Champion: http://www.giantitp.com/articles/mYkD5jL8N9SAcClN3pZ.html
I got bored one day after seeing that post.
Broli
[spoiler]Broli (normal)
Medium Feral Monstrous Humanoid
HD: 20d8+140 (233 HP)
Ini: +1(dex)
Speed: 40ft.
AC: 32 (+8 armor, +3 dex, +5 deflection, +6 natural), touch 18, flat-footed 29.
Base Attack/Grapple: +15/+31
Attack: Unarmed Strike +31 melee (2d6+16)
Full Attack: Three Unarmed Strikes +31/+26/+21 melee (2d6+16) Or
Three Unarmed Strikes +29/+24/+19 melee (2d6+16) & One offhand Unarmed Strikes +29 melee (2d6+16).
Space/Reach: 5ft/5ft
Special Attacks: Improved Grab, Pouch, Rake, Rend, Snap Kick.
Special Qualities: Dark Vision 60ft, Domain (x2), Fast Healing 3, Hero Form 5/day (5 min per), Perfect Transformation.
Saves: Fort +18, Ref +14, Will +17.
Abilities: Str 34, Dex 16, Con 24, Int 8. Wis 10, Cha 14.
Feats: Combat Reflexes, Flying Kick, Improved Grapple, Improved Unarmed Strike, Power Attack, Snap Kick, Superior Unarmed Strike, Weapon Focus (unarmed strike), Two-Weapon Fighting.
Skills: Bluff +24, Listen +24, Spot +24.
Equipment: Amulet of Mighty Fists +5, Belt of Giant Strength +6, Boots of Speed, Bracers of Armor +8, Cloak of Resistance +5, Manual of Bodily Health +4*, Manual of Gainful Exercise +4*, Manual of Quickness in Action +4*, Ring of Protection +5, Ring of Telekinesis.
Spells: 1st - divine favor, endure elements. 2nd - cure serious wounds, resist energy x2. 3rd - heroism x2, prayer. 4th - cure critical wounds x2, freedom of movement.
Environment: Any.
Organization: Any.
CR: 24
Treasure: 1,800pp plus items.
Alignment: Neutral Good.
Advancement: By class.
Level Adjustment: +1
Effective Character Level: 21.
[/spoiler]
Broli (super saiyen)
[spoiler]Super Saiyen Broli (avatar)
Large Feral Monstrous Humanoid/Outsider
HD: 20d12+240 (375 HP)
Ini: +1(dex)
Speed: land 40ft, fly 90 (perfect).
AC: 36 (+8 armor, +5 dex, +5 deflection, +9 natural, -1 size), touch 19, flat-footed 31.
Base Attack/Grapple: +20/+35
Attack: Unarmed Strike +45 melee (3d6+26)
Full Attack: Four Unarmed Strikes +45/+40/+35/+30 melee (3d6+26) Or
Four Unarmed Strikes +43/+38/+33/+28 melee (3d6+26) & Three offhand Unarmed Strikes +43/+38/+33 melee (3d6+26).
Space/Reach: 5ft/5ft
Special Attacks: Fiery Fist, Flying Kick, Improved Grab, Ki Blast, Pounce, Rake, Rend, Snap Kick.
Special Qualities: DR 10/Good, Dark Vision 60ft, Fast Healing 3.
Resistances: acid 10, cold 10, electricity 10, fire 10, sonic 10.
Immunities: Ability Drain, Ability Damage, Disease, Energy Drain, Poison, and Polymorph.
Saves: Fort +29, Ref +22, Will +13.
Abilities: Str 52, Dex 20, Con 34, Int 10, Wis 14, Cha 10.
Feats: Blind-Fight, Combat Reflexes, Fiery Fist, Flying Kick, Greater Two-Weapon Fighting, Improved Grapple, Improved Two-Weapon Fighting, Improved Unarmed Strike, Ki Blast, Power Attack, Snap Kick, Stunning Fist, Superior Unarmed Strike, Weapon Focus (unarmed strike), Two-Weapon Fighting.
Skills: Listen +25, Spot +25.
Equipment: Amulet of Mighty Fists +5, Belt of Giant Strength +6, Boots of Speed, Bracers of Armor +8, Cloak of Resistance +5, Manual of Bodily Health +4*, Manual of Gainful Exercise +4*, Manual of Quickness in Action +4*, Ring of Protection +5, Ring of Telekinesis.
Spells: 1st - divine favor, endure elements. 2nd - cure serious wounds, resist energy x2. 3rd - heroism x2, prayer. 4th - cure critical wounds x2, freedom of movement.
Environment: Any.
Organization: Any.
CR: 25
Treasure: 1,800pp plus items.
Alignment: Neutral Good.
Advancement: By class.
Level Adjustment: +2 (size advancement)
Effective Character Level: 22.
[/spoiler]