Author Topic: Ask a simple question, get a simple answer, part IV, never gonna give you up...  (Read 150623 times)

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Suzerain

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Heh. Nice capstone ability. Get access to all dragonmarks, ever. And the movement-impeding ability is nice (reflex save). Thanks. Any other ways? ;)
I don't like dragonmarks or actionpoints, but if it doesn't have an 'alive' prereq than you can always ritual the race change from SS.
Ritual of Vitality. Pay 1,000XP and 7,000gp to become warforged. Uses elite array stats though. SS rituals are iffy.

Agita

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Q 157

When a character with more than one Smite ability (let's say, a Paladin/Knight of the Raven) takes Extra Smiting (CW), does he get the extra attempts to only one of his abilities or all of them?
For Extra Turning, you definitely get it for all classes. I'd guess this would work the same way, without further info.
Well, it has a similar wording, but unlike Extra Turning it doesn't actually come out and say that you get the bonus fro all Smite attempty. The text doesn't even acknowledge the possibility of a character having more than one Smite ability, despite it noting that you get the extra attempts for whichever kind of Smite you have.

Quote from: Complete Warrior, page 98
Benefit: When you take this feat, you get two extra attempts to smite per day. Use whatever smite ability you have (the paladin's smite evil or the hunter of the dead's ability to smite undead, for example).
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wotmaniac

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Q 157

When a character with more than one Smite ability (let's say, a Paladin/Knight of the Raven) takes Extra Smiting (CW), does he get the extra attempts to only one of his abilities or all of them?
For Extra Turning, you definitely get it for all classes. I'd guess this would work the same way, without further info.
Well, it has a similar wording, but unlike Extra Turning it doesn't actually come out and say that you get the bonus fro all Smite attempty. The text doesn't even acknowledge the possibility of a character having more than one Smite ability, despite it noting that you get the extra attempts for whichever kind of Smite you have.

Quote from: Complete Warrior, page 98
Benefit: When you take this feat, you get two extra attempts to smite per day. Use whatever smite ability you have (the paladin's smite evil or the hunter of the dead's ability to smite undead, for example).
looks like it would only apply to one at a time to me.

[spoiler]
If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

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Tonymitsu

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Q 157

When a character with more than one Smite ability (let's say, a Paladin/Knight of the Raven) takes Extra Smiting (CW), does he get the extra attempts to only one of his abilities or all of them?

The last CustServ ruling that I read (for the life of me I can't remember where, and Wizards destroyed a lot of their old threads with this info) was roughly the following:

"When choosing this ability the character is granted the power to smite two additional time per day.  If the character has multiple different kinds of smiting then each day he may choose which of those he would like to use for their two extra attempt that day."

The intent was that if you have say, Smite Evil and the Crusader's Smite Whatever-is-Impeding-My-Cause you don't get four extra attempts from this one feat, you get your normal attempts and then two extra Evil or Cause attempt depending on what you feel the situation calls for.


Q158:
On D20srd Improved Grab states that "unless noted otherwise" a creature can only use this on opponents at least one size category smaller than itself.  What, if any, entries are noted in this way?
I ask because a lesser bonedrinker (MM3) is a Small undead that has improved grab that doesn't appear to be noted this way, and thus would not be able to use it against any typical player character it might encounter.

PhaedrusXY

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Q158:
On D20srd Improved Grab states that "unless noted otherwise" a creature can only use this on opponents at least one size category smaller than itself.  What, if any, entries are noted in this way?
I ask because a lesser bonedrinker (MM3) is a Small undead that has improved grab that doesn't appear to be noted this way, and thus would not be able to use it against any typical player character it might encounter.
Well, the Choker is one I know of. But they're just hardcore.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Tonymitsu

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Q158:
On D20srd Improved Grab states that "unless noted otherwise" a creature can only use this on opponents at least one size category smaller than itself.  What, if any, entries are noted in this way?
I ask because a lesser bonedrinker (MM3) is a Small undead that has improved grab that doesn't appear to be noted this way, and thus would not be able to use it against any typical player character it might encounter.
Well, the Choker is one I know of. But they're just hardcore.

So if it doesn't designate a size category then it's not "otherwise noted".
Well shoot, what's the point of a lesser bonedrinker even having improved grab then?  On the off-chance a druid will summon some badgers for it to grapple and pin?

Suzerain

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Q159
Is there an easy way to fuck with a golem's spell immunity? If it's possible to sneak attack them, I figure it must be equally easy to punch through their infinite SR.

edit: With easy, I mean anything other than using supernatural abilities to punch through its magic immunity. There's Dweomerkeeper, there is Supernatural Transformation, and probably some other ways to get at (su) abilities that can threaten them, but I'd like something "easy" or "cheap".

Q160
How in the nine hells is dimensional lock an SR: yes spell? What does that even mean? I can teleport into and out of the area if I have enough SR? If cast on me as point of origin, the spell fails if it doesn't overcome my SR?
« Last Edit: September 07, 2009, 08:32:33 PM by Suzerain »

Tonymitsu

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Q159
Is there an easy way to fuck with a golem's spell immunity? If it's possible to sneak attack them, I figure it must be equally easy to punch through their infinite SR.

edit: With easy, I mean anything other than using supernatural abilities to punch through its magic immunity. There's Dweomerkeeper, there is Supernatural Transformation, and probably some other ways to get at (su) abilities that can threaten them, but I'd like something "easy" or "cheap".

Q160
How in the nine hells is dimensional lock an SR: yes spell? What does that even mean? I can teleport into and out of the area if I have enough SR? If cast on me as point of origin, the spell fails if it doesn't overcome my SR?

A159
Doesn't seem like it.  If it said, "is considered to have an SR of X" or something similar I'd say maybe.  Consider that if a golem's SR could be overcome, beholders wouldn't hate them so much.

A160
I'd assume that it works just like any other area spell.  When a creature attempts to interact with it that has SR (either by attempting to go into the area or already being in the area when you cast the spell) then you have to roll to overcome it.  If you fail they are unaffected by the spell (and in this case may teleport about freely.)

Negative Zero

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Q161: If a Sorcerer's familiar dies, can the Sorcerer lose a level from the experience loss?

wotmaniac

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Q161: If a Sorcerer's familiar dies, can the Sorcerer lose a level from the experience loss?
A161
yes he can -- it's right in the class description.
he would lose one HD, and everything associated with that HD (see DMG, page 296 for details on losing a level).

[spoiler]
If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

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Kuroimaken

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Quote
Q159
Is there an easy way to fuck with a golem's spell immunity? If it's possible to sneak attack them, I figure it must be equally easy to punch through their infinite SR.

edit: With easy, I mean anything other than using supernatural abilities to punch through its magic immunity. There's Dweomerkeeper, there is Supernatural Transformation, and probably some other ways to get at (su) abilities that can threaten them, but I'd like something "easy" or "cheap".

Use Conjuration spells. Golems are only immune to spells and SLAs THAT ALLOW SPELL RESISTANCE, which many conjuration spells completely bypass by standard.

Cheapest way ever.
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[SPOILER]
Which Final Fantasy Character Are You?
Final Fantasy 7
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Get yours.[/SPOILER]

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Suzerain

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A159
Doesn't seem like it.  If it said, "is considered to have an SR of X" or something similar I'd say maybe.  Consider that if a golem's SR could be overcome, beholders wouldn't hate them so much.
"A clay golem is immune to any spell or spell-like ability that allows spell resistance." So yeah, I'm going to look into ways to "ignore SR" for a time. Beguiler and Factotum come to mind, but aren't practical. Beholder eye rays are (su), including the disintegration one (which the golems will probably fail the save against pretty quickly). So I don't know why a beholder would hate golems especially (I mean, they hate everything, right); they practically carry an anti-golem weapon around with them at all times.

Thanks for your answers. But man, this sucks :)

Use Conjuration spells. Golems are only immune to spells and SLAs THAT ALLOW SPELL RESISTANCE, which many conjuration spells completely bypass by standard.
Yeah, I know. Trap the soul came up recently and is a beautiful spell. And I know orbing golems into submission is what some people think is the right way to handle golems, but I'm thinking of IKEA tarrasques that can teleport :P

edit: Before anyone asks: IKEA tarrasque 2.0. Earlier versions used war troll + immunity to nonlethal, iirc. In the thread, application on swarms is mentioned.
« Last Edit: September 07, 2009, 10:38:37 PM by Suzerain »

Kuroimaken

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A159
Doesn't seem like it.  If it said, "is considered to have an SR of X" or something similar I'd say maybe.  Consider that if a golem's SR could be overcome, beholders wouldn't hate them so much.
"A clay golem is immune to any spell or spell-like ability that allows spell resistance." So yeah, I'm going to look into ways to "ignore SR" for a time. Beguiler and Factotum come to mind, but aren't practical. Beholder eye rays are (su), including the disintegration one (which the golems will probably fail the save against pretty quickly). So I don't know why a beholder would hate golems especially (I mean, they hate everything, right); they practically carry an anti-golem weapon around with them at all times.

Thanks for your answers. But man, this sucks :)

Use Conjuration spells. Golems are only immune to spells and SLAs THAT ALLOW SPELL RESISTANCE, which many conjuration spells completely bypass by standard.
Yeah, I know. Trap the soul came up recently and is a beautiful spell. And I know orbing golems into submission is what some people think is the right way to handle golems, but I'm thinking of IKEA tarrasques that can teleport :P

edit: Before anyone asks: IKEA tarrasque 2.0. Earlier versions used war troll + immunity to nonlethal, iirc. In the thread, application on swarms is mentioned.

Being mindless, Battefield Control also works beautifully on them, specially since tons of BC spells are in Conjuration.
Gendou Ikari is basically Gregory House in Kaminashades. This is FACT.

For proof, look here:

http://www.layoutjelly.com/image_27/gendo_ikari/

[SPOILER]
Which Final Fantasy Character Are You?
Final Fantasy 7
My Unitarian Jihad Name is: Brother Katana of Enlightenment.
Get yours.[/SPOILER]

I HAVE BROKEN THE 69 INTERNETS BARRIER!


ksbsnowowl

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Re: Ask a simple question, get a simple answer, part IV, never gonna give you up
« Reply #593 on: September 07, 2009, 11:57:06 PM »
Q 162: If you have a creature with the Cold subtype who also has resistance to fire (say a fiendish white dragon with fire resistance 10), and he gets hit by a fireball that does 20 points of damage, does the white dragon take:

1)  (20 - 10)*1.5 = 15 points of fire damage

or

2)  (20 * 1.5) - 10 = 20 points of fire damage

Q 163: What happens if you apply Monster of Legend to a War Troll and give it immunity to Acid damage?  Is it now simply unkillable due to HP damage?  Granted, poison, drowning, suffocation, and negative levels could still wipe it out.  I seem to recall some Sage Advice that said in this case the regenerating creature's regeneration then becomes fast healing.
« Last Edit: September 08, 2009, 12:01:53 AM by ksbsnowowl »
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wotmaniac

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Re: Ask a simple question, get a simple answer, part IV, never gonna give you up
« Reply #594 on: September 08, 2009, 12:36:02 AM »
Q 162: If you have a creature with the Cold subtype who also has resistance to fire (say a fiendish white dragon with fire resistance 10), and he gets hit by a fireball that does 20 points of damage, does the white dragon take:

1)  (20 - 10)*1.5 = 15 points of fire damage

or

2)  (20 * 1.5) - 10 = 20 points of fire damage
I would say that the damage is multiplied, and then apply the resistance.  Reason being, it's either vulnerable to fire, or it's not; not vulnerable only part of the time.

Quote
Q 163: What happens if you apply Monster of Legend to a War Troll and give it immunity to Acid damage?  Is it now simply unkillable due to HP damage?  Granted, poison, drowning, suffocation, and negative levels could still wipe it out.  I seem to recall some Sage Advice that said in this case the regenerating creature's regeneration then becomes fast healing.
I don't know about the sage advice (which doesn't make mush sense to me), but there is a reason that the MoL template is a +2 CR/ +7 LA.  I don't think that there is anything bad about a CR 14 creature needing a special way to kill it.  knock it out and then stick a locking garrote on it -- done.

[spoiler]
If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

Greenbound Summoning RAI
Expanded Gestalt
More Savage Progressions[/spoiler]
Report any wrongs I have done here.

Vinom

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I don't know about the sage advice (which doesn't make mush sense to me), but there is a reason that the MoL template is a +2 CR/ +7 LA.  I don't think that there is anything bad about a CR 14 creature needing a special way to kill it.  knock it out and then stick a locking garrote on it -- done.
I prefer a delimbing and putting the head & torso in a box, so you have a troll if you need a destraction...
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wotmaniac

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I don't know about the sage advice (which doesn't make mush sense to me), but there is a reason that the MoL template is a +2 CR/ +7 LA.  I don't think that there is anything bad about a CR 14 creature needing a special way to kill it.  knock it out and then stick a locking garrote on it -- done.
I prefer a delimbing and putting the head & torso in a box, so you have a troll if you need a destraction...
:lmao  sweet!  i'm definitely gonna have to remember that one.

[spoiler]
If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

Greenbound Summoning RAI
Expanded Gestalt
More Savage Progressions[/spoiler]
Report any wrongs I have done here.

PhaedrusXY

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Q164: How long does the Cloak of Shadows ability of the Shadowcraft Mage last per usage, and how many uses per day does he get?
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

wotmaniac

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Q164: How long does the Cloak of Shadows ability of the Shadowcraft Mage last per usage, and how many uses per day does he get?
as I read it, it seems to be an at-will ability that has a continuous duration. 

[spoiler]
If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

Greenbound Summoning RAI
Expanded Gestalt
More Savage Progressions[/spoiler]
Report any wrongs I have done here.

Negative Zero

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Q164: How long does the Cloak of Shadows ability of the Shadowcraft Mage last per usage, and how many uses per day does he get?

A164: It appears to last until the Shadowcraft Mage wills it to end, and it appears to have unlimited uses per day. Not unlike a Martial Stance, in that regard.

Edit: Ninja'd, so it seems.