Author Topic: Isle Noir: Bad Karma  (Read 52152 times)

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j0lt

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Re: Isle Noir: Bad Karma
« Reply #460 on: October 10, 2009, 11:35:08 AM »
Cross walks straight down the hall towards the still-locked door next to the men's washroom.  After taking a quick look at the door to determine its quality, he lunges forward, driving his right boot hard into the door right beside the knob.

[spoiler]Strength check = 19 (DC 13)[/spoiler]

The door slams open as the jamb splinters from the force of the kick, revealing a darkened room.  Grinning, Cross moves inside.
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jacemachine

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Re: Isle Noir: Bad Karma
« Reply #461 on: October 10, 2009, 11:47:07 AM »


The dark room smells like toner, paper, and other assorted office supplies. Shelves line the walls containing any number of items needed by those men and women who worked in this building, including rolls or paper towels and bathroom tissue.

Another door is in the far corner.

Those currently upstairs:
Cross, Greasemonkey, Heavyarms, and Ronin

Those currently downstairs:
Dove and Doc
« Last Edit: October 10, 2009, 11:49:39 AM by jacemachine »
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

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j0lt

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Re: Isle Noir: Bad Karma
« Reply #462 on: October 10, 2009, 11:51:09 AM »
"Clear!"  Cross says, just loud enough for Ronin to hear him before moving swiftly towards the second door in a half crouch, gun held low and ready.  He looks back to see if Ronin is ready before trying the knob.
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jacemachine

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Re: Isle Noir: Bad Karma
« Reply #463 on: October 10, 2009, 12:35:37 PM »
Cross finds the knob unlocked.
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

BowenSilverclaw

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Re: Isle Noir: Bad Karma
« Reply #464 on: October 10, 2009, 01:43:19 PM »
Ronin swiftly follows Cross inside, covering the door with his assault rifle, nodding to Cross that he's ready.
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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j0lt

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Re: Isle Noir: Bad Karma
« Reply #465 on: October 10, 2009, 02:01:17 PM »
Cross throws the door open and quickly steps to the side in case Ronin needs to shoot something.
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jacemachine

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Re: Isle Noir: Bad Karma
« Reply #466 on: October 10, 2009, 02:04:30 PM »
[spoiler][/spoiler]
http://img203.imageshack.us/img203/7905/wcdetaillarge.jpg

The room is small, there is a closet door in one corner, and a very expensive looking computer at a desk built to hold it. A cushioned stool awaits at the keyboard.

« Last Edit: October 10, 2009, 02:08:33 PM by jacemachine »
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

j0lt

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Re: Isle Noir: Bad Karma
« Reply #467 on: October 10, 2009, 02:07:42 PM »
Ignoring the computer for now, Cross continues through the room to the closet.  He pulls the door part way open, blocking it from opening any further with his foot and looks inside.
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BowenSilverclaw

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Re: Isle Noir: Bad Karma
« Reply #468 on: October 10, 2009, 02:15:12 PM »
Ronin moves to the door before Cross opens it and readies his rifle in case they encounter another hostile individual.
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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You caught a fish.  It was awesome.   :lol

jacemachine

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Re: Isle Noir: Bad Karma
« Reply #469 on: October 10, 2009, 02:18:53 PM »
The open closet door reveals a large computer tower. It fills the closet space and looks expensive.
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

Nanshork

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Re: Isle Noir: Bad Karma
« Reply #470 on: October 10, 2009, 03:08:49 PM »
Greasemonkey just rolls his eyes at this uneccessary show of masculinity.  Why is he always teamed up with those who only think with their muscles?
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j0lt

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Re: Isle Noir: Bad Karma
« Reply #471 on: October 11, 2009, 01:50:40 AM »
Cross returns to the hallway, about to head to the basement in search of Greasemonkey, but instead finds him standing outside admiring his "lock-picking skills".  "Found your computer in a back office here.  Some kind of server, too.  Once the others get the power back on, you're all set to go."
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Melblen_Cairn

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Re: Isle Noir: Bad Karma
« Reply #472 on: October 11, 2009, 01:55:12 AM »
Turning back toward the stairwell with the metal door at the end to make her sweep of that area before moving on she finally lays the light of the illuminator and her eyes on the sign indicating a source of electricity.

"Ah, it appears we may have just found what we are looking for."

She proceeds down the stairwell carefully checking the area for any tampering and then carefully checking the door for anything out of the ordinary or nefarious. Dead, beheaded monkeys, some offices in disarray while others were untouched, some things didn't add up yet. If someone cut the power deliberately then she wanted to be ready for any surprises they might have left behind as well.

"May want to stay at the top of the stairs just yet Doc, let  me take a look around here first please."

[spoiler]Taking a 10 on search for an 18.[/spoiler]
Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue

jacemachine

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Re: Isle Noir: Bad Karma
« Reply #473 on: October 11, 2009, 03:30:06 AM »
[spoiler][/spoiler]
http://img61.imageshack.us/img61/606/wcdetailex2.jpg

The smell of dust and machine oil is in the air. This end room seem to be some sort of machine/electrical room you note while looking around. There is a desk with stuff on it, filing cabinet, and a chair in the northern end. A round table and two chairs in the south end, a deck of cards lay gathering dust.

There were large machines in the back of the room tucked into nooks. No discerning what they could be for. Maybe generators. Greasemonkey would know.

There was a center portion, a room within a room. Doors on the south and north ends. Both were metal and both were locked.
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

Melblen_Cairn

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Re: Isle Noir: Bad Karma
« Reply #474 on: October 11, 2009, 02:32:49 PM »
After making a circuit around the room Dove stops by the doors she came through, "Room clear so far Doc, just a couple locked doors down here. We better let G-Monkey know that we found something that could very well be generators for a place this size. First we should probably make sure ther eis nothing beyond these locked doors down here though."

Dove moves out of view again to the first of the two locked doors down here and fishes out her lock picks and waits on Doc to come down to cover her as she unlocks and opens the door.

[spoiler]Take 20 on Disable Device for the lock for a 26 which would be good enough for the average lock. If its high quality then she will have to get Greasemonkey down here to open it.[/spoiler]
Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue

jacemachine

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Re: Isle Noir: Bad Karma
« Reply #475 on: October 11, 2009, 02:40:26 PM »


The center room opens to reveal a series of breaker boxes and other assorted panels of endless wires and switches.
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

archangel.arcanis

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Re: Isle Noir: Bad Karma
« Reply #476 on: October 11, 2009, 03:18:54 PM »
Think we should clear the other rooms before we hit the power?
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Nanshork

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Re: Isle Noir: Bad Karma
« Reply #477 on: October 11, 2009, 03:24:06 PM »
Greasemonkey nods.  "The system for a building like this would be more complicated than the fusebox of your house, and probably too complicated for Dove and Doc.  I'll go get things working."  He then heads back downstairs.
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jacemachine

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Re: Isle Noir: Bad Karma
« Reply #478 on: October 11, 2009, 03:54:41 PM »
Passing by the dead monkeys, Greasemonkey hears the voices of Dove and Doc from the far room. The concrete floor and walls echoing their voices out of the room.
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

Melblen_Cairn

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Re: Isle Noir: Bad Karma
« Reply #479 on: October 11, 2009, 04:40:51 PM »
"Your right Doc, lets make sure we take a look into those other areas and then go let Grease know about this utility room." As she begins to head out of the room. "Then again having a little light would help us have a better look around." shinning her light onto Greasemonkey as she enters the hall.
Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue