Power & Corruption
    * Relationships (romance, friendship, rivalries, hatred)
    * Science & Technology
    * Siblings
    * Sin and Redemption
    * Vengeance
    * Survival

Stories can be told on one or more of these levels:

   1. Character v Character
   2. Team v Team
   3. Corp v Corp
   4. Worldview v Worldview (war)
   5. Chaos v Order (universal)
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer