Master Of the Unseen HandWhy oh why would you enter this as a caster? While you get better with the already amazing telekinesis, you don't have
any caster progression. Maybe in gestalt.
Maaaaaybe.
Plus side: Full BAB. You still have d4 hit dice, though.
The only sane entry is for... ghosts. Yeah. Ghosts benefit massively from it, qualify at level five, and get d12 hit dice anyway. For a
savage progression ghost2, this is actually a pretty awesome class.
Otherwise, a martial character with a ring of telekinesis can make pretty good use of it with this class - but it's an expensive item.