Author Topic: Isle Noir: Bad Karma  (Read 52149 times)

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archangel.arcanis

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Re: Isle Noir: Bad Karma
« Reply #20 on: August 13, 2009, 02:53:14 PM »
Hey guys there is a dock over there. Looks like they have some fishing boats tied up there. I don't see any other landing spots on this side always. Looks like a resort used to be there, its an obvious main entrance but i don't see anyone there.
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

BowenSilverclaw

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Re: Isle Noir: Bad Karma
« Reply #21 on: August 13, 2009, 02:56:32 PM »
"Good eyes, Doc.

I guess they like to give their new employees the impression that the island is akin to a resort, non?"
"If you're done with the security perimeter, Greasemonkey, I suggest we hurry up before it reactivates."

"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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You caught a fish.  It was awesome.   :lol

Melblen_Cairn

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Re: Isle Noir: Bad Karma
« Reply #22 on: August 13, 2009, 07:06:39 PM »
Eliana takes back her NVG's and places them on her head. "Dead batteries, my ass.", she whispers under her breath. Taking a look through them to see if she can make out this dock that the Doc pointed out.

[spoiler]Yay for IC   :twitch  5.  yeah yeah the stars are beautiful tonight I know hehe [/spoiler]
Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue

jacemachine

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Re: Isle Noir: Bad Karma
« Reply #23 on: August 13, 2009, 09:46:43 PM »
Greasemonkey gives the okay, and soon after the two zodiac rafts slip through the "down" perimeter of buoys.

The two rafts are free to maneuver about as they will within the buoy ring. The Doc spotted one entrance on this side of the island-- Will the team head straight to it, or will they decide to take the lengthy amount of time it would take to circle the island to see if they will find anything else?
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The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

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Melblen_Cairn

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Re: Isle Noir: Bad Karma
« Reply #24 on: August 13, 2009, 10:19:47 PM »
"It may be best if we  pull up along side the boats and see if their clear then secure the Dock before we venture into this "resort" area. I can be quiet when I need to be, I'll volunteer to go aboard and clear the boats and dock if some of you boys with the long arms want to cover us?" Dove suggests as the boats begin to move on. "Unless, of course there is another suggestion. I am all ears."
Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue

j0lt

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Re: Isle Noir: Bad Karma
« Reply #25 on: August 14, 2009, 02:29:11 AM »
"The two of us should go, in case there's trouble."  Cross says, just loud enough to be heard over the sound of the engines and splashing water.
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The Artifact (prologue) as Dr. Henry Loder, Mayan archaeologist


Flay Crimsonwind

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Re: Isle Noir: Bad Karma
« Reply #26 on: August 14, 2009, 04:33:25 AM »
"I can be fairly quiet, but if there are those better suited..." Finally, he thought. He was sick of water; water didn't mix well with heavy guns, and he and heavy guns mixed well. Do the math, he prefers land. Land now seemed good, and he was ready to get upon it quickly as possible. Yanking the plastic off his rifle and machine gun, calibrating his NVGs for a bit of preference, he cocks his first shot into the chamber. "...I am much better covering for you than sneaking though. Do it fast."

BowenSilverclaw

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Re: Isle Noir: Bad Karma
« Reply #27 on: August 14, 2009, 07:05:29 AM »
"I'll aid Heavyarms in providing cover fire.
Try not to take too long."
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

Melblen_Cairn

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Re: Isle Noir: Bad Karma
« Reply #28 on: August 14, 2009, 09:40:01 AM »
"Very well then Cross, shall we do this like the job in Phuket?" as she pulls her weapon, screws the surpressor on, and then chambers a round.
Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue

archangel.arcanis

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Re: Isle Noir: Bad Karma
« Reply #29 on: August 14, 2009, 10:41:01 AM »
I'll cover you from the docks, so if something happens I can get in there faster. Plus this thing isn't exactly the best for firing near allies. slightly lifts his shotgun. Doc preps his gun by removing the water protection and chambering a shell. He will quietly follow the others onto the dock.

[spoiler]move silently check (1d20+9=19)
edit: it is only 17 didn't include ACP.[/spoiler]
« Last Edit: August 14, 2009, 11:23:34 AM by archangel.arcanis »
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

BowenSilverclaw

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Re: Isle Noir: Bad Karma
« Reply #30 on: August 14, 2009, 10:53:12 AM »
"Bon chance.

Would anyone be willing to help me get these kits on land?"
11

EDIT: Got my armor check penalty wrong and forgot my encumbrance pentalty, it should be a 9 total :)[/spoiler]
« Last Edit: August 14, 2009, 11:37:23 AM by BowenSilverclaw »
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

j0lt

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Re: Isle Noir: Bad Karma
« Reply #31 on: August 14, 2009, 11:18:55 AM »
Cross turns to Leon and whispers "Wait until we clear that fishing boat, we don't need any gear cluttering up the dock yet!" then creeps silently up onto the dock and over towards fishing boat.

[spoiler]Hide = 22
Move Silently = 11
+ 5 (action point), total 16[/spoiler]
PbP Games
The Artifact (prologue) as Dr. Henry Loder, Mayan archaeologist


BowenSilverclaw

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Re: Isle Noir: Bad Karma
« Reply #32 on: August 14, 2009, 11:31:09 AM »
"Bon, that's not a bad idea."
« Last Edit: August 14, 2009, 11:37:05 AM by BowenSilverclaw »
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

jacemachine

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Re: Isle Noir: Bad Karma
« Reply #33 on: August 14, 2009, 12:17:50 PM »
Spot Checks please.
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

archangel.arcanis

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Re: Isle Noir: Bad Karma
« Reply #34 on: August 14, 2009, 12:30:37 PM »
[spoiler]spot: (1d20+10=20)[/spoiler]

Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

j0lt

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Re: Isle Noir: Bad Karma
« Reply #35 on: August 14, 2009, 12:50:16 PM »
[spoiler]Spot = 13[/spoiler]
PbP Games
The Artifact (prologue) as Dr. Henry Loder, Mayan archaeologist


BowenSilverclaw

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Re: Isle Noir: Bad Karma
« Reply #36 on: August 14, 2009, 01:10:59 PM »
[spoiler]Spot: 15[/spoiler]
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

Melblen_Cairn

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Re: Isle Noir: Bad Karma
« Reply #37 on: August 14, 2009, 02:36:32 PM »
[spoiler]Hide 24 and MS 24 woot
Spot 3 wow I must be the most oblivious person in the history of IE[/spoiler]

Dove slips onto the dock right behind Cross and creeps towards the boat silently, Weapon drawn and ready.
Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue

Flay Crimsonwind

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Re: Isle Noir: Bad Karma
« Reply #38 on: August 15, 2009, 01:19:20 AM »
With the goggles newly calibrated, and stiff from the sitting, Borya stretches a bit, taking a quick look around...

[spoiler]Spot Check: 12[/spoiler]

Nanshork

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Re: Isle Noir: Bad Karma
« Reply #39 on: August 17, 2009, 11:05:00 AM »
[spoiler]
Spot: 10
[/spoiler]
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